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Brett Tipul

@b-tipul.bsky.social

Senior Technical Animator | VFX Artist | Game Dev | AR/VR. McKinney, TX https://www.brett-tipul.com

148 Followers  |  98 Following  |  126 Posts  |  Joined: 25.07.2023  |  5.0994

Latest posts by b-tipul.bsky.social on Bluesky

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Updated the #Grenade #blueprint and created a quick left hand raise #animation to shield themselves from a nearby #blast. I'll add some dust and maybe play with other #effects on the lens / viewport #Unreal #UE5 #BlueSky #Art #GameDev #IndieDev #Indie #Development #Camera #Shake #Blur #FPS #FOV

04.08.2025 03:31 โ€” ๐Ÿ‘ 27    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I added a highlighted red material to the enemies when you're aiming at them, and a blink material while hitting them just like #VirtuaCop
#GameDev #Art #Bluesky #GoldenEye #Aim #Reload #Indie #IndieDev #UE5 #UnrealEngine #Studio #Artist #Movies #Action #Radial #Target #VideoGames #Xbox #PS5

30.07.2025 00:54 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

After last week working with them I think so. I'm even casting my UI widgets using BPIs. The enemy hit reactions took me a minute to figure out with the correct inputs but BPIs definitely help with performance and overall cleanup

28.07.2025 18:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I have a BPI for the grenade projectile and assigned that class to whatever is destructible, including the enemies. Once it's assigned in the "class" settings I can call whatever custom event I have inside those destructible events in the grenade Blueprint instead of a hard cast.

28.07.2025 18:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

MMmmaybe ;)

28.07.2025 15:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a health #widget around the enemy target. I'm still working on getting that #nostalgic #arcade style #FPS gamplay. #GameDev #Art #Bluesky #GoldenEye #Aim #Reload #Indie #IndieDev #UE5 #UnrealEngine #Studio #Artist #Movies #Action #Radial #Target #90s #80s #VideoGames #Xbox #PS5

28.07.2025 04:25 โ€” ๐Ÿ‘ 41    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Replaced all "Cast to" blueprints with #Interfaces and holy hell, the FPS difference is insane on High quality and all shadows enabled. The #Grenade had about 12 casts to blueprints (not best practice) but not anymore. #Caddyshack #Explosion #Art #GameDev #UnrealEngine #IndieDev #UE5 #StressTest

25.07.2025 14:01 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I finally got the #Widget animations working on the Deadzone Aiming mechanic. Had to create a new trace channel to only recognize #Pawns. I may put a health bar as a radial shape to match the target. #GameDev #UnrealEngine #Art #BlueSky #VideoGames #IndieDev #Indie #UE5 #Arcade #Shooter #FPS

23.07.2025 17:15 โ€” ๐Ÿ‘ 26    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Thanks to @mikamobile.bsky.social for recommending interfaces. The performance alone has improved. Widget animations are still a WIP but overall, I'm hoping to introduce some #VirtuaCop vibes. #Art #BlueSky #UnrealEngine #UE5 #Action #GameDev #Indie #IndieDev #Arcade #Shooter #FPS

20.07.2025 04:33 โ€” ๐Ÿ‘ 30    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Perfect thank you very much for your help! I have a grenade that casts to about 10 things to blow up. I need to go this route you suggested. Thanks again!

19.07.2025 14:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If there is a YouTube tutorial you recommend on blueprint interfaces that would be great ! I'll keep looking at it. Thanks for the help!

19.07.2025 14:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So I have it working but it's sloppy. I'm casting the enemy NPC to the main characters blueprint's aiming section to play a widget animation when my sphere trace hits the enemy while aiming. I'll look at the interface system since this is an arcade shooter inspired game.

18.07.2025 15:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You are correct!

18.07.2025 03:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thanks to #DuneAwakening, I haven't been working on my game lately. Started back up and learning the UI more as well as widgets. I have the #Widget as a component on the enemy but I want to make that widget animate when my trace hits the #pawn. Do I do Event Dispatchers? #GameDev #Unreal #UE5 #Indie

18.07.2025 02:41 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

And the first episode was glorious!!

12.07.2025 12:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#Maya 2026's new #MotionMaker #AI tool is definitely a game changer. This animation took me 20 minutes to do along with animation layers for his arms to hold a rifle while running. #Animation #3D #MotionCapture #Rigging

11.07.2025 23:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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wrapping up #RadiatorSprings mural for our neighbors who are expecting their 2nd child this September. #mural #art #painting #acrylic #pixar #cars #disney

08.07.2025 22:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A month ago, I started painting #RadiatorSprings at my neighbor's who is expecting their 2nd child this year. I still have to paint the actual town but wanted to share the progress so far. #mural #art #painting #wall #nursery #disney #mator #pistoncup

01.07.2025 17:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My combat-drifting assassination simulator, House of the Dying Sun is 70% off this week thanks to the Steam Sale.

Check it out if you haven't. Be the Dragon.

store.steampowered.com/app/283160/H...

30.06.2025 15:10 โ€” ๐Ÿ‘ 25    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 6
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Animated the targeting widgets for the deadzone aiming system. I also added a heat exhaust around the muzzle flash for added VFX. #UnrealEngine #Art #Bluesky #Arcade #Shooter #FPS #3rdPerson #ActionMovies #80s #Grenade #Explosion #Cars #SoloDev #GameDev #Indie #UE5 #VideoGames #VirtuaCop

11.06.2025 15:06 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added #deadzone #aiming mechanic just like in #GoldenEye and a mixture of #Bodycam. I still need to pin the left arm's IK. but I want to see how it feels to experiment after getting this system to work after week. #UE5 #GameDev #ManualAim #Art #BlueSky #VideoGame #Arcade #Unreal #Indie #Dev

08.06.2025 20:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Started learning UI Widgets and animating them in #Unreal. Good thing all those years in #AfterEffects could be salvaged once I learned the #Blueprints. #Reload #Animation #Maya #GameDev #IndieDev #Widgets #Components #Art #Bluesky

31.05.2025 01:06 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#Reload animations have been updated with #FirstPersonCamera. I blurred the background just like in the classic game called; #BLACK made in the early 2000's. I also added a subtle camera movement while reloading for immersion. #GameDev #UnrealEngine5 #UE5 #Art #Bluesky #PostProcess #VFX #Blur

29.05.2025 19:06 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a man says it 's beautiful in front of a group of soldiers ALT: a man says it 's beautiful in front of a group of soldiers
27.05.2025 16:25 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Experimenting with #FirstPersonCamera while #Aiming. Taking a break from #GameDevelopment for a bit but wanted to share my journey learning #UnrealEngine this year. It's been quite a blast so far... To Be Continued. #Art #Bluesky #Cars #Physics #Explosion #VideoGames #Retro #80s #GameDev #UE5

22.05.2025 01:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#Animation Graph updates to Enemy #AI. Running Stop animations are in along with an #AimOffset and #Melee if you get too close to the enemy. #UnrealEngine5 #IndieDev #VideoGames #Art #GameEngine #EpicGames #M9Beretta #DieHard #3D #VideoGames #bluesky #digitalart #behaviortrees

20.05.2025 20:35 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added new enemy animations, blendspaces and changed their blends with hit reactions. Stationary and Moveable BT's are are set in this clip. Next is find cover / peek. #UnrealEngine5 #UE5 #GameDev #Action #Indie #artist #art #Animation #3D #Sparks #Explosions #Shootout #digitalart #arcade #nostalgia

18.05.2025 02:23 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Experimenting with EQS / AI when player hides behind cover. Still working on spreading them out faster while in cover. #UnrealEngine #UE5 #Shooter #ActionMovies #GameDev #Bluesky #SoloStudio #Indie #GameDevelopment #Art #Movies #VideoGames #Retro #Nostalgia #Git #hashtags #indiedev

15.05.2025 03:28 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#BehaviorTree Day 6. Movements will get better once I do customize the blendspaces with jogging stop anims in all directions. I added a #VirtuaCop target concept to see how it feels. #UnrealEngine5 #GameDev #Animations #Blendspace #AI #Enemy #3rdPersonShooter #Unreal #UE5 #Indie #IndieDev #VideoGame

13.05.2025 22:08 โ€” ๐Ÿ‘ 5    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a man sitting on a couch eating a sandwich and wearing a shirt that says ' rick ' ALT: a man sitting on a couch eating a sandwich and wearing a shirt that says ' rick '
12.05.2025 15:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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