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ProcStack

@trancor.bsky.social

Over the years I've worked on films, games, commercials, immersive installations, and more. So, I post about that stuff. procstack.github.io

22 Followers  |  20 Following  |  39 Posts  |  Joined: 02.11.2024  |  1.9893

Latest posts by trancor.bsky.social on Bluesky

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The bin is filling!

I gotta figure out how to sell these...
commissions??
#indieplush #plushies

23.07.2025 16:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The fidelity is pretty good, what did you use to scan it?

22.07.2025 13:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey betty crocker, when you put a recipe online, could you at least add the amounts of each ingredient?
And please remove the emdashes from chatgpt....

22.07.2025 13:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A Key Grip, about 3 hours on the job,
Of a multi-day shoot, the sunburn is real,
Ended the project because of an accident on set.

I get it, an accident occurred, but thanks for the 4 wasted days of my time & effort.

The film was ended by a person I didn't even get their name.

20.07.2025 23:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The new 12 by 12 portfolio to fit the big patterns

The new 12 by 12 portfolio to fit the big patterns

Flipping through the new 12 by 12, quickly getting it's pages filled!

Flipping through the new 12 by 12, quickly getting it's pages filled!

The old accordion storage goes THHMMP when I drop it on my desk.  It's so satisfying!  This holds my patterns from 2024, the A4 sized patterns.

The old accordion storage goes THHMMP when I drop it on my desk. It's so satisfying! This holds my patterns from 2024, the A4 sized patterns.

Rob the Bunny in the works!  Started the pattern two days ago, I'll have the first pushie done today!  It takes 3 days start to finish from no idea -to- product in my hands.

Rob the Bunny in the works! Started the pattern two days ago, I'll have the first pushie done today! It takes 3 days start to finish from no idea -to- product in my hands.

Finally getting my plushie patterns organized!

15 patterns in the last 12 months.

I didn't think I'd get this far... so I'm switching from vinyl to paper patterns moving forward. The vinyl lasts multiple plushies at least, but is still wasteful.

New Rob The Bunny in the works!

11.07.2025 17:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Meet Pinky the Flamingotube!

Meet Pinky the Flamingotube!

Minky fabric filled with some crafter grade polyfil, sportin 5 colors, the neon pink is a bit much but perfect for how insanely bright real flamingo inner-tubes are.

Minky fabric filled with some crafter grade polyfil, sportin 5 colors, the neon pink is a bit much but perfect for how insanely bright real flamingo inner-tubes are.

By hand or by beak, these stitches will hold strong!

By hand or by beak, these stitches will hold strong!

Ohhhh yeahhhhh

Ohhhh yeahhhhh

I'm still pretty new to minky fabric, but prob my best one yet!

Pinky v2; actually-pink-this-time

#plushie #plushmaker

02.07.2025 19:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm guessing that's your software? does it help with seo stuff? but yeah, it needed some pizazz, that ld+json and static page action hah

18.06.2025 22:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Crisp shadows and solid leaves,
You can turn off 'Solid Leaves' in the pack settings.

Crisp shadows and solid leaves, You can turn off 'Solid Leaves' in the pack settings.

Giant guardian statue!

Giant guardian statue!

If a trial spawner was spawned in on the Experimental 1.20.5 version, they spawn without bows in 1.21.4+

If a trial spawner was spawned in on the Experimental 1.20.5 version, they spawn without bows in 1.21.4+

The nether might be a little moody, and might change, but can still see everything well enough

The nether might be a little moody, and might change, but can still see everything well enough

Wanted to share that my #Minecraft shader pack `procPromo` now fully works on Iris for Sodium! Tested in 1.21.6

I'm going for Mojang's promo/key art style, that kinda bubble gum look; with smooth textures, outlines, and sharp shadows.

Try it out here-
github.com/ProcStack/pr...

18.06.2025 22:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Lighthouse stats ran in chrome on two different 3d scenes / pages of my website

Lighthouse stats ran in chrome on two different 3d scenes / pages of my website

The root page's 3d scene.  Click the ยง on the page to hide the content and view the background.
Roughly 26,500 polygons & ~30 objects. But using instances, the base scene is  10,497 triangles and 5795 for the Druid Rabbit.

The root page's 3d scene. Click the ยง on the page to hide the content and view the background. Roughly 26,500 polygons & ~30 objects. But using instances, the base scene is 10,497 triangles and 5795 for the Druid Rabbit.

The projects & links page's 3d scene.  Click the ยง on the page to hide the content and view the background.
Roughly 41,000 polygons and ~70 objects. But most are meshes rendering as instances, so the base scene is 10,512 triangles and 5795 for the Druid Rabbit.

The projects & links page's 3d scene. Click the ยง on the page to hide the content and view the background. Roughly 41,000 polygons and ~70 objects. But most are meshes rendering as instances, so the base scene is 10,512 triangles and 5795 for the Druid Rabbit.

Hey, I'll take it!
My SEO was in the low 60's
Best Prac wasn't the best

My site is a single-page app, dynamically loaded content,
I wrote a pre-deploy script to render static pages of all the dynamic content & ld+json

Plus that's running 3d scenes with animation & particles
#webdev #seo #threejs

18.06.2025 04:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Coming in first for best use of theme for story/world/character; and 4th for best use of theme for gameplay, I'll take it!
I was hoping for higher for the art, but many other games had pretty pictures, and the full month to work on theirs. So I'm happy still!
I've added a ton of art since the game jam concluded.

Coming in first for best use of theme for story/world/character; and 4th for best use of theme for gameplay, I'll take it! I was hoping for higher for the art, but many other games had pretty pictures, and the full month to work on theirs. So I'm happy still! I've added a ton of art since the game jam concluded.

Sweet, the game jam voting came in!

Currents Of War got first for best use of Story/World/Characters for the theme "You are not the main character" woo!
Out of 31 games

It was a pretty tight competition for art and music.
Vote count seems low tho

#gamejam #igclinicjam25 #gamedev #collabjam

15.05.2025 13:42 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I feel like either method has its time and place, no? Bottom-up makes sense when it's testing a brand new feature; then top-down for overall game look/feel & mechanics?
It's definitely easier showing someone a new feature when it has pretty pictures, sadly.

14.05.2025 15:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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First pass at art & a system written up to handle background changes for my `Game Over` screen!

It's a state-based visibility toggle of scene objects.

It's getting late, but for a first `cram-stuff-together` pass,
I'll take it!

ui needs help tho...

#indiegame #gamedev #currentsofwar

14.05.2025 04:34 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been working on some ambiance

Made a system in Houdini to export two textures-
-One maps to the U/X of the Mask image (The red & yellow texture)
-The other is V/Y of the Mask + Alpha

I then made a shader read a section of that U range to draw in the mask, I guess `light gobo`?

#indiegame #gamedev

14.05.2025 04:22 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
I wrote a shader to handle the data + animation atlas texture, along with system to read from the "state" of each character

- RGBย Body Colors -
Red - Armor Color
Green - Gloves + Boots Color
Blue - Leggings Color

-- Animation Indexing --
The frame count & Base Atlas Offset determines the start of the animation cycle
( Starting from the left )

I wrote a shader to handle the data + animation atlas texture, along with system to read from the "state" of each character - RGBย Body Colors - Red - Armor Color Green - Gloves + Boots Color Blue - Leggings Color -- Animation Indexing -- The frame count & Base Atlas Offset determines the start of the animation cycle ( Starting from the left )

I wanted to share some of the technology I developed for Currents of War.
I set up a puppet rig in After Effects to animate characters,
Ripping off their limbs, animated all at once.

Wrote a state machine for the heroes + shader to handle indexing into the data texture

#gamejam #gamedev #indiegame

10.05.2025 05:58 โ€” ๐Ÿ‘ 14    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nicely done! The lanternfall music works well with the spacyley fog-of-war ambiance in the game

01.05.2025 15:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The touches of humor in the game are great. I need to play it more. I dunno why but the phone call had me laughing.

01.05.2025 14:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Currents Of War by ProcStack, ellipsis9, f2ptach Sell weapons to Heroes on their journey to fight foes in war!

If you wanted to try out our game jam submission, give it a go!
Let me know what ya think!

procstack.itch.io/currentsofwar

#igclinicjam25 #gamejam #gamedev

01.05.2025 12:46 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Our working title + logo for Currents of War

Our working title + logo for Currents of War

Sell items to heroes on they way to save the land to earn a living, stay out of debt, and keep the lights on!

Sell items to heroes on they way to save the land to earn a living, stay out of debt, and keep the lights on!

Tons of weapons to sell, giving you different ways to play the game how you'd like!

Tons of weapons to sell, giving you different ways to play the game how you'd like!

Check the map to see the power struggle in real time, as your sales of weapons impact the war front!

Check the map to see the power struggle in real time, as your sales of weapons impact the war front!

The game jam has wrapped up!
Tons of great games were submitted, its been fun playing these group projects!

Giving a team of creatives a month to develop a game was a recipe for something good!!

Currents of War took 15 days to make and we are happy with it, so far

#igclinicjam25 #gamejam #gamedev

01.05.2025 12:41 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying out a hair style in game that may have been inspired by marvel rivals.

Make sure you check your sprites on a dark and light background to catch those edge pixels,

And clean up your scene if someone else might see it!

#igclinicjam25 #gamejam #gamedev

10.04.2025 16:06 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been working on Indie Game Clinic's collab game jam

It's a month long group jam, so it gives more time to focus on the art when you have a team!

#igclinicjam25 #gamejam #gamedev

10.04.2025 15:49 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally added in mobile controls for pxlNav!

You can finally run around on your phone-
procstack.github.io/Outlet.htm

I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry!
#pxlNav #threejs

07.03.2025 03:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For the last month'ish, I've been revamping this scene in Maya + Houdini with plants & custom shaders for web.

You can run around on a computer,
No mobile yet...
procstack.github.io/Outlet.htm

Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!

10.02.2025 02:20 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The lone barrel on top of a hill in The Outlet example scene for pxlNav

The lone barrel on top of a hill in The Outlet example scene for pxlNav

An alcove showing shaders I wrote to make a water surface with plant life instances spawned in through pxlNav

An alcove showing shaders I wrote to make a water surface with plant life instances spawned in through pxlNav

Sommmmmee barrels, with a babbling creek in the distance

Sommmmmee barrels, with a babbling creek in the distance

A digital coastline with cattails and some swamp grass near the coast

A digital coastline with cattails and some swamp grass near the coast

For the last month'ish, been revamping this scene in Maya + Houdini for plants & custom shaders for pxlNav.

Run around in the scene on a computer-
procstack.github.io/Outlet.htm

#pxlNav is my interactive framework on #threejs for web to let you run, jump, get items, etc. But no fps for mobile yet.

10.02.2025 01:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Diggin' through old work for my .portfolioday post, wanted to share this too.
A throwback to 2019 with my first mix of C++ using #OpenFrameworks with #GLSL shaders.

There's always something new to learn out there!
#ofw

14.01.2025 20:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The wee itty-bitty hikers are a great touch!

14.01.2025 19:51 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A camera lens written in CVEX for Houdini, the scene is just a bunch of cubes in a void, but when rendered through my lens, turns into sweeping motions.

A camera lens written in CVEX for Houdini, the scene is just a bunch of cubes in a void, but when rendered through my lens, turns into sweeping motions.

Magma domes on a spikey planet, Houdini

Magma domes on a spikey planet, Houdini

A crystalline city-scape of haze, Houdini

A crystalline city-scape of haze, Houdini

A maelstrom of plates, Houdini

A maelstrom of plates, Houdini

I'll jump onto this #portfolioday thing
I mostly post plushies & website tech to blue sky, but been using Houdini for 18 years now, here's the type of stuff I make for fun-

14.01.2025 19:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

PC DOS and NCD (Norton Change Directory), gotta have that Turbo button on your computer!

13.01.2025 14:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Kena was solid, seemed like they didn't get enough notice though. Tight controls and a fun story

12.01.2025 19:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
All of my made plushies, from the first white critters to the bottom Frank plushies

All of my made plushies, from the first white critters to the bottom Frank plushies

My first month+ of plushie making, some tests critters and the first two Frank The Fish

My first month+ of plushie making, some tests critters and the first two Frank The Fish

Later summer I learned some better tricks on better stitching, between the two duckies, the progress is visible to me!

Later summer I learned some better tricks on better stitching, between the two duckies, the progress is visible to me!

The Frank family so far, the janky looking two on the right are Minky, which I'm still learning how to sew better.

The Frank family so far, the janky looking two on the right are Minky, which I'm still learning how to sew better.

My 2024 plushies!
I started making plushies June last year, and built a creation pipeline for myself;
The 3d-model-to-pattern tool I made in Houdini does some heavy lifting for me!
I'm happy with my progress!

12.01.2025 19:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My rabbit druid, stoking the flames...
A vid from my portfolio website running Three.js + pxlNav

Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier!

I figure, I'm making my plushies in 3d anyway, why not use them in web too?

#webdev #threejs #javascript

12.12.2024 17:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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