Balancer is working a little better. Can actually find a balance pose now.
02.04.2025 17:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@digitalopus.bsky.social
Love tinkering with physics simulations
Balancer is working a little better. Can actually find a balance pose now.
02.04.2025 17:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Working on a new balancing system. Not working yet but getting closer.
31.03.2025 20:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Got my exercise bike arduino project working. Pedaling is throttle, handlebars steer.
28.03.2025 17:05 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0weeeeeeeeeee
(suspension physics in FUMES) ๐ฎ
Testing the physically simulated walking system with a much larger heavier powered ragdoll. #gamedev
26.01.2023 20:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Getting some groove!
11.01.2023 16:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Rewrote the IK functions so they generate angular velocity for each limb as well as rotation. This angular velocity makes the Inverse Dynamics a lot more accurate. Still not perfect but the gait is faster and more natural.
05.01.2023 22:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Lol, a tap dancing bug!
31.12.2022 18:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Still looks a bit drunk but he isn't falling down anymore.
30.12.2022 18:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Some progress. Works for a few steps.
15.12.2022 16:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Trying a new approach to estimating target body part velocities... Still lots of work to do.
14.12.2022 22:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Testing the walking controller with different leg geometry. #gamedev
17.11.2022 16:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The dino rig is walking a little better now. The biggest change was shrinking the foot colliders. #gamedev
15.11.2022 20:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Started setting up a dinosaur powered ragdoll rig to see if the walk controller can be used with different leg geometry. First steps. Surprised that it works as well as it does without any modifications for the very different rig. #gamedev
08.11.2022 22:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Improved a bit over the week. The hardest part is the wrist joints. Without the marionette fake forces the wrists are driving the movement of the whole body. A tiny error messes up the whole pose. #gamedev
07.11.2022 16:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Climbing powered ragdoll doesn't use marionette forces anymore. It is now using Inverse Dynamics to control the rig. #gamedev
31.10.2022 20:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Yummm.
youtu.be/OV9VoHMEeyI
More bedtime reading:
youtu.be/6vZkzVvHUzg
Physically simulated walker now works on accelerating platforms. #gamedevelopment
27.05.2022 18:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Back from holiday and working on the sword swing. Integrated it with the full character controller... sort of, still a few kinks. #gamedev
11.05.2022 23:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Applying the sword swing IK to a skinned character. Still a few glitches. I think I need to include the shoulder and chest in the IK. He doesn't look committed to this. #gamedevelopment
21.03.2022 21:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Started working on a sword swing IK rig. #gamedevelopment
17.03.2022 15:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0He is running a little better. Having trouble keeping the gait even though. Feels like each step has slightly different start conditions resulting in a lopsided gait and uneven steps. Not sure how to deal with this. #gamedevelopment
11.03.2022 18:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0He can run! ... sort of. Pretty awkward but it is a start. Experimenting with shortening and extending the standing leg length through the step and boosting the standing leg strength. #gamedevelopment
08.03.2022 15:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0He is getting some groove! Added a function to vary leg length through the walk cycle. Also switches from 2-bone IK to 3-bone IK partway through the step. This shifts ground hinge point from heel to toe. #gamedevelopment
04.03.2022 16:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The HipHeight gait parameter can be used to jump!
03.03.2022 15:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Added a 'hip height' gait parameter that controls the target hip height for the physically simulated walking system. #gamedevelopment
01.03.2022 17:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Added an attack animation to see if he can do actions and walk at the same time without falling down. Pretty clumsy but works better than I thought it would for an initial effort. #gamedev
17.02.2022 20:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Working better, can walk forward backward and turn well now. However there is still a problem where he gets stuck with his feet crossed or wide apart and can't get them back to normal.
15.02.2022 18:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Finally the found the problem. It was the shoulders after all. Much more balanced now.
12.02.2022 01:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0