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Rusticorn

@rusticorn.bsky.social

Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast Company: www.rustunit.com Github: github.com/extrawurst

260 Followers  |  288 Following  |  129 Posts  |  Joined: 09.10.2023  |  2.0947

Latest posts by rusticorn.bsky.social on Bluesky


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๐Ÿงต I've been experimenting with caching the best lights in world space to improve NEE sampling. Inspired by ReGIR, MegaLights, and www.yiningkarlli.com/projects/cac....

19.02.2026 02:13 โ€” ๐Ÿ‘ 43    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! ๐Ÿ’•๐Ÿฉ

โคท doce.sh/blog/bevy-sp...

18.02.2026 11:57 โ€” ๐Ÿ‘ 65    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.

14.02.2026 21:09 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: https://www.youtube.com/playlist?list=PLbvvWoCXmXkKfEIlZyD7vYyBoR4JnowiT #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

10.02.2026 23:12 โ€” ๐Ÿ‘ 14    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lights

A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lights

A screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms

A screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms

In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.

09.02.2026 22:14 โ€” ๐Ÿ‘ 77    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Implement gradual falloff and blending for light probes. by pcwalton ยท Pull Request #22610 ยท bevyengine/bevy Currently, if a fragment overlaps multiple reflection probes and/or irradiance volumes, Bevy arbitrarily chooses one to provide diffuse and/or specular light. This is unsightly. The standard approa...

Landed light probe falloff and blending in Bevy 0.19: github.com/bevyengine/b...

Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.

04.02.2026 18:52 โ€” ๐Ÿ‘ 30    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

03.02.2026 17:02 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Avian's broad phase collision detection has finally been overhauled to use Bounding Volume Hierarchies from the OBVHS crate! Previously, basic sweep and prune was used.

This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy

PR: github.com/avianphysics...

02.02.2026 16:39 โ€” ๐Ÿ‘ 43    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

30.01.2026 17:08 โ€” ๐Ÿ‘ 26    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

29.01.2026 22:31 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg

29.01.2026 22:07 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The 12th Bevy Meetup starts in 30min. do not miss the livestream: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

29.01.2026 21:33 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - https://bevy.org/news/bevy-0-18/#interpolation-for-colors-and-layout #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

28.01.2026 00:00 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! https://bevy.org/news/bevy-0-18/#font-variations #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

27.01.2026 00:24 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - https://bevy.org/news/bevy-0-18/#cargo-feature-collections #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

26.01.2026 00:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - https://bevy.org/news/bevy-0-18/#automatic-directional-navigation #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

25.01.2026 00:00 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - https://bevy.org/news/bevy-0-18/#first-party-camera-controllers #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

24.01.2026 00:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? https://bevy.org/news/bevy-0-18/#bevy-feathers-widget-color-plane #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

23.01.2026 00:00 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! https://bevy.org/news/bevy-0-18/#more-standard-widgets #rustlang #gamedev...

22.01.2026 00:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Today could be historic, the first MVP for #rustlang compile time reflection landed in nightly: https://github.com/rust-lang/rust/pull/146923 - exciting to see this being expanded beyond tuples eventually! ๐Ÿฆ€

21.01.2026 20:48 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: https://bevy.org/news/bevy-0-18/#fullscreen-material #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ @bevy.bsky.social

21.01.2026 02:59 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Avian Physics 0.5 - Joona Aalto Bevy 0.18 support

I just released version 0.5 of Avian, an ECS-driven physics engine for @bevy.org.

This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.

As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...

17.01.2026 01:23 โ€” ๐Ÿ‘ 147    ๐Ÿ” 20    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Bevy 0.18 is out! My main contribution to this one was portals and mirrors: github.com/bevyengine/b...

13.01.2026 21:49 โ€” ๐Ÿ‘ 71    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

13.01.2026 21:41 โ€” ๐Ÿ‘ 182    ๐Ÿ” 72    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3
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Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - https://www.meetup.com/bevy-game-development/events/312681343/ #rustlang #gamedev

02.01.2026 16:17 โ€” ๐Ÿ‘ 19    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Loved this game yeah. Working on a remake

22.12.2025 03:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Well you should join our discord - the game is coming together

22.12.2025 03:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My faverite childhood game

22.12.2025 03:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My faverite childhood game

22.12.2025 03:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitUI - the ergonomic and fast tui for git - was released in 0.28 today, with a lot of new contributors โค๏ธ, many fixes and new features like pre-push hook support and checking out while having changes: https://github.com/gitui-org/gitui/releases/tag/v0.28.0 #rustlang #git #tui ๐Ÿฆ€

14.12.2025 22:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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