My favorite is when obj A had a ref to obj B and obj B had a ref to obj A. Soooo much fun...
13.11.2025 20:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
My favorite is when obj A had a ref to obj B and obj B had a ref to obj A. Soooo much fun...
13.11.2025 20:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Doing a thing
20.10.2025 02:05 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Enabling motion blur somehow improves the issue? I dunno, this is the only game I've had this problem with.
12.10.2025 00:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I tried to record a video at 120fps but it comes out really weird. Like the motion is completely choppy.
There does seems to be a bunch of broken setups re: motion vectors as a bunch of objects blur when moving the mouse:
It's what I see with my eyes, that's why I made the video cause it's hard to take a screenshot. Let me try...
12.10.2025 00:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Yup... And I hate it...
Honestly I think everything just looks worse the more detail we try to cram in...
There's no motion blur enabled.
11.10.2025 23:33 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This is a still from the video :(
11.10.2025 22:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I really hate modern rendering. This is BF6 with no frame-gen, no upscaling, nothing. As "clean" as I can get it. It's absolutely atrocious.
Games used to look a lot better in motion in the past. Now they are just static screenshot generators :(
If any one at MS is following me, edge is globally eating the alt-shift-s shortcut and breaking a ton of workflows for people in @VisualStudio , blender and even our customers in game. It would be great to fix it plz.
Reddit Post:
tinyurl.com/yu2wj44z
Pinched wrists on ragdolls are caused by twist bone poses living in the animation data. Twist bones are procedural and computed based on the pose of animated bones, so they should computed as a post process at runtime to fix this. See www.youtube.com/watch?v=Jkv0... by @bobbyanguelov.bsky.social
17.09.2025 17:03 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Played a bunch of battlefield 6 over the weekend and it's the first BF I've been excited about in years...
BUT visibility is absolutely awful in it. It impossible to see enemies without the orange marker and the desaturation/color grading filter is so bad. Everything is extremely washed out.
Basically feels like I'm trying to learn to breathe. It's incredibly frustrating but for the first time I feel like there's a path forward to trying to reduce the constant pain.
Also wild that I'm benching with minimal pec involvement. Might explain why I can't get past 240lbs.
Finally found a physio that understands my condition (hmsd) and it's been enlightening.
It seems that I only know how to engage my triceps and my traps. So I'm exclusively using them for everything. It's the root of most of my nerve pain.
Trying to learn how to activate other muscles is wild.
Anyone heading to GDC this year and wanna meet up?
26.02.2025 19:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wolves are extra hard since they just back away and I end up swinging in the air and wasting what little stamina I have.
I think I don't play careful enough, and need to just slow down. I haven't felt this inept at a game in a very long time abc I both love it and hate it hahaha
Same...
Took me an hour last night to kill 3 bandits. Died so many times. The learning curve is roooough but it does feel really rewarding when you succeed
Someone mentioned that this might just be a solution to mitigate a lot of the artifacts and clarity problems by taking smaller steps.
07.01.2025 22:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Yeh, this is exactly what this is, it's a fix for the artifacting issues.
And hilariously now reflex2 will generate even more artifacts :(
Picture clarity has gone down the toilet over the last few years.
For example, in CS2 the best latency is achieved by enabling gsync and reflex, so the frame rates are capped to monitor refresh.
07.01.2025 20:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It depends on person to person. I am extremely sensitive to latency, so the switch from CRT to LCD was absolutely awful for me.
And yeh, for fast paced competitive shooters or fighting games the lower latencies makes a big difference.
It's not just visual, it's more about the feel
GSync modules are no longer a thing. And the monitor panel manufacturers are in their own arms races wrt to refresh rates and brightness.
My point is that Nvidia cares about AI over anything else.
Yeh, and I'd argue both the 30hz and 120hz game will feel the same (and in some cases the 120hz will feel worse) so why not just have the 30fps version.
DigitalFoundry measured 60ms of latency on cyberpunk running at over 120fps.
I'll take 30ms of latency at 30fps please.
Yeh I don't know.
Watching the reflex video annoyed me cause they invented some new measure called PC latency and somehow claim there's only 1ms of latency now. I'm assuming that means latency added by the engine?
I wouldn't put deceptive marketing beyond them.
Aesthetic is one thing. Having an engine that buffers frames by default and introduces multi frame latency by design is another.
Trying to change that after the fact is an immense amount of work and can break future integrations.
So even lightweight titles are laggy. It is what it is.
Lots of people cared, but unreal never did and with the convergence on one engine, we lost a lot of things.
nVidia is kinda forcing it by creating an FPS arms race which is an entirely meaningless feature but consumers like bigger numbers and then complain in reddit the game feels like shit
I dont think they care about the monitors at all, just justifying why all the AI shit is needed in their cards.
07.01.2025 18:29 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Why do you say it's extrapolating? Did they say that somewhere?
Digital Foundry measured 60ms of latency in Cyberpunk which I assume is running at over 120fps.
This feels like nVidia is not solving an actual problem but rather creating one by trying to justify the need for their AI tech.
DLSS framegen already has bad input latency issues and now they just want to make that even worse.
I think people forgot games actually need to be played :/