Thanks for including my article!
18.12.2024 15:32 β π 8 π 1 π¬ 0 π 0
DirectX 12 Resources - Key Concepts - Stefan Pijnacker
This article is a quick reference guide on the different types of resources in DirectX 12 and what the key concepts behind them are.
Hey there, I decided to write a "Quick-Reference Guide" to DirectX 12 resources.
It discusses some of the key topics and terminology of DX12 resources. Mainly intended for people new to the API or wanting a refresher.
www.stefanpijnacker.nl/article/dire...
10.12.2024 20:13 β π 20 π 3 π¬ 0 π 0
Glad to have you here!
Consider joining/pinning this list by @gfxnico.bsky.social
It contains a lot of active graphics devs on bsky.
bsky.app/profile/did:...
20.11.2024 11:51 β π 3 π 0 π¬ 1 π 0
After realizing I had 16 different tabs open about resources, GPU heaps, subresources and descriptors in DX12.
I've decided that I'm going to write my own "Quick-Reference guide" for DX12 resources/buffers.
Should be done in a few days.
19.11.2024 18:41 β π 16 π 0 π¬ 1 π 0
It was a great talk, very insightful and also fun!
Thanks for coming over to present it :)
15.11.2024 20:21 β π 3 π 0 π¬ 0 π 0
Can't wait for GPC tomorrow. First time attending a graphics oriented conference!
I will also be doing a short presentation during the 'Student Showcase'. Looking forward to it :)
11.11.2024 16:04 β π 8 π 0 π¬ 0 π 0
So many improvements over just these last few days. Great stuff Jacco!
10.11.2024 10:52 β π 1 π 0 π¬ 0 π 0
Worked some more on my path tracer this evening. Having a lot of fun building small test scenes :)
08.11.2024 22:58 β π 28 π 1 π¬ 2 π 1
@jbikker.bsky.social convinced me to check out bsky so here we are!
Hey, I'm Stefan and I'm a graphics programmer.
My most recent project is my DXR path tracer which is a lot of fun, I also write articles from time to time.
Looking forward to see what other people have to share.
31.10.2024 10:51 β π 32 π 0 π¬ 2 π 0
We're Final Offer! We bring you new games every month.
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Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
He / Him. Making HANA with Anniedubbeldepunt.bsky.social
#microdev, #gameart, #gamedesign.
Educator at GLU, prev Yellowcake Games (Dashing Dodgems, Stay Safe) also #DnD
joramwolters.com
I make games. I like d&d and mini painting, too!
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
I tend to play or program video games from time to time
MALICE MIZER fan account
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Worldbuilder & TechArtist. Creative Director helping lead Cyan Worlds. Riven out now!!! Working on ????? Art Director on Obduction. Artist on The Witness.
Engineer and Artist.
Engineering Manager @ NVIDIA πΎ
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Master Photographer @ Professional Photographers of America.
Public Speaker.
LinkTree: https://carucci.online
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Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Graphics Programmer @ Triumph
Interests Include - Games, Cars, Tech and Art
Sharing stuff about the abovementioned!
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3D Geometry, Machine Learning, Computer Graphics, and Physics-based Simulation/Animation. Arcane arts enjoyer π§ββοΈ
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Rendering & Performance at Mercedes-Benz.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Computer graphics & other mistakes
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www.shadertoy.com/user/alro
Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
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