Vyre || Prophecy: Corrin's Tale's Avatar

Vyre || Prophecy: Corrin's Tale

@vyrevermilion.bsky.social

Pixel Artist, Indie Game Developer // Currently Working On - Prophecy: Corrin's Tale. Somtimes I just disappear...

233 Followers  |  45 Following  |  244 Posts  |  Joined: 17.10.2024  |  2.2212

Latest posts by vyrevermilion.bsky.social on Bluesky

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Getting back to sprite work, thought I would change up the characters each session to avoid burnout; this time I selected Jade and began work on her Idle animations. Going to spend the rest of the week on sprites, so it might go quiet for a little bit.

#gamedev #solodev #indiegame #pixelart

06.10.2025 17:03 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No game is complete without some good old lore; the love UI design as well, very good work!

02.10.2025 06:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Seems like a fun game, keep up the good work!

02.10.2025 06:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks good, I love the art style!

02.10.2025 06:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Photo depicting a snapshot of my notebook, with notes planning the core narrative for the game Prophecy: Corrin's Tale.

Photo depicting a snapshot of my notebook, with notes planning the core narrative for the game Prophecy: Corrin's Tale.

Back on the writing grind, planning the narrative. Game writing is a fun challenge, because you have to consider mechanics as well as the typical story components like characters, locations etc, but I love a challenge.

#gamedev #solodev #indiegame

01.10.2025 18:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finished some behind the scenes dialogue stuff, but I did change some visuals around both in the UI and level as well; the most notable of these is the addition of child drawings, as a prompt that these are objects Corrin can talk to...trust me, it makes sense, kinda.

#gamedev #solodev #indiegame

30.09.2025 17:14 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Currently working on getting the dialogue system to fit into a more central repository, so I don't have to hard code every string value of text; safe to say, I've learnt quite a few things today.

#gamedev #solodev #indiegame

26.09.2025 15:30 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was going to say slight soggy jellybean, but jelly-like courgette works too.

24.09.2025 16:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Honestly in this day and age you could probably get away with calling it a feature ๐Ÿ˜†

24.09.2025 16:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'd say C, it has both that cosy feel and more personality in regards to the theme than the other two. Either way they are all good initial concepts.

24.09.2025 16:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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You know you're getting a bit too into the narrative, when written notes for just two sections of it, looks like a well-worn journal.

#gamedev #solodev #indiegame

24.09.2025 15:24 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I do love a good set of funky characters; lovely work!

23.09.2025 09:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That's such a good song; honestly wasn't expecting to see that on Bluesky feed today.

22.09.2025 16:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Image showcasing the design sprites for the final entities for the Demo version of Prophecy: Corrin's Tale. Depicting The Council's hive-mind machines, the Steel Priests, there uniformed design of steel blue is accented by glowing red rank markings. All bar the Spectre, which takes on a probe droid design, assume a humanoid like appearence; however, the Redeemer's legs are replaced with numerous metallic tenticles, giving it a taller height befitting of it's high-ranking role.

Image showcasing the design sprites for the final entities for the Demo version of Prophecy: Corrin's Tale. Depicting The Council's hive-mind machines, the Steel Priests, there uniformed design of steel blue is accented by glowing red rank markings. All bar the Spectre, which takes on a probe droid design, assume a humanoid like appearence; however, the Redeemer's legs are replaced with numerous metallic tenticles, giving it a taller height befitting of it's high-ranking role.

Within the ranks of The Council's vast empire, stands the metal machines of carnage, the Steel Priests; but don't let the name fool you, there is nothing holy about these merciless masters of brutality.

#gamedev #solodev #indiegame #pixelart

19.09.2025 15:21 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Image showcasing dialogue busts for the game Prophecy: Corrin's Tale. Since the last bust showcase, I've finished up the remainder of the Raft Dwellers, and implemented the core of The Council enemies.

Image showcasing dialogue busts for the game Prophecy: Corrin's Tale. Since the last bust showcase, I've finished up the remainder of the Raft Dwellers, and implemented the core of The Council enemies.

Continuing on with dialogue busts; had to do some character redesigns (Both for bust and overworld sprite) so it's taking a little while longer, should all be wrapped up tomorrow though...well for this batch anyways.

#gamedev #solodev #indiegame #pixelart

16.09.2025 15:42 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Your art is very good, love the designs.

12.09.2025 16:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Love the style!

12.09.2025 16:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looks real good!

12.09.2025 16:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The most important member of the team ๐Ÿ˜†

12.09.2025 16:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Image showcasing the first 13 dialogue/cutscene sprites for the game Prophecy: Corrin's Tale. Each sprite is a detailed bust form of the character's in-game world sprite, keeping as close to the orginal design as possible, but with some liberties taken to compensate for the more detailed sprites.

Image showcasing the first 13 dialogue/cutscene sprites for the game Prophecy: Corrin's Tale. Each sprite is a detailed bust form of the character's in-game world sprite, keeping as close to the orginal design as possible, but with some liberties taken to compensate for the more detailed sprites.

Slowly working through the character busts for dialogue and cutscenes (well at least the ones for the Demo). Like everything else, these might not be finalised, but they're pretty close.

#gamedev #solodev #indiegame #pixelart

08.09.2025 15:58 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Stylish, I like it.

05.09.2025 15:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The hard work shows, the animations are certainly improved; good work!

05.09.2025 15:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally finished the cutscene mechanic; obviously I'll need to make the actual sprites, add audio and tidy up any imperfections, but the foundations are done, so that's another milstone achieved. Followers next I think.

#gamedev #solodev #indiegame #pixelart

05.09.2025 14:55 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really love your pixel art style, it's just so pleasing to the eye.

31.08.2025 16:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I really should get more consistent with updates; but I've been head deep in a lot of Archive/Lore writing reccently (it's a rabbit hole that never ends), which explains the lack of posts. Starting next week I'm getting back on track to more "important" things.

#gamedev #solodev #indiegame

28.08.2025 11:36 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love the scene design.

22.08.2025 15:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Do love me a chain reaction ๐Ÿ˜†

22.08.2025 15:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love it, animation is really good.

22.08.2025 14:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That's such a cool idea, why should we give evything to the player ๐Ÿ˜†. Love the design by the way.

22.08.2025 14:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Image showcasing icons for each Archive section for the game Prophecy: Corrin's Tale. Designed to look like CD sleeves with a partially taken out CD, in keeping with the digital design on the Main Menu, each one keeps to a smilar red theme with imagery depicting the idea of what each section represents; for example, the Nebrullian Botanicus depicts leaves on its sleeve, as the Botanicus covers everything to do with plants and fauna.

Image showcasing icons for each Archive section for the game Prophecy: Corrin's Tale. Designed to look like CD sleeves with a partially taken out CD, in keeping with the digital design on the Main Menu, each one keeps to a smilar red theme with imagery depicting the idea of what each section represents; for example, the Nebrullian Botanicus depicts leaves on its sleeve, as the Botanicus covers everything to do with plants and fauna.

Created some icons for the Archive sections for use in the Main Menu; was originally going to make them like encyclopedia britannicas, but since the UI is mimicking a digital interface, I decided to go with CDs instead. Should get them in and working tomorrow.

#gamedev #solodev #indiegame

20.08.2025 17:32 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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