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Ali โœฆ

@yoctosphere.bsky.social

Graphic Artist/Game Dev โœฆ I'm making pearlessential! It's an isometric, JRPG-inspired, exploration game. All about a rather peculiar exam. ๐Ÿ’ซ โ€ข s.team/a/3163190/ ๐Ÿ“บ โ€ข http://youtube.com/@Alkaliii ๐Ÿ”— โ€ข https://discord.gg/UZ3DCZXmr9 ๐Ÿ‡จ๐Ÿ‡ฆ

1,870 Followers  |  572 Following  |  210 Posts  |  Joined: 12.10.2023  |  1.74

Latest posts by yoctosphere.bsky.social on Bluesky

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Grow new connections in the middle of nowhere with this bittersweet cozy story. Delphinium is now LIVE on Kickstarter ๐Ÿ’™๐ŸŒฟ

26.10.2025 22:31 โ€” ๐Ÿ‘ 136    ๐Ÿ” 74    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 13
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Happy #TurnBasedThursday! I'm a little late to the party... Thanks for hosting!

pearlessential is an isometric #JRPG with no levels or experience points!? I've been working on environments lately.

I need to get started on a GOG page for it haha ๐Ÿ˜…

23.10.2025 21:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We couldnโ€™t be happier to say thatโ€ฆ itโ€™s our turn now! Weโ€™re officially hosting this weekโ€™s #TurnBasedThursday ๐ŸŽฒ

If youโ€™re a developer โ€“ show us your turn-based games in the comments and tag other devs!

If youโ€™re a fan of the genre โ€“ share your love for them in this thread!

Nowโ€ฆ your move.

23.10.2025 11:59 โ€” ๐Ÿ‘ 225    ๐Ÿ” 81    ๐Ÿ’ฌ 114    ๐Ÿ“Œ 5

Are the animations done in-engine? Or did you create them with a program like Spline/Live2D?

22.10.2025 13:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really want to make this jump...

22.10.2025 12:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I need to look into dependency inversion, this is my first time hearing about it! But yes, our setups do sound similar, although you've named your stuff much better than I have haha

22.10.2025 01:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Now that I've described it, I kinda wish the two components were one in the same so I could daisy chain them into each other ๐Ÿ˜…

21.10.2025 12:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My system revolves around two components called "Input" and "Endpoint". Input holds a bool and emits a signal when it changes using a setter. Endpoint subscribes to Input signals and decides its own state given the state of its subscribed Inputs. I only calculate state on value changes.

21.10.2025 12:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Love the look! Great stuff!

21.10.2025 12:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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In the cave๐Ÿ‰๐Ÿฅช
probably won't be a battle..
#UsaMimiDa

21.10.2025 09:22 โ€” ๐Ÿ‘ 146    ๐Ÿ” 27    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
I added WEATHER to my indie RPG โœฆโญ‘ Devlog
YouTube video by Aiwi I added WEATHER to my indie RPG โœฆโญ‘ Devlog

You can find the full video on YouTube! youtu.be/BYSP-c7gCtE

18.10.2025 16:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For this #screenshotsaturday I present to you a new video about the weather effects in pearlessential! Uh like, subscribe, and horn or something???
--
#gamedev

18.10.2025 16:11 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Happy #TurnBasedThursday, thanks for hosting!

I'm working on an turn-based isometric rpg called pearlessential! Recently, I was playing around with incorporating out of battle status effects.

bsky.app/profile/yoct...

16.10.2025 07:53 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿคฉ Excited to officially host this week's #TurnBasedThursday

All #GameDev and #IndieDev reply with your turn-based games and use the TBT hashtagโ˜๏ธabove

Also be sure to @ anyone who should be in this thread to share the love! ๐Ÿฅฐ

16.10.2025 07:16 โ€” ๐Ÿ‘ 91    ๐Ÿ” 49    ๐Ÿ’ฌ 43    ๐Ÿ“Œ 1
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Shrine's Legacy is OUT NOW!! ๐ŸŽ‰๐Ÿฅณ

โš”๏ธ
Restore the Sword, reunite the elements. The legacy will be known! SHARE AND LET IT BE SO!!!
๐Ÿ’Ž

Thank you all for your support over the years.โค๏ธ
Links to buy the game below! ๐Ÿ‘‡ #jrpg #indiegame #shrineslegacy

07.10.2025 16:01 โ€” ๐Ÿ‘ 262    ๐Ÿ” 120    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 13

Thanks!

13.10.2025 21:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

These changes make the game world feel kinda cruel lol...

13.10.2025 12:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've set up most of my negative status effects to persist outside of battle. Like the poisoned status in Pokemon does. I'm also tweaking some of my weather conditions so that they can passively apply negative status effects.
--
#gamedev

13.10.2025 12:34 โ€” ๐Ÿ‘ 19    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Ooo they all look great! Nice!

06.10.2025 11:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Proud to officially host this week's #TurnBasedThursday! โš”๏ธ

#IndieDev and players from all around the world, share your favorite turn-based game below! (And don't forget to add the hashtag to increase your visibility ๐Ÿ‘€)

Let's make some noise โค๏ธ๐Ÿ”„

02.10.2025 13:04 โ€” ๐Ÿ‘ 65    ๐Ÿ” 35    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 2

Noted... @loopbox.bsky.social you got some explaining to do ๐Ÿ‘€

01.10.2025 10:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Lightning Magic๐Ÿง™โ€โ™€๏ธ
#UsaMimiDa

30.09.2025 10:43 โ€” ๐Ÿ‘ 281    ๐Ÿ” 68    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

It means the effect is produced without modifying alpha. The mesh looks see through because it applies the image behind it as a texture (with some modifications to look glass like)

01.10.2025 04:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 30.09.2025 12:29 โ€” ๐Ÿ‘ 85    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A giant slime engulfs the earth as two astronauts observe. One astronaut learns the truth while the other resolves to hide it.

A giant slime engulfs the earth as two astronauts observe. One astronaut learns the truth while the other resolves to hide it.

01.10.2025 02:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow, I really like the background! Nice!

01.10.2025 00:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's a clean website you got there โœจ

01.10.2025 00:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So beautiful ๐Ÿฅบ

29.09.2025 12:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Interesting looks like I need to study up on the intermediate mesh

28.09.2025 23:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How did you make the trails??

28.09.2025 21:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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