#Navigation points were next to learn. I also did a few more artwork on the elevator spawns with the green light to trigger enemy spawns. #VerticalSlice is nearly complete. #Art #DigitalArt #Artist #Animation #MotionGraphics #CharacterAnimation #BlueSkyArt #GameDev #Unreal #UE5 #IndieDev #SoloDev
24.02.2026 03:51 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Thank you! I should have a steam page up this year for early access to get feedback.
23.02.2026 13:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I started working on a #verticalslice. You take on a few waves before reaching an objective. Shoot a keypad to gain access and trigger story cutscene. 3 shootable objective panels will pop up for the player to choose / shoot #UE5 #Art #bluesky #GameDev #IndieDev #Animator #followme #Arist #wip
19.02.2026 14:07 โ ๐ 16 ๐ 4 ๐ฌ 3 ๐ 0
Elevator spawners are working now during an enemy wave. I can customize how many enemies can spawn during phases and will randomize every time you play. #Spawn #Elevator #Shooter #Arcade #Unreal #UE5 #Bluesky #Art #Animation #Reload #GameDev #IndieDev #Action #VirtuaCop #TimeCrisis #Maya #Aiming
07.02.2026 15:54 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
#Score #Points working great so far. I also added in camera shake from enemies hit locations for some extra #Immersion. This could also factor in with #Difficulty settings. #Bluesky #Art #GameDev #Unreal #UE5 #HighScore #VideoGames #Arcade #Nostalgic #ActionMovie #DieHard #Shootout #Grenade #Reload
31.01.2026 03:50 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0
Thank you very much!
27.01.2026 18:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Started working on more #UI #Interface animations. I got a #Score ticker working like a #BulletSponge. Anything you shoot and is #destructible will populate the score just like in a classic #Arcade #Shooter. #Unreal #GameDev #IndieDev #UE5 #Art #SoloDev #HighScore #VideoGame #Developer #Animation
27.01.2026 16:59 โ ๐ 11 ๐ 1 ๐ฌ 1 ๐ 0
Little help with #AfterEffects to show the widgets rendering behind the grenade to stand out more. Still tweaking what type of alert widget animation this shoot be when a #grenade is thrown at the player. #UE5 #UnrealEngine #GameDev #IndieDev #Art #BlueSky #Arcade #PlayStation #Develop #Shooter
19.01.2026 02:07 โ ๐ 11 ๐ 3 ๐ฌ 1 ๐ 0
Enemies now #Shoot and throw #Grenades at the player. You can also shoot them out of the air as you should in a typical #Arcade #Shooter. The target widgets are temporary for now. Should the grenades explode when shot at? #Unreal #GameDev #Indie #Art #Bluesky #UE5 #Projectile #Mechanic #Feature
16.01.2026 17:30 โ ๐ 11 ๐ 4 ๐ฌ 1 ๐ 0
Here's a quick #Grenadier #Animation in #Maya took me an hour to block out. This new #Enemy type will throw more than just #Grenades down the road like Molotov's or Knives that the player can shoot at once thrown just in an #ArcadeGame. #UE5 #Autodesk #Manny #Projectile #Throw #BlueSky #Art #GameDev
12.01.2026 03:25 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0
First look after a year of learning UE5 - bringing back the arcade shooter glory days! ๐ฎ
This is my homage to Virtua Cop and Time Crisis. I fed those arcade cabinets way too many quarters growing up.
#gamedev #indiedev #unrealengine #arcadegames #madewithunreal #wip #retrogaming #gaming #BlueSky#Art
09.01.2026 04:06 โ ๐ 17 ๐ 5 ๐ฌ 4 ๐ 0
Enemies are peeking left & right with #reload #animations. I need to look at the IK Foot Trace since they are hovering above the concrete slab when #Peeking. I also want to add offsets for the arms to aim at the player eventually but it's working. #UE5 #GameDev #IndieDev #Art #BlueSky #Arcade
06.01.2026 02:27 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
Such simple and amazing times back then. I miss it.
03.01.2026 23:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This isn't meant for VR but definitely open to that option! Right now it's a hybrid but I'll figure out more once I have a working prototype for players to test.
31.12.2025 16:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
A year ago I started learning #UnrealEngine with an idea for a game influenced by 80s and 90s action movies. It's definitely been a journey to learn and create in this engine. More to share in 2026. #Art #Arcade #Shooter #reload #UE5 #Gamedev #IndieDev #Animator #Maya #Bluesky #Deadzone #Target #car
30.12.2025 14:27 โ ๐ 14 ๐ 4 ๐ฌ 1 ๐ 0
I got the Enemy Peeking logic working. I'm excited how this looks because as an #Animator, I can make a bunch of random peek behaviors and #Unreal can choose a new montage instead of the same #Peek #Animation over. #UE5 #GameDev #Arcade #Shooter #ActionMovie #DieHard #VirtuaCop #TimeCrisis #Art
18.12.2025 15:49 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
Started working on the Enemy Peek and Shoot. #BehaviorTree does not like multiple montages I learned so I'm using Animation Composites. I'll add notifies down the road but this opens up to have multiple variations of peeking animations and logic. #Peek #Unreal #UE5 #Aim #GameDev #Art #BlueSky #Shoot
16.12.2025 22:30 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
Started looking into movable objects on #splines. I want to get guys spawning out from the windows shooting at you eventually since this is my main focus now. #BabySteps #art #ShootOut #UnrealEngine #UE5 #GameDev #Bluesky #VideoGames #Photography #Cinematography #followme #fiction #digitalart #
11.12.2025 04:28 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
More #Optimization. Learned a lot of how incredible this technique is absolutely needed. #Performance is still my priority. I also redid the #Car #Explosion with matching fire color from 80's #Action #Movies. #UE5 #Unreal #UnrealEngine #GameDev #IndieDev #Art #Bluesky #VideoGames #Physics
09.12.2025 02:50 โ ๐ 21 ๐ 4 ๐ฌ 2 ๐ 0
#screenShotSaturday #Art #GameDev #UnrealEngine #UE5 #Epic
06.12.2025 16:28 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
May this legend Rest in Peace. He was the best character in that movie.
02.12.2025 14:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
#HappyThanksgiving! I've been busy learning #optimization. I've pooled a ton of #Niagara #Particles, got rid of collision boxes on #Tracers and did #Camera culling on all particles. #Performance is getting better. Also #Puddles on the sprinklers. #BlueSky #Development #UE5 #GameDev #IndieDev #Art
27.11.2025 16:14 โ ๐ 20 ๐ 3 ๐ฌ 1 ๐ 0
I keep testing the hell out of this system and I still find input gaps to plug so nothing breaks. I added a focus lerp on the pistol while #Reloading to give more immersion while you're #peeking around the pillar. #GameDev #IndieDev #Development #Art #BlueSky #VideoGames #HighScore #Unreal #UE5
12.11.2025 02:57 โ ๐ 30 ๐ 6 ๐ฌ 2 ๐ 0
Added more dynamic impact effects on enemies just like in #VirtuaCop. Still working on closing the gaps on button spamming between all behavior states. #Unreal #UnrealEngine #UE5 #Cover #Arcade #Shooter #Reload #BlueSky #IndieDev #GameDev #VFX #Animation #VideoGames #Reload #BlueSky #Art
08.11.2025 01:08 โ ๐ 19 ๐ 7 ๐ฌ 0 ๐ 0
I smoothed out #Peeking blends with rotation yaw enabling gradually. I also been experimenting with some score #niagara particle impacts to give off that #Arcade feeling. I also added a different camera shake when firing while peeking. #Unreal #UnrealEngine5 #GameDev #Art #BlueSky #Indie #Shooter
05.11.2025 04:53 โ ๐ 17 ๐ 5 ๐ฌ 0 ๐ 0
Last update before #ArcRaiders takes over my time. I added #FOV & #Vignette effects while you're peeking in #FPS mode. There will be more hand sway since the next step is diving into #AnimBlueprint. #Unreal #UE5 #GameDev #Art #Indie #Development #VideoGames #Arcade #Shooter #Action #Bluesky
30.10.2025 14:41 โ ๐ 17 ๐ 5 ๐ฌ 0 ๐ 0
Cleaning up the cover system by closing controller gaps to make everything is fast and smooth. I've been having loads of fun with #timelines and #camera #lerps. #DepthOfField has also been added seamlessly between #states. #Unreal #GameDev #Art #Arcade #VideoGames #Indie #Peek #Art #BlueSky
27.10.2025 20:48 โ ๐ 21 ๐ 5 ๐ฌ 2 ๐ 1
80s action movie inspired arcade shooter:)
23.10.2025 11:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I've been working on #player controls while peeking. Holding A/D while in cover will let you #Peek and releasing will return to #Cover. RMB toggles FPS mode while in cover. I'm still working on #Camera #animations and #transitions. #Unreal #UE5 #GameDev #IndieDev #Development #Art #BlueSky #Arcade
22.10.2025 15:54 โ ๐ 21 ๐ 6 ๐ฌ 3 ๐ 0
Definitely a great soundtrack!
18.10.2025 23:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Just a passionate dev, learning from this community daily.
โจ Sharing the entire journey - bugs, breakthroughs, and banter. ๐
Composer | Sound Designer
Abiotic Factorโ๏ธDoomsday Paradiseโ๏ธHeredity
(AI-free)
https://linktr.ee/thesoundofmario
Im a game developer!
Currently building Bammo the bull wishlist here!
https://store.steampowered.com/app/4297390/Bammo_the_Bull/
Software nerd, cat enthusiast, pixel art noob, gamedev, playing with LLMs
Full Time Software Developer, Part Time Pixel Artist and Games Developer.
Currently working on Castle Dornstein with Digital Mosaic Games ๐ฐ @digitalmosaicgames.bsky.social
He / Him ๐ฎ๐ช
Animator/VFX Artist/Gamedev Generalist. Creator of Zombieville USA, Battleheart, Lost Frontier.
Wishlist Zombieville USA 3D on Steam! https://store.steampowered.com/app/1801520/Zombieville_USA_3D/
New progressives initiative to protect American democracy through digital and distributed organizing
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I've made games and have opinions. Homeworld, Impossible Creatures, Company of Heroes 1 and 2, Warhammer 40k: Space Marine, Age of Empires IV and others.
Wishlist Mod Shooter on Steam! https://store.steampowered.com/app/2835300?utm_source=bluesky&utm_medium=bio&utm_campaign=organic
Networking Democrats in Texas ***Not the Collin County Democratic Party***
Developer dude at depresseddeveloper.org
Former public defender, now U.S. Congresswoman, proudly serving the good people of Texasโ 30th Congressional District. โ๐พ
Staff Game Designer at Bungie on Destiny 2, formerly WB Games & LucasArts. Fan of Comics and Sci-fi. | my opinions are dumb and my own
Doting grandmother, among other things.
CEO of Bluesky, steward of AT Protocol.
dec/acc ๐ฑ ๐ชด ๐ณ
Technical Designer by day, Solo Indie Game Developer by night.
Currently working on Night and the City, a noir, detective RPG.