"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...
21.01.2025 21:26 โ ๐ 341 ๐ 120 ๐ฌ 11 ๐ 11@manon-gfx.bsky.social
Graphics dev and vegan ๐ฑ Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her โlazy game devโ or in other words: uses ray tracing.
"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...
21.01.2025 21:26 โ ๐ 341 ๐ 120 ๐ฌ 11 ๐ 11Thanks โค๏ธ
21.01.2025 07:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Iโm having such a hard time to not be cynical about this mess. I just want things to get better :(
21.01.2025 00:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I donโt watch many on going series so I donโt really face this problem. That being said, Severance really felt special to me so I rewatched Season 1 with my girlfriend and it felt amazing to see all the characters I love so much again.
I really hope Burt and Irv will get back together somehow โค๏ธ
Time to dual-boot linux? ;)
So far all my games are working with minimal hassle.
Done!
14.01.2025 12:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So that would be the point with the maximum distance from the camera!
19.11.2024 08:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0An image of a raytracing heatmap from Radeon Raytracing Analyzer
Since I can't post about my Xbox work โ and don't have any hobby projects on the go currently, I will do a thread about useful GPU tooling that's open access and/or open source.
Starting in next post:
A reverse depth buffer is amazing for floating point precision, but terrible for me trying to figure out if I need min/max or >/<. It just breaks my brain hahaha
18.11.2024 10:49 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0a color coded image by Freya, comparing the summation and capital pi notation in math, to their equivalent in code using for-loops. The summation notation sums a set of elements, while the product notation multiplies a set of elements. Note that Freya is keenly aware that neither the math notation nor for-loops are fully explained by this image, and that this is only a subset of the use cases, so luckily you don't have to explain that to her, in case you were considering doing that!
btw these large scary math symbols are just for-loops
17.11.2024 18:39 โ ๐ 2078 ๐ 282 ๐ฌ 72 ๐ 31I have sent you an e-mail ๐
17.11.2024 19:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0For folks that know me as "the blue noise guy", I've put together a 50 minute video that talks about many of the things I've learned in my ~decade long dive into noise and related topics - up to and including our latest paper published days ago at I3D.
Enjoy!
www.youtube.com/watch?v=teth...
I can connect you with @jasperbekkers.bsky.social if you would like.
17.11.2024 12:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I have not had it in my machine yet, but we use it as a minspec for our benchmark full of ray tracing goodness which will be shipping at the end of the month.
evolvebenchmark.com
Itโs a super cute Intel Arc A310.
The smallest dedicated GPU that you can buy that has hardware ray tracing support.
You vs the GPU she tells you not to worry about
17.11.2024 09:01 โ ๐ 29 ๐ 2 ๐ฌ 1 ๐ 0Discworld QOTD, from Sourcery
"'I donโt know what to do,' he said.
'No harm in that. Iโve never known what to do,' said Rincewind with hollow cheerfulness. 'Been completely at a loss my whole life.' He hesitated. 'I think itโs called being human, or something.'"
I'm at GPC, if you're there and see me, come say hi :D
12.11.2024 09:57 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0trying to seed some relevant content here, and also shill my vulkanised talk. rendergraphs are not end all be all! you can automate hazard tracking to work in a more familiar way! youtu.be/d15RXWp1Rqo?...
23.10.2024 04:43 โ ๐ 43 ๐ 9 ๐ฌ 1 ๐ 0I'm now imagining someone with a boat full of tiles trying to let them float on the water.
I also like the Dutch way to say this: "Loop naar de maan" or "Go walk to the moon"
This seems like a big deal for graphics folks: devblogs.microsoft.com/directx/dire...
Makes me even more disappointed that SPIRV didn't get used for WebGPU
Oh yes 100%
But thatโs not a reason to write new code bases in C++ instead of Rust
You only realize how absolutely horrible C++ is when you have gotten use to Rust programming and have to go back.
OMG even just the compiler, how is it THIS slow while it checks almost nothing compared to rustc.
How is the tooling THIS bad?
Why is it SO easy to shoot yourself in the foot.
These were hard to choose! But I think these four are my fave of all time!
01.09.2024 18:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Things I didnโt expect today: ordering food in dutch in the middle of Montpellier!
26.06.2024 12:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The hardest part about being vegan is seeing your friends, colleagues and family do something that feels morally wrong to the deepest part of my soul while they donโt see anything wrong.
21.06.2024 11:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The promise of Vulkan and DX12 was that third parties would create simpler layers on top, but we haven't seen many good ones.
20.06.2024 09:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Vulkan does become a bit easier if you ignore the rasterization pipeline. However, it's still a lot of manual work which can be great for a AAA game engine, but it's not for everyone.
20.06.2024 09:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0