Brett Tipul's Avatar

Brett Tipul

@b-tipul.bsky.social

Senior Technical Animator | VFX Artist | Game Dev | AR/VR. McKinney, TX https://www.brett-tipul.com

195 Followers  |  102 Following  |  180 Posts  |  Joined: 25.07.2023  |  1.9437

Latest posts by b-tipul.bsky.social on Bluesky


Video thumbnail

#Navigation points were next to learn. I also did a few more artwork on the elevator spawns with the green light to trigger enemy spawns. #VerticalSlice is nearly complete. #Art #DigitalArt #Artist #Animation #MotionGraphics #CharacterAnimation #BlueSkyArt #GameDev #Unreal #UE5 #IndieDev #SoloDev

24.02.2026 03:51 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! I should have a steam page up this year for early access to get feedback.

23.02.2026 13:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I started working on a #verticalslice. You take on a few waves before reaching an objective. Shoot a keypad to gain access and trigger story cutscene. 3 shootable objective panels will pop up for the player to choose / shoot #UE5 #Art #bluesky #GameDev #IndieDev #Animator #followme #Arist #wip

19.02.2026 14:07 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Video thumbnail

Elevator spawners are working now during an enemy wave. I can customize how many enemies can spawn during phases and will randomize every time you play. #Spawn #Elevator #Shooter #Arcade #Unreal #UE5 #Bluesky #Art #Animation #Reload #GameDev #IndieDev #Action #VirtuaCop #TimeCrisis #Maya #Aiming

07.02.2026 15:54 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

#Score #Points working great so far. I also added in camera shake from enemies hit locations for some extra #Immersion. This could also factor in with #Difficulty settings. #Bluesky #Art #GameDev #Unreal #UE5 #HighScore #VideoGames #Arcade #Nostalgic #ActionMovie #DieHard #Shootout #Grenade #Reload

31.01.2026 03:50 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you very much!

27.01.2026 18:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Started working on more #UI #Interface animations. I got a #Score ticker working like a #BulletSponge. Anything you shoot and is #destructible will populate the score just like in a classic #Arcade #Shooter. #Unreal #GameDev #IndieDev #UE5 #Art #SoloDev #HighScore #VideoGame #Developer #Animation

27.01.2026 16:59 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Little help with #AfterEffects to show the widgets rendering behind the grenade to stand out more. Still tweaking what type of alert widget animation this shoot be when a #grenade is thrown at the player. #UE5 #UnrealEngine #GameDev #IndieDev #Art #BlueSky #Arcade #PlayStation #Develop #Shooter

19.01.2026 02:07 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Enemies now #Shoot and throw #Grenades at the player. You can also shoot them out of the air as you should in a typical #Arcade #Shooter. The target widgets are temporary for now. Should the grenades explode when shot at? #Unreal #GameDev #Indie #Art #Bluesky #UE5 #Projectile #Mechanic #Feature

16.01.2026 17:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Here's a quick #Grenadier #Animation in #Maya took me an hour to block out. This new #Enemy type will throw more than just #Grenades down the road like Molotov's or Knives that the player can shoot at once thrown just in an #ArcadeGame. #UE5 #Autodesk #Manny #Projectile #Throw #BlueSky #Art #GameDev

12.01.2026 03:25 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

First look after a year of learning UE5 - bringing back the arcade shooter glory days! ๐ŸŽฎ
This is my homage to Virtua Cop and Time Crisis. I fed those arcade cabinets way too many quarters growing up.
#gamedev #indiedev #unrealengine #arcadegames #madewithunreal #wip #retrogaming #gaming #BlueSky#Art

09.01.2026 04:06 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Video thumbnail

Enemies are peeking left & right with #reload #animations. I need to look at the IK Foot Trace since they are hovering above the concrete slab when #Peeking. I also want to add offsets for the arms to aim at the player eventually but it's working. #UE5 #GameDev #IndieDev #Art #BlueSky #Arcade

06.01.2026 02:27 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Such simple and amazing times back then. I miss it.

03.01.2026 23:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This isn't meant for VR but definitely open to that option! Right now it's a hybrid but I'll figure out more once I have a working prototype for players to test.

31.12.2025 16:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

A year ago I started learning #UnrealEngine with an idea for a game influenced by 80s and 90s action movies. It's definitely been a journey to learn and create in this engine. More to share in 2026. #Art #Arcade #Shooter #reload #UE5 #Gamedev #IndieDev #Animator #Maya #Bluesky #Deadzone #Target #car

30.12.2025 14:27 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I got the Enemy Peeking logic working. I'm excited how this looks because as an #Animator, I can make a bunch of random peek behaviors and #Unreal can choose a new montage instead of the same #Peek #Animation over. #UE5 #GameDev #Arcade #Shooter #ActionMovie #DieHard #VirtuaCop #TimeCrisis #Art

18.12.2025 15:49 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Started working on the Enemy Peek and Shoot. #BehaviorTree does not like multiple montages I learned so I'm using Animation Composites. I'll add notifies down the road but this opens up to have multiple variations of peeking animations and logic. #Peek #Unreal #UE5 #Aim #GameDev #Art #BlueSky #Shoot

16.12.2025 22:30 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Started looking into movable objects on #splines. I want to get guys spawning out from the windows shooting at you eventually since this is my main focus now. #BabySteps #art #ShootOut #UnrealEngine #UE5 #GameDev #Bluesky #VideoGames #Photography #Cinematography #followme #fiction #digitalart #

11.12.2025 04:28 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

More #Optimization. Learned a lot of how incredible this technique is absolutely needed. #Performance is still my priority. I also redid the #Car #Explosion with matching fire color from 80's #Action #Movies. #UE5 #Unreal #UnrealEngine #GameDev #IndieDev #Art #Bluesky #VideoGames #Physics

09.12.2025 02:50 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image

#screenShotSaturday #Art #GameDev #UnrealEngine #UE5 #Epic

06.12.2025 16:28 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

May this legend Rest in Peace. He was the best character in that movie.

02.12.2025 14:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

#HappyThanksgiving! I've been busy learning #optimization. I've pooled a ton of #Niagara #Particles, got rid of collision boxes on #Tracers and did #Camera culling on all particles. #Performance is getting better. Also #Puddles on the sprinklers. #BlueSky #Development #UE5 #GameDev #IndieDev #Art

27.11.2025 16:14 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I keep testing the hell out of this system and I still find input gaps to plug so nothing breaks. I added a focus lerp on the pistol while #Reloading to give more immersion while you're #peeking around the pillar. #GameDev #IndieDev #Development #Art #BlueSky #VideoGames #HighScore #Unreal #UE5

12.11.2025 02:57 โ€” ๐Ÿ‘ 30    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

Added more dynamic impact effects on enemies just like in #VirtuaCop. Still working on closing the gaps on button spamming between all behavior states. #Unreal #UnrealEngine #UE5 #Cover #Arcade #Shooter #Reload #BlueSky #IndieDev #GameDev #VFX #Animation #VideoGames #Reload #BlueSky #Art

08.11.2025 01:08 โ€” ๐Ÿ‘ 19    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I smoothed out #Peeking blends with rotation yaw enabling gradually. I also been experimenting with some score #niagara particle impacts to give off that #Arcade feeling. I also added a different camera shake when firing while peeking. #Unreal #UnrealEngine5 #GameDev #Art #BlueSky #Indie #Shooter

05.11.2025 04:53 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Last update before #ArcRaiders takes over my time. I added #FOV & #Vignette effects while you're peeking in #FPS mode. There will be more hand sway since the next step is diving into #AnimBlueprint. #Unreal #UE5 #GameDev #Art #Indie #Development #VideoGames #Arcade #Shooter #Action #Bluesky

30.10.2025 14:41 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Cleaning up the cover system by closing controller gaps to make everything is fast and smooth. I've been having loads of fun with #timelines and #camera #lerps. #DepthOfField has also been added seamlessly between #states. #Unreal #GameDev #Art #Arcade #VideoGames #Indie #Peek #Art #BlueSky

27.10.2025 20:48 โ€” ๐Ÿ‘ 21    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

80s action movie inspired arcade shooter:)

23.10.2025 11:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

I've been working on #player controls while peeking. Holding A/D while in cover will let you #Peek and releasing will return to #Cover. RMB toggles FPS mode while in cover. I'm still working on #Camera #animations and #transitions. #Unreal #UE5 #GameDev #IndieDev #Development #Art #BlueSky #Arcade

22.10.2025 15:54 โ€” ๐Ÿ‘ 21    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Definitely a great soundtrack!

18.10.2025 23:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@b-tipul is following 19 prominent accounts