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quasilyte

@quasilyte.bsky.social

Indie games developer, ex. compiler engineer I'm using #golang (Ebintengine) to make games Please wishlist my game ๐Ÿ˜‡ https://store.steampowered.com/app/3024370/NebuLeet/

434 Followers  |  447 Following  |  241 Posts  |  Joined: 22.10.2024  |  2.0986

Latest posts by quasilyte.bsky.social on Bluesky

readme: add NebuLeet ยท readyready15728/awesome-programming-games@6b0cadb

Yay
github.com/readyready15...

12.10.2025 02:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I like how this new hairstyle fits the "edgy gothic dead inside" kind of personality of some characters

#gamedev #indiegame #indiedev #pixelart

11.10.2025 19:49 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Steam :: NebuLeet :: Devlog: roadmap status update 2 The release is getting closer!

NebuLeet pre-release devlog 2:
steamcommunity.com/games/302437...

#gamedev #indiegame #indiedev #pixelart #ebitengine

11.10.2025 15:06 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dice'n Goblins AVAILABLE NOW!

store.steampowered.com/app/2945950/...

BUY the game on Steam and Share this post!

#Godot #indiegame #rpg

04.04.2025 13:01 โ€” ๐Ÿ‘ 80    ๐Ÿ” 41    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 4

My feelings and thoughts after Ludum Dare 58 can be summarized as: I'm tired, boss.jpg

07.10.2025 21:27 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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RunicForce by Iskander (quasilyte) Play in your browser

My #LDJam 58 game is ready!
quasilyte.itch.io/runicforce

Made it in 2 days from scratch with #ebitengine #golang

#gamedev #indiedev

06.10.2025 15:34 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Due to a bug, the prices became negative!
Never ever before buying new equipment made you richer :D
#gamedev #indiegame #indiedev

02.10.2025 11:13 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Maybe it's a good idea to turn off autosaves while testing the game...

#gamedev #indiegame #indiedev

01.10.2025 16:59 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Diplomacy is almost done!

It was hard to decide whether to go "full random", symmetrical or asymmetrical faction relationships. I ended up making it asymmetrical :)

#gamedev #indiegame #indiedev #pixelart #ebitengine

01.10.2025 16:09 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"No, I am not a game press"

01.10.2025 16:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Three starting options, with every dominion having its own intermediate and end goals (basically a victory condition).
#gamedev #indiegame #indiedev

27.09.2025 11:44 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It hits like a breakup

26.09.2025 09:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For the walking animations, which do you like the most?

Left or Right?

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric

24.09.2025 12:03 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Added an in-game cheat console. Now I wonder how could I live without it for so long :D
It makes game testing so much easier.
The curious players may still find it and that's OK, cheats can improve the experience for some players :)
#gamedev #indiegame #indiedev

23.09.2025 15:48 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Battle for the planet

#indiegame #indiedev #pixelart

21.09.2025 21:18 โ€” ๐Ÿ‘ 21    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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NebuLeet - Devlog: roadmap status update - Steam News This is a status update for the public roadmap. Content: added more weapons and other equipment parts in the tech level of 18-22. The max planned tech level might decrease to 25 given the amount of it...

store.steampowered.com/news/app/302...

20.09.2025 18:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New devlog = new featured pilot :D

#gamedev #indiegame #indiedev #pixelart

20.09.2025 10:14 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The head looks odd when it's rendered diagonally :D
It looks a bit too big I think

19.09.2025 14:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's out on Steam now!
And it's made with #ebitengine

18.09.2025 14:25 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I am sure it has 0 bugs.
It is going to work, right?
#gamedev #indiedev #indiegame

18.09.2025 12:28 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A new weapon: a long-range blade thrower. The blade flies as long as "fire" command is active (or until the max range is reached). The blades remain in position for some time, so they can be used as mines
This weapon is inspired by the Kohr-Ah from Star Control 2
#gamedev #indiegame #indiedev

17.09.2025 18:55 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The first thing I did was to implement Auto Jump.

Was requested several times by people testing the game as it's a bit annoying RN to walk around otherwise.

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric

15.09.2025 11:06 โ€” ๐Ÿ‘ 38    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A fight between two high-level Cult destroyer-class vessels.

#indiegame #indiedev #pixelart #gamedev #ebitengine

14.09.2025 14:18 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Coral & The Abyss available now on Steam!!
(Switch version coming soon)
store.steampowered.com/app/3123920/...
#indiegame #gaming #ebitengine #Steam #gamedev

22.04.2025 15:03 โ€” ๐Ÿ‘ 6    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ๅฎ‡ๅฎ™่‰ฆ้šŠใฎ่กŒๅ‹•ใƒ‘ใ‚ฟใƒผใƒณใ‚’ใƒ—ใƒญใ‚ฐใƒฉใƒ ใ—ใ€็„กๆ•ตใฎ่‰ฆ้šŠใ‚’ไฝœใ‚‹ใ€ŽNebuLeetใ€ใ€‚
ใƒ‘ใƒผใƒ„ใ‚’้›†ใ‚ใฆๅฎ‡ๅฎ™่ˆนใ‚’ไฝœใ‚Šใ€ใƒ‘ใ‚คใƒญใƒƒใƒˆใ‚’้›‡ใ†RPG่ฆ็ด ใŒใ‚ใ‚Šใคใคใ€ๆœ€ๅพŒใซใƒขใƒŽใ‚’่จ€ใ†ใฎใฏใ‚ใชใŸใฎใƒ—ใƒญใ‚ฐใƒฉใƒŸใƒณใ‚ฐใ€‚
PSใฎใ‚ซใƒซใƒˆไบบๆฐ—ไฝœใ€Žใ‚ซใƒซใƒใƒผใ‚ธใƒใƒผใƒˆใ€ใซๅฝฑ้Ÿฟใ‚’ๅ—ใ‘ใฆใ„ใ‚‹ใจใฎใ“ใจใงๆœŸๅพ…ใ—ใŸใ„
store.steampowered.com/app/3024370/...

08.09.2025 03:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Playtesting revealed some minmax cheese against the computer.

Instead of nerfing the items involved, I will improve the bot. The bot will re-evaluate the threat weights and prepare a better counter next time. E.g. taking more AoE weapons when overwhelmed with drones.

#gamedev #indiegame #indiedev

11.09.2025 15:36 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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There are 47 weapons in my game, and it's not even complete yet.

#gamedev #indiegame #indiedev #pixelart

10.09.2025 17:41 โ€” ๐Ÿ‘ 27    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Me when my game gets a wishlist

09.09.2025 03:43 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The entire effect is made with a single shader: the spheres, the lightning between then, the color modulation, and even the size change :D
The shader source is an external game data file, so it's possible for mod makers to make weapon projectiles that can look like that!

04.09.2025 10:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New mission types - manual steering combat.

During this mission, the player get a direct control over spaceship navigation via WASD.

#gamedev #indiegame #indiedev #pixelart

04.09.2025 09:10 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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