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War Video Report

@volution.bsky.social

We are periphery! We are interested in game dev, tools and workflows. We are working on our first game titled War Video Report. https://periphery.blog

81 Followers  |  37 Following  |  61 Posts  |  Joined: 07.12.2024  |  1.7957

Latest posts by volution.bsky.social on Bluesky

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Explosions heard far away. Closing in. Zero line. Daily commute. Contact. We listen, we look, we play - filtered and protected. Lives end on an anonymous battlefield. On our screen. Not on our screen.

War Video Report, a game by periphery, is coming soon.

03.02.2026 10:27 — 👍 1    🔁 0    💬 0    📌 0
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This is our game War Video Report. We have already developed a 2D isometric system and the core game logic. Now we are working on the assets and the layout of our world. You can have a look into our progress at our bsky page. Happy to hear your feedback :) #screenshotsaturday #gamedev #indiedev

31.01.2026 12:37 — 👍 12    🔁 3    💬 0    📌 0
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The game' trigger system in action. The colored elements are a debug visualization of invisible triggers in the world. Once the line is crossed the trigger event happens. Triggers cause enemy spawns, artillery bombardement, ambient sound changes and also some scripted events. #gamedev #indiedev

28.01.2026 08:17 — 👍 9    🔁 2    💬 0    📌 0
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Here is a prototype for the trigger system of our game and then the actual implementation. It does not look like much, but getting this to work was quite some effort. Prototyping systems in a separate small program works out well. #gamedev #indiedev

23.01.2026 21:10 — 👍 5    🔁 2    💬 0    📌 0
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Here the destruction system of War Video Report in action. architecture assets are not final. We are still establishing a workflow that balances the demands of the isometric world, the look and not least: efficiency. #indiedev #gamedev

19.01.2026 06:34 — 👍 7    🔁 2    💬 1    📌 0
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We brought War Video Report quite a bit forward this year. With most basic systems in place we are looking forward to building this world next year. Thanks for following us! #indiedev #gamedev

19.12.2025 11:43 — 👍 9    🔁 3    💬 0    📌 0
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Some finetuning on our enemy AI. The enemy soldier has a few behaviours: take cover, chase, attack, evade and dying. The difficulty lies in separating the conditions for each behaviour properly, to avoid the system getting stuck in one state. #indiedev #gamedev

15.12.2025 16:20 — 👍 7    🔁 3    💬 0    📌 0
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🎧 We now have a system to place ambient sounds and background music into the game world. #indiedev #gamedev

04.12.2025 08:13 — 👍 7    🔁 2    💬 0    📌 0
This is a screenshot of our monochrome game War Video Report showing the pixelart look and the destruction states of the new assets for the first time.

This is a screenshot of our monochrome game War Video Report showing the pixelart look and the destruction states of the new assets for the first time.

War Video Report undergoes a major look update at the moment. We will soon share a bigger blogpost here where we show the look dev progress in detail. #indiedev #gamedev

03.12.2025 06:38 — 👍 10    🔁 5    💬 0    📌 0
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A small detail - custom spawn points for bullets. Mimicking an isometric perspective in 2D needs lots of little tweaks like this. #indiedev #gamedev

02.12.2025 12:03 — 👍 10    🔁 3    💬 1    📌 0
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We have adapted the persistent destruction system to the main game. All the destruction is reloaded after death and after restart. #gamedev #indiedev

01.12.2025 10:17 — 👍 12    🔁 4    💬 0    📌 0
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An important feature of our game is, that the world becomes more and more destroyed the more you play. In this simple proto we set up a save state, that remembers the world and loads the same destroyed world when the game is started again. #indiedev #gamedev

29.11.2025 06:16 — 👍 6    🔁 4    💬 0    📌 0
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We are actively working on our first test map. Here are early sketches to explore asset- and level design. #gamedev #indiedev #conceptart #leveldesign #lookdev

22.10.2025 15:45 — 👍 13    🔁 3    💬 0    📌 0
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Music will have a small, but important role in War Video Report. Here one of our early explorations. #gamedev #indiedev #gamemusic

15.10.2025 09:19 — 👍 10    🔁 1    💬 0    📌 0
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Thirty seconds of gameplay, of where we're at. #gamedev #indiedev #WarVideoReport

29.08.2025 10:41 — 👍 6    🔁 2    💬 0    📌 0

Thank‘s for your feedback and lovely words! This means a lot to us. We are tweaking the asset production pipeline and style guide rn to get better visual readability. There will be a bigger post in 2 to 3 weeks and we are eager to hear your thoughts on it.

27.08.2025 17:48 — 👍 1    🔁 0    💬 0    📌 0
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While working on all game systems, we are in the midst of tweaking the look of our game. Our vision is a 1-bit look reminiscent of thermal imaging.

#indiedev #gamedev

27.08.2025 15:12 — 👍 10    🔁 3    💬 1    📌 0
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A sketch of one of our enemy AI final state machines. We realized planning the FSM out carefully first on paper helped a lot. Each arrow represents a state transition that is conditioned by a set of Booleans. The exit conditions are shown in the "Exit State Matrix" on the left. #gamedev #indiedev

22.08.2025 07:13 — 👍 6    🔁 2    💬 0    📌 0
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We now have a system, that detects objects between explosions and the player and takes into account how they dampen the blast. In the video you see how the "expl.objdamp" value goes up, as the violet probe passes through the walls.

#indiedev #gamedev #indiegames #gamedevelopment

14.08.2025 13:04 — 👍 20    🔁 3    💬 0    📌 0

The concept of „fun“ in a war game is something we are questioning in „War Video Report“. If you are interested, we describe the mood we are going for in our pinned post:

12.08.2025 14:09 — 👍 0    🔁 0    💬 1    📌 0
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We are adding mechanics bit by bit. Here fpv drones are chasing and attacking the player.

#indiedev #gamedev #indiegames #gamedevelopment

12.08.2025 11:11 — 👍 62    🔁 6    💬 2    📌 0
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We made progress with enemy AI in the last weeks. Surprisingly it does not take much to make a very mean enemy, especially when you give them grenades. #indiedev #gamedev #indiegames #gamedevelopment

31.07.2025 12:52 — 👍 10    🔁 4    💬 0    📌 0

Glad you like it! The next one is already in the making :)

21.07.2025 19:28 — 👍 0    🔁 0    💬 0    📌 0

We are proudly re-inventing the wheel for the purpose of learning. ;)

21.07.2025 19:27 — 👍 0    🔁 0    💬 0    📌 0
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How we handle Z Order in our isometric game. It took us a while to come up with our current solution, and we’d love to hear your thoughts on it.

We created a blog! Our first post goes in-depth on how we managed to properly display our player in front of or behind assets — creating the illusion of 3D in our 2D game. #indiegames #indiegame #gamedev #indiedev

21.07.2025 06:14 — 👍 23    🔁 6    💬 2    📌 0
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Do we dare call this "gameplay"? Last week we had some progress with enemy AI. Here a test level with randomly spawning enemy soldiers. #indiedev #gamedev #indiegame

13.07.2025 19:46 — 👍 12    🔁 4    💬 0    📌 0
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We do not have many assets in the game yet. But this poor car has been bumped into, hidden behind, shot up and hit with grenades countless times during testing so far.

#gamedev #indiedev #indiegame

07.07.2025 07:56 — 👍 28    🔁 4    💬 0    📌 0
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we implemented blood and injured walking to visualize health without UI #indiedev #gamedev

03.07.2025 03:38 — 👍 7    🔁 3    💬 0    📌 0

We hear you and transition the code to a turn-based game as we speak. ♟️

01.07.2025 17:50 — 👍 0    🔁 0    💬 0    📌 0
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Adding a gun - by hand - with mouse - to 80 frames of animation - yay. #indiedev #gamedev #pixelart #aseprite

30.06.2025 09:37 — 👍 19    🔁 4    💬 1    📌 0

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