Game design is simple, actually. Except when it isn't. Here are the 12 things you need to know.
03.11.2025 19:00 — 👍 322 🔁 89 💬 3 📌 18@designheaddungeon.bsky.social
Carefully collected bits of game development wisdom.
Game design is simple, actually. Except when it isn't. Here are the 12 things you need to know.
03.11.2025 19:00 — 👍 322 🔁 89 💬 3 📌 18New on GMTK - let's talk about the power of prototyping - youtu.be/8tHJgtbj6rs
05.11.2025 16:29 — 👍 164 🔁 28 💬 1 📌 3@oskarstalberg.bsky.social’s excellent presentation on efficient and flexible tile-based procedural generation:
#gamedev
#gamedesign
My take away is create the purpose, function and conflict, fun emerges. Many games fail on the purpose part (and by extension autonomy/agency).
31.10.2025 17:24 — 👍 1 🔁 0 💬 0 📌 0Every time I see discussions of “creating fun” in video games, I think of this quote from William S. Burroughs: “Happiness is a byproduct of function, purpose, and conflict; those who seek happiness for itself seek victory without war.”
31.10.2025 15:59 — 👍 1 🔁 0 💬 1 📌 0It is time to shout about fun in a car park // What is Fun? A Game Design Introduction
youtu.be/56ENqlUST9U
"Return of the Obra Dinn" is seven years old this week.
For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018:
youtu.be/90vqCKEEj3s
Old but always makes me smile. Appreciate your testers:
#gamedev
I love mock-ups so much. It was my first job in the game industry, and it's still what I love doing the most. You learn so much from making these, throwing out ideas quickly, finding opportunities and ideas, at no risk and low cost.
#gamedesign #gamedev
Mildly condescending BBC visit to uniformed Shigeru Miyamoto at work in the 90s:
#gamedev
#gamedesign
Make your dream castle!
www.slynyrd.com/blog/2025/7/...
#pixelart #tutorial
🚨NEW DOC ALERT🕹️
The Making of Wolfenstein
We revisit the team at MachineGames to discuss the design and development of their Wolfenstein series. From narrative design to combat and everything in between.
WATCH HERE: youtu.be/E189QG28rnE
This convo I had highlights the difference in what "respect your time" means in games.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
Design Dive returns to @aiandgames.com for this short but fun analysis of narrative design in Donkey Kong Bananza.
Pauline's emotional journey is the real heart of the game's story. With the narrative team relying on a game AI bark systems that react to player progress.
youtu.be/DyGYxtJL_GM?...
One of my favorites: “Level Design: In Pursuit of Better Levels”
t.co/MwvsXEjd95
@indiegameclinic.bsky.social on prototyping, feasibility testing, and game design intuition:
#gamedev
#gamedesign
Jonathan Blow on filling the emergent space created by interacting game mechanics:
#gamedev
#gamedesign
Game devs on what people get wrong about game dev:
#gamedev
#gamedesign
Today I'm musing about the importance of escalation in adventure stories & ttrpg sessions. Trying to come up with a list of possible ways to escalate. Mostly interested in the broad categories. In the following posts you can find what I came up with so far. Let me know what I am missing. #gamedev
18.05.2025 10:11 — 👍 15 🔁 5 💬 2 📌 0@slynyrd.bsky.social on pixel perfect parallax:
#gamedev
#gamedesign
new blog post: turned my gdc 2025 level design theory talk into a blog post www.blog.radiator.debacle.us/2025/05/spac...
10.05.2025 20:12 — 👍 1031 🔁 303 💬 20 📌 18Reservoir Sampling, a technique for selecting a fair random sample when you don't know the size of the set you're sampling from samwho.dev/reservoir-sa...
#gamedev #gamedevelopment #indiedev
few things are as good as a proper shader. i love this shit.
09.05.2025 12:33 — 👍 38 🔁 5 💬 2 📌 0The discourse around the design of Blue Prince has been fascinating, but I wanted to hit room 46 before weighing in. Minimal spoilers!
youtu.be/BItfjfaqW2Y
Also: how it fares as an information game, and how it overlaps with our next game idea.
Announcing my next game!🤘
"Deedlee Doo! Carkour!"🔥
-A game where you do parkour with a car using explosions
🚗💥
-Everything in the game is made out of clay in real life🎨
-The sound effects and music are all mouth sounds👄
Wishlist it now on Steam, out on May 12th, 2025!🎸
Dropping a little teaser demo soon.
Keep an eye on Keymailer (and inboxes)
:)
store.steampowered.com/app/3708790/...
Today’s video turned out a bit of a monster; some reflections on genre, mode and mood in games, and how certain ways of categorising games can be confusing or unhelpful in the design process. youtu.be/3KJbYdNP5js?... #gamedev #gamedesign #indiedev
01.05.2025 20:03 — 👍 10 🔁 5 💬 0 📌 0Atlus's Kenichi Goto on designing turn-based combat for Metaphor: ReFantazio:
#gamedev
#gamedesign
🚨NEW DOC ALERT🕹️
In the forth episode of our Dwarf Fortress Series we revisit the brothers two years after launch to explore the ways in which their lives have changed forever, and the ways in which they've stayed the same.
WATCH: www.youtube.com/watch?v=I5zg...
Will you wishlist Replicube?
“Signs point to yes”
s.team/a/3401490