Szymon Chryn's Avatar

Szymon Chryn

@panwilson.bsky.social

game programmer

33 Followers  |  295 Following  |  10 Posts  |  Joined: 08.10.2023  |  1.6205

Latest posts by panwilson.bsky.social on Bluesky

An image about the game developer's guide to publishing agreements feauturing otto the otter

An image about the game developer's guide to publishing agreements feauturing otto the otter

Proud to announce Deviant Legalโ€™s Game Developerโ€™s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...

08.10.2025 07:09 โ€” ๐Ÿ‘ 926    ๐Ÿ” 415    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 27

Is this sauna?

18.07.2025 11:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hmm something is not working? There are only 2 slides for me

12.06.2025 14:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Y tho?

06.06.2025 07:42 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is this up dog?

04.06.2025 06:50 โ€” ๐Ÿ‘ 36    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I feel the same way. I think its coming from inconsistency how secure the place is. Sometimes security knows what you are hiding between your butt cheeks and other times they cant bother follow most crucial person for the whole company.

03.04.2025 20:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I get you

07.03.2025 08:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My friend released a lightweighted Starter Project that strips out a large amount of #UE5 functionality, resulting in a significant reduction in package size and an increase in editor speed.

You can find it here
github.com/daftsoftware...

Go support her with a star!

13.01.2025 23:42 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

But for top level decision making I don't think all approaches fit. Personally I go with Utility or any State Graphs approaches. And I find BTs really hard to work with unless AI is extremely simple. And this approach is for action games with independent agents.

25.11.2024 11:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think it's important to differentiate between more granular behaviors and top-level decision-making. With this approach, behaviors can be implemented in many ways, simple scripts, FSM, BTs as long as they represent behavior lifetime.

25.11.2024 11:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Also after fab I kinda lost hope in any epic launcher improvements.

03.11.2024 13:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Imo UE docs always had content issues and not explaining 60% of the features. I think there was an improvement but its weird that they focus so much on presentation where I think there were no issues and somehow they end up making it worst.

03.11.2024 13:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
(PDF) The law relating kinematic and figural aspects of drawing movments PDF | Considerable evidence exists that the velocity of execution of handwriting and drawing movements depends on some global metric properties of the... | Find, read and cite all the research you nee...

This seems to be the paper that most things refer to:
www.researchgate.net/publication/...

The same formular is applied to hand motions and locomotion alike. There's hundreds of follow up papers trying to improve it, as such simple formula does not cover all the cases.

27.10.2024 20:08 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@panwilson is following 20 prominent accounts