๐งต I've been experimenting with caching the best lights in world space to improve NEE sampling. Inspired by ReGIR, MegaLights, and www.yiningkarlli.com/projects/cac....
19.02.2026 02:13 โ ๐ 43 ๐ 7 ๐ฌ 1 ๐ 0@rusticorn.bsky.social
Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast Company: www.rustunit.com Github: github.com/extrawurst
๐งต I've been experimenting with caching the best lights in world space to improve NEE sampling. Inspired by ReGIR, MegaLights, and www.yiningkarlli.com/projects/cac....
19.02.2026 02:13 โ ๐ 43 ๐ 7 ๐ฌ 1 ๐ 0i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! ๐๐ฉ
โคท doce.sh/blog/bevy-sp...
Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.
14.02.2026 21:09 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: https://www.youtube.com/playlist?list=PLbvvWoCXmXkKfEIlZyD7vYyBoR4JnowiT #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
10.02.2026 23:12 โ ๐ 14 ๐ 6 ๐ฌ 0 ๐ 0A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lights
A screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms
In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.
09.02.2026 22:14 โ ๐ 77 ๐ 6 ๐ฌ 1 ๐ 0Landed light probe falloff and blending in Bevy 0.19: github.com/bevyengine/b...
Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
03.02.2026 17:02 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0Avian's broad phase collision detection has finally been overhauled to use Bounding Volume Hierarchies from the OBVHS crate! Previously, basic sweep and prune was used.
This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy
PR: github.com/avianphysics...
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
30.01.2026 17:08 โ ๐ 26 ๐ 5 ๐ฌ 2 ๐ 0Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐ฆ๐ฎ
29.01.2026 22:31 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg
29.01.2026 22:07 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0The 12th Bevy Meetup starts in 30min. do not miss the livestream: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev ๐ฆ๐ฎ
29.01.2026 21:33 โ ๐ 11 ๐ 4 ๐ฌ 0 ๐ 0Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - https://bevy.org/news/bevy-0-18/#interpolation-for-colors-and-layout #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
28.01.2026 00:00 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! https://bevy.org/news/bevy-0-18/#font-variations #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
27.01.2026 00:24 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - https://bevy.org/news/bevy-0-18/#cargo-feature-collections #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
26.01.2026 00:00 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - https://bevy.org/news/bevy-0-18/#automatic-directional-navigation #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
25.01.2026 00:00 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - https://bevy.org/news/bevy-0-18/#first-party-camera-controllers #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
24.01.2026 00:00 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? https://bevy.org/news/bevy-0-18/#bevy-feathers-widget-color-plane #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
23.01.2026 00:00 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! https://bevy.org/news/bevy-0-18/#more-standard-widgets #rustlang #gamedev...
22.01.2026 00:00 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0Today could be historic, the first MVP for #rustlang compile time reflection landed in nightly: https://github.com/rust-lang/rust/pull/146923 - exciting to see this being expanded beyond tuples eventually! ๐ฆ
21.01.2026 20:48 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: https://bevy.org/news/bevy-0-18/#fullscreen-material #rustlang #gamedev ๐ฆ๐ฎ @bevy.bsky.social
21.01.2026 02:59 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0I just released version 0.5 of Avian, an ECS-driven physics engine for @bevy.org.
This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.
As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
Bevy 0.18 is out! My main contribution to this one was portals and mirrors: github.com/bevyengine/b...
13.01.2026 21:49 โ ๐ 71 ๐ 7 ๐ฌ 0 ๐ 0Bevy 0.18 is out now!
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - https://www.meetup.com/bevy-game-development/events/312681343/ #rustlang #gamedev
02.01.2026 16:17 โ ๐ 19 ๐ 6 ๐ฌ 0 ๐ 0Loved this game yeah. Working on a remake
22.12.2025 03:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Well you should join our discord - the game is coming together
22.12.2025 03:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0My faverite childhood game
22.12.2025 03:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My faverite childhood game
22.12.2025 03:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0GitUI - the ergonomic and fast tui for git - was released in 0.28 today, with a lot of new contributors โค๏ธ, many fixes and new features like pre-push hook support and checking out while having changes: https://github.com/gitui-org/gitui/releases/tag/v0.28.0 #rustlang #git #tui ๐ฆ
14.12.2025 22:30 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0