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Mika Mobile

@mikamobile.bsky.social

Animator/VFX Artist/Gamedev Generalist. Creator of Zombieville USA, Battleheart, Lost Frontier. Wishlist Zombieville USA 3D on Steam! https://store.steampowered.com/app/1801520/Zombieville_USA_3D/

3,662 Followers  |  652 Following  |  152 Posts  |  Joined: 17.10.2024  |  2.0004

Latest posts by mikamobile.bsky.social on Bluesky

Blueprint Interfaces | Unreal Engine 5 Tutorial
YouTube video by Tyler Serino Blueprint Interfaces | Unreal Engine 5 Tutorial

This one is pretty good. Btw, casting is often perfectly fine! Just be aware of the potential memory implications, and why an interface might be worth the extra couple steps.

youtu.be/wGmlKbllPcw?...

19.07.2025 14:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah, you donโ€™t want to cast if you can help it, because then your main character has a hard memory reference to the enemy.

Interfaces let you basically call a function on another thing without needing a hard ref or knowing what type it is. Itโ€™s like sending mail to the โ€œcurrent residentโ€ :)

19.07.2025 01:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Iโ€™d probably use an interface.

Theyโ€™re great for sending a command from one thing to another, but letting the thing on the other end decide what to do. The classic example is an โ€œinteractโ€ action which does something different depending on what gets clicked (a door opens, a lamp turns on, etc)

18.07.2025 15:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yup, I switched from Unity to Unreal for my most recent release. It was pretty easy to get up to speed, and the benefits were many. Canโ€™t see myself going back at this point.

11.05.2025 15:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fantastic work and well deserved. If you ever need an Unreal VFX artist, give me a call! ๐Ÿ˜†

06.05.2025 15:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is a GDD the google doc I write a stream of consciousness into?

03.05.2025 16:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Donโ€™t worry, Chris Pratt is gonna nail it. :D

28.03.2025 17:40 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No prob, for further perspective Iโ€™ve also been doing this stuff for 20 years :) Younger me did crappier work much slower.

24.03.2025 20:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I started it over 3 years ago, but a lot of that time was spent idle since I was working a day job as an artist for some larger studios during most of it. If you were to condense all of the actual work, probably 1.5-2 years

24.03.2025 19:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha, I didn't have much to do with its wonderfulness. I just did some character animation on it.

19.03.2025 23:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This made my laugh: I worked on two of the games currently showing in Steam's "Popular New Releases"

One is Zombieville (just came out, its doing awesome thanks for asking)

The other is My Sims, which I worked on almost 20 years ago, and is somehow once again "new". :D

19.03.2025 22:16 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

That would be my dad, Jim. I did the home base theme, he did the rest.

17.03.2025 01:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for trying it out. :) I hadnโ€™t planned to support local coop, but itโ€™s a request Iโ€™ve heard more than a few times. Might have to figure out a way to make it work (mainly worried about how cramped the screen would get)

14.03.2025 05:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! Glad youโ€™re having fun!

14.03.2025 05:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What a wonderful weekend! Since launching on Friday morning, Zombieville is already at 284 reviews, and 97% positive?! Thanks to all of you who left a thumbs up! Gonna be doing a small update in the near future to address a few little requests I've been hearing.

09.03.2025 21:38 โ€” ๐Ÿ‘ 28    ๐Ÿ” 2    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1

Honestly pretty unlikely? It's not super easy to get it working, and I fear the view would be incredibly cramped

07.03.2025 23:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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At last... Zombieville USA 3D is out now on Steam!
Thanks to the 10,000 who played the demo in the past month.
Hope y'all have some good nostalgic fun with this one, it was definitely fun to make. :D
store.steampowered.com/app/1801520/...

07.03.2025 17:31 โ€” ๐Ÿ‘ 46    ๐Ÿ” 10    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1

Thanks for playing, and the signal boost :)

27.02.2025 22:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hehe, well there is a minimum distance. Itโ€™s quite close, but thereโ€™s a little buffer. They also canโ€™t attack for 0.75 seconds minimum as they rise out of the ground. Not saying itโ€™s easy, but even the closest spawns are reactable. I believe in you! :D

27.02.2025 02:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Nice list. :) If you havenโ€™t seen it, check out my game Zombieville USA 3D. If nothing else, my art style tends to be a head turner - no AI here, Iโ€™d sooner eat glass

25.02.2025 03:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Good luck, itโ€™s a lot! If you like top down arcade shooters, look for my game, Zombieville USA 3D ;)

25.02.2025 02:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I could pull it back, but then everything is smaller and less readable. A lot of the appeal is in how close and physical things are (compared to bullet hell type games, which can just feel like a bunch of dots). A balancing act for sure

25.02.2025 01:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Glad you enjoyed it! Hadn't really planned for local co-op. Not saying its impossible, but I think split screen or same screen both present visibility issues (it'd get kinda cramped, I think)

24.02.2025 22:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Zombieville USA 3D on Steam Zombieville USA 3D is a stylized arcade shooter combining retro gameplay with strikingly polished visuals. Fight through an endless undead horde in the bleak hellscape of suburbia! Choose your weapons...

Zombieville has passed 10k wishlists on Steam, just before Next Fest begins! Super excited, Iโ€™d hoped to maybe hit this number after the fest, but here we are already!

store.steampowered.com/app/1801520/...

24.02.2025 17:47 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Yup, this is a known limitation of lumen reflections. If you turn on hardware raytracing, these artifacts go away (do be warned that raytracing eats a lot of performance, and Iโ€™ve found it can cause lights to flicker in some cases)

24.02.2025 17:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™ll be the 5 classics + โ€œcursedโ€ variants which are like little mini bosses that pop up occasionally. Got ideas for a couple new ones though, weโ€™ll see after launch

23.02.2025 06:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Adding a few more characters to Zombieville USA 3D. These are some of my favorites yet.

Releases March 7th - Demo available now! #screenshotsaturday

store.steampowered.com/app/1801520/...

22.02.2025 21:15 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

This next fest is actually smaller than the last if you can believe it.

I dropped my demo two weeks early to try and hit new/trending demos, and weed out any bugs (successful on both counts)

21.02.2025 22:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If durability makes you play differently, maybe? If itโ€™s just a trivial inconvenience, probably not. Example: durability might alter your weapon choice in Zelda, but is pointless in Diablo.

Can easily feel like a chore though, I never liked it much in fire emblem.

21.02.2025 16:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Vanillaware would print money if they put their stuff on steam. Must be some massive tech debt that makes it impossible.

17.02.2025 18:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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