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@kivodev.bsky.social

๐ŸŽฎ Game developer | @ MCS Games Follow for progress updates, lessons learned & indie gamedev stories Built together with a passionate team of 4

10 Followers  |  25 Following  |  32 Posts  |  Joined: 30.07.2025  |  1.8708

Latest posts by kivodev.bsky.social on Bluesky

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Day 8 of posting timelapses until our deckbuilder game releases.
Having a shield doesn't mean you are safe! This card gives your bullets armor piercing.
#gamedev #deckbuilder #indiegame

04.11.2025 16:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What do you think of our going into Berserk mode effect?

#indiegame #gamedev

01.11.2025 16:47 โ€” ๐Ÿ‘ 4    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Deck Breach on Steam We fused roguelike deckbuilders and autobattlers to create a whole new experience. Pick your favorite weapon, craft a unique deck, create your unique playstyle, and play powerful cards to influence th...

๐Ÿšจ Itโ€™s here! Our official Announcement Trailer for Deck Breach just dropped!
Check it out and wishlist on Steam๐Ÿ‘‡

๐ŸŽฎ Steam:
store.steampowered.com/app/4015800/...
๐Ÿ“บ Youtube: www.youtube.com/watch?v=IVNe...

#indiegame #DeckBreach #gamedev #roguelike #deckbuilder

29.10.2025 17:16 โ€” ๐Ÿ‘ 7    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Day 7 of posting timelapses of our card art until our deckbuilder game releases.

Out of ammo? Your weapon is now the ammo!

#indiegames #gamedev #deckbuilder

25.09.2025 14:55 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is how many versions one of the weapons in our game went through before we felt like we nailed the design. Did we miss the mark?

If youโ€™re an artist or fellow dev, how many iterations do you usually go through before it clicks?

#gamedev #indiegames

22.09.2025 18:23 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We are almost done with a new design for our cards, just missing a few details and touches. What do you think of it? I can't wait to share with you the expand card info animation!

#indiegames #gamedev

20.09.2025 20:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I don't have any new card art to post today. Instead here's a timelapse of our WIP futuristic training room sandbox where the player can test out different builds and strategies on a training dummy. What do you think of the design?

#gamedev #indiegames

19.09.2025 16:53 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You are nailing the look and vibe!

18.09.2025 11:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Day 5 of posting timelapses of our card art until our deckbuilder game releases.
This one was really tricky, the card effect is "Switch all your actions with enemy actions." We struggled with how to convey that information whilst staying consistent with our art style.

#gamedev #indiegames

17.09.2025 16:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Day 4 of posting timelapses of our card art until our deckbuilder game releases.
Can you guess what this one does?

#gamedev #indiegames

16.09.2025 16:10 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Watch your step! Those Gummy bears might look harmless but they are cunning. We are exploring a bit of world building in our game through card art. What do you think?

#gamedev #indiegames

15.09.2025 16:21 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Another update on our newest arena background. We are exploring adding more motion and life to it. What do you think?

#indiegames #gamedev #screenshotsaturday

13.09.2025 19:02 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We are completely reworking our card design. What do you think of this card back design? And do you think we should go for a wide or thin design?

#gamedev #indiegames

12.09.2025 17:35 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Another timelapse of our card art! I just love watching timelapses and seeing things come to life. In this card, you force the character you play it on to reload, and their next attack deals extra damage.

#gamedev #indiegames

11.09.2025 16:03 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This little fellow will serve as a training dummy in our game to test out combos and as a first run tutorial. Can't wait to see the different combos people will try on him

#gamedev #indiegames

10.09.2025 22:14 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! What kind of candy do you think we should use to add more foliage?

10.09.2025 18:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha name checks out! That's a good idea we might add a warning next to the soda lake.

10.09.2025 17:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our newest arena background is coming along nicely! Any feedback on what we should add or remove?

#gamedev #indiegames

10.09.2025 17:41 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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We started working on our card art for our deckbuilder. What do you think?

#indiegames #gamedev

09.09.2025 15:03 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our deckbuilder is coming together! And @turbohermit.bsky.social made quite a banger tune

05.09.2025 13:03 โ€” ๐Ÿ‘ 41    ๐Ÿ” 9    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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What should we call them?
#gamedev #indiegames

07.09.2025 00:39 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The moods I go through on a daily basis.
What do you think of these animations?

#gamedev #indiegames

04.09.2025 18:16 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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QUESTION: Whatโ€™s one thing you thought would be easy in gamedevโ€ฆ but turned out to be way harder than expected?
#gamedev

02.09.2025 21:04 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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An enemy in our game is a wafer that changes how it behaves based on its filling. What do you think?

#Indiegames #gamedev

02.09.2025 17:33 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hereโ€™s our card play animation WIP!
We went a bit off the usual deckbuilder card style. What do you think of it?

Unique twist: no mana. Instead, cards interact with the actions you have through the autobattler

#Indiegames #gamedev

01.09.2025 17:09 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A rifle made out of candy! What do you think?

It took 104 hours in total to make from concept to animating

#gamedev

30.08.2025 17:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We are working on an electrical strike you trigger with certain conditions in our game. It is still WIP but what do you think?

#gamedev #indiegames

30.08.2025 14:18 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We just started working on a new background for our game. What do you think?

#gamedev

29.08.2025 18:07 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A comparison between our first concept and the current version we have for our capsule art. The old concept on the top and the newer one on the bottom. In both the art is sci-fi themed with a character holding a futuristic gun in a motion of breaching through something. The tile of the game Deck Breach is on the right with tenticles reaching out towards it. There are cards flying all around coming from the same direction the character is breaching through. The newer art is more refined with many more details and a glitch like effect layered on top of it.

A comparison between our first concept and the current version we have for our capsule art. The old concept on the top and the newer one on the bottom. In both the art is sci-fi themed with a character holding a futuristic gun in a motion of breaching through something. The tile of the game Deck Breach is on the right with tenticles reaching out towards it. There are cards flying all around coming from the same direction the character is breaching through. The newer art is more refined with many more details and a glitch like effect layered on top of it.

What do you think of how our capsule art is shaping up?

Are we on the right track? Or should we go back to the drawing board?

#gamedev

29.08.2025 14:22 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We do it the good old way with OBS. What animation software do you use?

28.08.2025 20:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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