An image about the game developer's guide to publishing agreements feauturing otto the otter
                                                
    
    
    
    
            Proud to announce Deviant Legalโs Game Developerโs Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
               
            
            
                08.10.2025 07:09 โ ๐ 926    ๐ 415    ๐ฌ 16    ๐ 27                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Is this sauna?
               
            
            
                18.07.2025 11:46 โ ๐ 1    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Hmm something is not working? There are only 2 slides for me
               
            
            
                12.06.2025 14:29 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Y tho?
               
            
            
                06.06.2025 07:42 โ ๐ 3    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Is this up dog?
               
            
            
                04.06.2025 06:50 โ ๐ 36    ๐ 0    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I feel the same way. I think its coming from inconsistency how secure the place is. Sometimes security knows what you are hiding between your butt cheeks and other times they cant bother follow most crucial person for the whole company.
               
            
            
                03.04.2025 20:15 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I get you
               
            
            
                07.03.2025 08:54 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            My friend released a lightweighted Starter Project that strips out a large amount of #UE5 functionality, resulting in a significant reduction in package size and an increase in editor speed.
You can find it here 
github.com/daftsoftware...
Go support her with a star!
               
            
            
                13.01.2025 23:42 โ ๐ 6    ๐ 2    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            But for top level decision making I don't think all approaches fit. Personally I go with Utility or any State Graphs approaches. And I find BTs really hard to work with unless AI is extremely simple. And this approach is for action games with independent agents.
               
            
            
                25.11.2024 11:13 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I think it's important to differentiate between more granular behaviors and top-level decision-making. With this approach, behaviors can be implemented in many ways, simple scripts, FSM, BTs as long as they represent behavior lifetime.
               
            
            
                25.11.2024 11:13 โ ๐ 0    ๐ 0    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Also after fab I kinda lost hope in any epic launcher improvements.
               
            
            
                03.11.2024 13:30 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Imo UE docs always had content issues and not explaining 60% of the features. I think there was an improvement but its weird that they focus so much on presentation where I think there were no issues and somehow they end up making it worst.
               
            
            
                03.11.2024 13:26 โ ๐ 0    ๐ 0    ๐ฌ 1    ๐ 0                      
            
         
            
        
    
         
        
            
        
                            
                    
                    
                                            synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
                                     
                            
                    
                    
                                            Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
                                     
                            
                    
                    
                                            Them: You're the father of the xbox!
Me:      If it moves back in, itโs paying rent. 
theoretical physics | CEO | gastroegyptology | cacao  | CHM trustee
                                     
                            
                    
                    
                                            Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
                                     
                            
                    
                    
                                            Creator of Mount Your Friends! Owner of Stegersaurus Software. Buy my immature jokes
                                     
                            
                    
                    
                                            Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com
                                     
                            
                    
                    
                                            Professional and hobbyist programmer, player of games. Frustration motivates me. See https://blog.paavo.me/ for my personal blog.
                                     
                            
                    
                    
                                            Love tinkering with physics simulations
                                     
                            
                    
                    
                                            VP of Animation at Rockstar Games
Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean
Views are my own
                                     
                            
                    
                    
                                            Producer for Terraria
Human, dog, cat, and rat mom
                                     
                            
                            
                    
                    
                                            Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
                                     
                            
                    
                    
                                            Watch JIMMY AND BABY: https://youtu.be/zFbJ94jC1hc?si=m4X5i3jqgFrtLJ_p
                                     
                            
                    
                    
                                            Unreal Engine community site ยท New tips twice a day ยท https://unreal-garden.com/
                                     
                            
                    
                    
                                            Skazany na gierki
Shitposter from Poland, 20 years ago I've have made a few moderately popular gaming videos - that's why a few people follow me.
๐ bridged from โ https://ioc.exchange/@wonziu, follow @ap.brid.gy to interact
                                     
                            
                    
                    
                                            Frequent streams, infrequent videos. ห อสห
Business contact: barrykramerbusiness@gmail.com
๐๐ twitch.tv/barry
๐๐ youtube.com/BarryKramer
๐ฎ๐ youtube.com/BarryWasStreaming
                                     
                            
                    
                    
                                            My name is Michael Stevens.
http://Vsauce.com | http://instagram.com/electricpants
                                     
                            
                    
                    
                                            Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
                                     
                            
                    
                    
                                            Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
                                     
                            
                    
                    
                                            Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras