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keepee⚫

@keepee.bsky.social

code, art, gamedev

554 Followers  |  19 Following  |  15 Posts  |  Joined: 07.02.2024  |  1.9944

Latest posts by keepee.bsky.social on Bluesky

that was the daily seed on the 12th. the numbers are year-month-date

14.04.2025 18:54 — 👍 2    🔁 0    💬 1    📌 0
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sobosuba
my current main project
store.steampowered.com/app/1946560/...

13.04.2025 15:51 — 👍 117    🔁 5    💬 6    📌 1

metal

13.04.2025 15:46 — 👍 0    🔁 0    💬 0    📌 0

while !ducks_sorted(): duck_sort()

13.04.2025 12:06 — 👍 2    🔁 0    💬 0    📌 0

this was the main inspiration :)

13.04.2025 08:44 — 👍 1    🔁 0    💬 0    📌 0
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alt

12.04.2025 18:51 — 👍 21    🔁 1    💬 0    📌 0
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aprilshader6

12.04.2025 18:49 — 👍 288    🔁 20    💬 10    📌 3

the initial idea sparked from a way to get randomly lengthed lines:
multiply uv.y by the amount of lines you want, then floor it for line indices, then use that as a seed for a random float which determines the lines length, which then goes into a step function against the uv.x

12.04.2025 18:38 — 👍 2    🔁 0    💬 1    📌 0
duck sorter by keeps prototype for a mouse-only herding game :)

keepee.itch.io/duck-sorter

12.04.2025 17:59 — 👍 147    🔁 9    💬 2    📌 2
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duck sorter
procedural animations

12.04.2025 17:58 — 👍 5833    🔁 550    💬 90    📌 27
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aprilshader5

10.04.2025 20:34 — 👍 23    🔁 0    💬 0    📌 0
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aprilshader4

09.04.2025 19:27 — 👍 20    🔁 0    💬 0    📌 0
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aprilshader3

09.04.2025 19:22 — 👍 11    🔁 0    💬 0    📌 0
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aprilshader2

08.04.2025 19:36 — 👍 20    🔁 0    💬 1    📌 0
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Decided to regain a lost skill and create one shader artwork a day for april. Many are recreations of old ones i did in unity years back, I use godot now!

aprilshader1:

08.04.2025 19:03 — 👍 21    🔁 2    💬 0    📌 0

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