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periphery

@volution.bsky.social

We are interested in game dev, tools and workflows. We are working on our first game titled War Video Report.

61 Followers  |  32 Following  |  42 Posts  |  Joined: 07.12.2024  |  1.9041

Latest posts by volution.bsky.social on Bluesky

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We are adding mechanics bit by bit. Here fpv drones are chasing and attacking the player.

#indiedev #gamedev #indiegames #gamedevelopment

12.08.2025 11:11 — 👍 24    🔁 3    💬 1    📌 0
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We made progress with enemy AI in the last weeks. Surprisingly it does not take much to make a very mean enemy, especially when you give them grenades. #indiedev #gamedev #indiegames #gamedevelopment

31.07.2025 12:52 — 👍 10    🔁 4    💬 0    📌 0

Glad you like it! The next one is already in the making :)

21.07.2025 19:28 — 👍 0    🔁 0    💬 0    📌 0

We are proudly re-inventing the wheel for the purpose of learning. ;)

21.07.2025 19:27 — 👍 0    🔁 0    💬 0    📌 0
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How we handle Z Order in our isometric game. It took us a while to come up with our current solution, and we’d love to hear your thoughts on it.

We created a blog! Our first post goes in-depth on how we managed to properly display our player in front of or behind assets — creating the illusion of 3D in our 2D game. #indiegames #indiegame #gamedev #indiedev

21.07.2025 06:14 — 👍 23    🔁 6    💬 2    📌 0
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Do we dare call this "gameplay"? Last week we had some progress with enemy AI. Here a test level with randomly spawning enemy soldiers. #indiedev #gamedev #indiegame

13.07.2025 19:46 — 👍 12    🔁 4    💬 0    📌 0
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We do not have many assets in the game yet. But this poor car has been bumped into, hidden behind, shot up and hit with grenades countless times during testing so far.

#gamedev #indiedev #indiegame

07.07.2025 07:56 — 👍 28    🔁 4    💬 0    📌 0
A back-grey-coloured pixel art of a person standing in bare land, the gun thrown to the ground, while a drone-looking object is closing in dangerously.

A back-grey-coloured pixel art of a person standing in bare land, the gun thrown to the ground, while a drone-looking object is closing in dangerously.

Explosions heard far away. Closing in. Zero line. Daily commute. Contact. We listen, we look, we play - filtered and protected. Lives end on an anonymous battlefield. On our screen. Not on our screen.

War Video Report, a game by periphery, is coming soon.

#indiedev #gamedev

05.07.2025 07:42 — 👍 12    🔁 4    💬 1    📌 0
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we implemented blood and injured walking to visualize health without UI #indiedev #gamedev

03.07.2025 03:38 — 👍 7    🔁 3    💬 0    📌 0

We hear you and transition the code to a turn-based game as we speak. ♟️

01.07.2025 17:50 — 👍 0    🔁 0    💬 0    📌 0
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Adding a gun - by hand - with mouse - to 80 frames of animation - yay. #indiedev #gamedev #pixelart #aseprite

30.06.2025 09:37 — 👍 19    🔁 4    💬 1    📌 0
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Hey there! We are excited by your interest in our last post! We started working on WarVideoReport at the end of last year. This video gives you a good idea of what we’ve got so far and what we’re aiming for in terms of mood and direction. #gamedev #indiedev

28.06.2025 07:19 — 👍 9    🔁 4    💬 0    📌 0

This is very early days for this project. But once we reach a certain stage, that would be absolutely a goal for us!

28.06.2025 04:20 — 👍 0    🔁 0    💬 0    📌 0

Hey there! Thanks so much for reaching out! War Video Report is a game where you get to step into the shoes of a soldier right in the thick of a realistic, modern war.
We have many ideas about where the game is headed, and we’ll be sharing more details with you in the coming months!

26.06.2025 06:29 — 👍 1    🔁 0    💬 1    📌 0
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Exactly. For a flying character you could define an offset point where it would be on the ground (think like a shadow) and use that point to determine the z order.
In isometric games you have situations where the Y (=Z) value is already below another object but it should still be shown on top.

25.06.2025 08:12 — 👍 2    🔁 0    💬 0    📌 0

Y sorting is simply syncing the Z order to the Y value. What is more up on screen will be shown behind. All swell in a pure 2D game, but quite a headache in an isometric game, because there are exceptions when this should not happen.

25.06.2025 08:04 — 👍 2    🔁 0    💬 1    📌 0
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Visually not much change, but under the hood we have among other things a vastly improved Y sorting system, and also a smooth camera (again).
#gamedev #indiedev

25.06.2025 06:40 — 👍 326    🔁 14    💬 12    📌 0

📌

12.06.2025 04:08 — 👍 1    🔁 0    💬 0    📌 0
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Bug or feature? #indiedev #gamedev

04.06.2025 13:19 — 👍 23    🔁 2    💬 0    📌 0
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Working on determining grenade collisions. What does it hit, what not. #indiedev #gamedev.

28.05.2025 19:24 — 👍 10    🔁 3    💬 0    📌 0
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Working on handling height of the bullets (Z) in this 2D world. This was done by separating the bullet into two objects. One ground level and determines where in the world the bullet is (XY), the second with a vertical offset, that determines (Z). Still has YSorting issues. #gamedev #indiedev

28.05.2025 09:03 — 👍 7    🔁 2    💬 0    📌 0
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Lots of things are happening under the hood of our game: basic player movement, player variables, environmental destruction, Y-sorting, player and projectile collisions, health system. Hopefully having a reasonably solid foundation, will speed up things later, when building assets and a level.

21.05.2025 09:25 — 👍 1    🔁 0    💬 1    📌 0

It is made with the GDevelop engine. It has a premade "behavior" to handle YSorting, but in this isometric game, you need some additional system to avoid wrong overlaps.

16.05.2025 15:54 — 👍 1    🔁 0    💬 1    📌 0
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Working on an adaptive YSort / YSort-Override system for this isometric game. The green "carpets" disable YSort temporarily, read out the order of the individual car they touch, and place the player +1 ZOrder, while it they are in contact with the carpet. #gamedev #indiedev #indiegames

16.05.2025 10:57 — 👍 10    🔁 1    💬 1    📌 0
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testing fog of war … #gamedev #indiedev #indiegames

15.04.2025 12:41 — 👍 13    🔁 3    💬 0    📌 0
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Our grenade trajectory code … not exactly working at first try. 😖 #gamedev #indiedev

23.03.2025 10:23 — 👍 9    🔁 4    💬 0    📌 0
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Progress with our "comrade"-AI. They run towards a goal and take cover from explosions. They can die from explosions or player bullets. Although they should act all independently it feels like there is "cross-talk" between instances. Red: expl. hitbox. Pink: expl. triggers. #indiedev #gamedev

17.03.2025 14:26 — 👍 9    🔁 3    💬 0    📌 0
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carefully placing assets . . #gamedev #indiedev #indiegames

25.02.2025 17:30 — 👍 10    🔁 2    💬 0    📌 0

The vector program needs to be set up with the proper (low) resolution, so the clipboard thing works of course.

21.02.2025 08:41 — 👍 0    🔁 0    💬 0    📌 0
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Vector to pixel workflow. Made asset in #AffinityDesigner (vector program) and took it via clipboard to #Aseprite. Beforehand we made a custom palette in Aseprite to ensure it will only have the three colors we want. Aseprite does a clean conversion without antialiasing. #gamedev #indiedev #pixelart

21.02.2025 08:39 — 👍 7    🔁 1    💬 1    📌 0

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