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Krawlerfizz

@krawlerfizz.bsky.social

23 Followers  |  35 Following  |  55 Posts  |  Joined: 03.07.2023  |  1.7797

Latest posts by krawlerfizz.bsky.social on Bluesky

forgot this site existed, helo

05.07.2025 22:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

dude i find myself being fucked up cuz of twitter but whenever i try to leave that shithole it starts looking at me like the green goblin mask

02.05.2025 03:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Marathon | Save the Date Trailer
YouTube video by Marathon Marathon | Save the Date Trailer

Nothing compares to a warm dead body. 🐈

Join us on Saturday, April 12 @ 10AM PT for the Marathon Gameplay Reveal Showcase.

#MarathonReveal

πŸ“ΊπŸŸ£ twitch.tv/marathonthegame
▢️ youtu.be/PZUv1-qR1Aw

06.04.2025 23:14 β€” πŸ‘ 800    πŸ” 223    πŸ’¬ 43    πŸ“Œ 117
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03.04.2025 17:00 β€” πŸ‘ 558    πŸ” 97    πŸ’¬ 35    πŸ“Œ 34

AI generated movie

31.03.2025 15:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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-still feeling empty, but in the best way possible, a real world city that was scaled down and adjusted into video-game form, has resulted in one of the weirdest maps i think you'll ever see in open world games, a map so realistic yet so liminal, truly relaxing stuff

20.03.2025 09:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

-environments, places that you had never seen before or had the interest to appreciate, it's one of the most relaxing feelings i've ever had in gaming in a long time, rockstar's obsession with detail that was limited by the hardware at the time, caused a weird effect of detailed environments-

20.03.2025 09:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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if you have any ray-tracing capable GPU, try out GTA V with the ray-tracing settings cranked all the way up, it runs insanely well i might even say its one of the best implementations i have ever seen in gaming.

Spend time just walking around the vast open world, you'll find yourself in relaxing-

20.03.2025 09:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

peak

12.03.2025 22:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

rlly like dis song

11.03.2025 12:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

YOU ARE SURROUNDIIIINGG ALL MY SURROUNDINGS
SOUUUUNDING DOWNN THE MOUNTAIN RANNNNGE

11.03.2025 12:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

china

11.03.2025 12:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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potential counterpoint:

31.12.2024 01:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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what is this feed

30.12.2024 00:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

-punish the player, something overpowered like that is meant to be avoided, but sadly that isnt the case in this game, it's really bad game design, they spawn out of nowhere and their only purpose is to waste all of your ammo/resources without any reward, its nothing but a horrible design choice.

28.11.2024 07:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i dont remember them being spammed into my playthrough every five minutes, and i sure as hell dont remember having to fight FOUR of them AT ONCE, and you can't run away from them either, they're fast, deal a lot of damage, and they're extremely tough...
It WOULD make sense if they were a way to-

28.11.2024 07:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

the bloodsuckers in STALKER 2 might be one of the WEIRDEST game design choices ive ever seen in my life

28.11.2024 03:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
a screenshot from subnautica: 5 markiplier bobbleheads sit on a table in the bridge of the cyclops submarine

a screenshot from subnautica: 5 markiplier bobbleheads sit on a table in the bridge of the cyclops submarine

my army

21.11.2024 02:08 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

hmmm... good idea

08.11.2024 01:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hello, Bluesky! πŸ’™

21.10.2024 09:46 β€” πŸ‘ 1158    πŸ” 107    πŸ’¬ 104    πŸ“Œ 38
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@blueman16.bsky.social @mbx8rt.bsky.social
I kinda started working on ur amazing suggestions btw

07.11.2024 03:43 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 3    πŸ“Œ 1

ONE HUNDRED PERCENT

07.11.2024 01:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

its over for you americans we gon have to bomb that whole place

06.11.2024 06:51 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

amazing, he's gonna be a sphere

05.11.2024 07:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i REALLY want to recreate the source/hl2 prop grabbing mechanic, kinda like voices of the void, obviously that will mean implementing physics... ill probably end up using something like jolt(?) idk

04.11.2024 08:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

to-figure-out list:
how to do view-bobbing
how to do dynamic footstep sounds
add sprint ig (and fov changing with it)
add simple ai
make a serious level
idk we'll see

04.11.2024 08:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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trynna lock in on this gamedev shit, if anyone got any fun ideas pls share >~<

04.11.2024 08:19 β€” πŸ‘ 28    πŸ” 2    πŸ’¬ 4    πŸ“Œ 0

oh my god THIS

22.10.2024 00:02 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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