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Timmcd

@timmcd.bsky.social

22 Followers  |  190 Following  |  48 Posts  |  Joined: 26.07.2023  |  1.872

Latest posts by timmcd.bsky.social on Bluesky

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703 dmg Warwick & Teemo 2xAssist route that builds full blood & works anywhere. You can choose to keep corner by maneuvering Teemo to the proper side before j.2H!

#2XKO_WARWICK #2XKO_TEEMO

09.10.2025 00:57 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Warwick has that falling mix on point tho πŸ‘€

#2XKO_WARWICK #2XKO

07.10.2025 19:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you pushblock you automatically block high low during the frames you are pushblocking

18.09.2025 22:24 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Thanks so much! For anyone else finding this, it seems you don’t need to do any special inputs to β€œactivate” the absolute guard like you do in SGs.

@yohosie.bsky.social if it’s not too greedy to ask a 2nd question - how can I get pushblock > assist with 2xAssist more consistently? Feels random rn:/

19.09.2025 16:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@yohosie.bsky.social hello can you tell me about pushblock absolute guard? I heard its a mechanic and I'd love to know more, so that I can exploit it and defeat my enemies πŸ‘Ώ

18.09.2025 00:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Got a full sequence to show of a bunch of pieces. Yasuo performs two left/rights and one high/low, then Illaoi forces pressure (outside of wakeup lvl 3) until Yasuo is ready to do it all again.

#2XKO_ILLAOI #2XKO_YASUO

16.09.2025 02:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A full sequence from Yasuo midscreen-to-corner into Illaoi's impervious corner oki πŸ’ͺ😀

#2XKO_YASUO #2XKO_ILLAOI

15.09.2025 09:45 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Illaoi tentacle super corner oki setup. Covers everything, can choose to react to forward roll with throw instead if you'd like. Handshake to start a party, Illaoi brought the kegs.

#2XKO_ILLAOI

15.09.2025 09:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yasuo & Illaoi pressure and mix sequence - double left/right followed by a true string high/low j.2H/land 2K

#2XKO_YASUO #2XKO_ILLAOI

12.09.2025 01:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Illaoi corner tentacle oki setup - safe to wakeup attack, covers rolls and no-roll, playground for mix after tag.

#2XKO_ILLAOI #2XKO_YASUO

11.09.2025 21:30 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Xrd Replay Takeover WIP

08.09.2025 17:10 β€” πŸ‘ 164    πŸ” 93    πŸ’¬ 10    πŸ“Œ 8

Wel it’s bad because giving up what little pressure she gets for a -2 meaty is not good value

26.08.2025 06:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s not :(

26.08.2025 05:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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2K 2D f.RRC route

#GGST #GGST_LU

26.08.2025 00:44 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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5K on -2

#GGST #GGST_LU

25.08.2025 09:20 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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OTG 2S > Sprint > Cross Up setup, pick side by running closer for the OTG. -2 on block. Really fun to route.

#GGST #GGST_LU

24.08.2025 09:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Optical hack & j.D - a duo of impracticality

#GGST #GGST_LU

24.08.2025 04:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Short circuit throw that'll work no matter the wall health.

Is it possible to apply 214{H} here before splat, so you can get super HKD w/ state?

#GGST #GGST_LU

24.08.2025 02:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Must use super or RC

23.08.2025 22:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lucy f.S~S conversion.

#GGST #GGST_LU

23.08.2025 19:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Lucy Sprint Cross-Up Idea

#GGST_LU #GGST

22.08.2025 10:19 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The FGC is hyper focused on competitive performance, to its detriment. And it’s always been to it’s detriment. The best part of the the FGC is the C part of the acronym, and what brings us together is the love of something, not necessarily determining who the best at it is.

11.06.2025 13:13 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

COTW doesn't the support SF6 has in Japan. Tournament prize pools have nothing on SFL. Until they can make a salary playing COTW, I bet they'll keep playing SF.

Also, I'm not sure COTW is less focused on guessing. Every time you pressure you guess whether they'll parry and what they'll do from it.

25.04.2025 00:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Yasuo corner only route into oki.

#2XKO #2XKO_Yasuo #2XKO_Jinx

20.04.2025 08:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Example double down conversion for Jinx gatling into Yasuo.

#2XKO #2XKO_Yasuo #2XKO_Jinx

19.04.2025 20:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yasuo + Jinx cashout when Jinx has full meter :D I was able to push past 850.

#2XKO #Yasuo #2XKO_Yasuo #Jinx #2XKO_Jinx

18.04.2025 23:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yasuo midscreen route for corner carry into HKD. The final j.S/judgement cut extension only works if you've put them in the corner - otherwise you can do ... > j.H > j.2H > j.S1 > ... sequence for 60 less damage.

#2XKO #Yasuo #2XKO_Yasuo

18.04.2025 23:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You can get more specific with it of course, like making any up input within the sequence negate it so that 63276 or something wouldn’t trigger your GG-style overdrive input.

15.04.2025 17:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

the best way imo is to make the motions more lenient. Have your reader look in the last X frames for β€œ6-2-4-6-A” - as long as the sequence exists within the buffer duration, even with some noise, then you get the β€œ632146” input successfully.

15.04.2025 17:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Bernie is Kliff the way he touring like a young man rn

15.04.2025 17:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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