YouTube video by RedMattis
Drafted Auto-Combat - Showcase
Made a new RimWorld mod which lets you toggle a more reactive mode for drafted colonists, letting them use abilities and pursue foes.
www.youtube.com/watch?v=xZyM...
steamcommunity.com/sharedfiles/...
#rimworld #modding #gamedev #gameAI #Big&Small #mod #autocombat
10.08.2025 17:07 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
Alligator (Dr. Gator) seated at simple research bench while his simpler brethren float by lazily outside.
Prevented the timeline where #RimWorld Odyssey released without alligators capable of performing pulse weapons research. With #mods.
06.07.2025 22:09 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
An aligator seated at a simple research table conducting research while his simpler brethren lazily float in the swampy water outside.
They canโt?
I reject your reality and substitute my own!
Alligators are of course perfectly capable of conducting pulse weapons research!
/mod making community
#rimworld
06.07.2025 22:02 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Oh hey, another developer making a persistent world simulation-kind of game. That's awesome! We need more games like this.
It has long disappointed me that no big open-world games actually dare commit to making a game world that isn't just a pile of pre-scripted and curated events
Best of luck! :)
17.06.2025 14:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Infinitely reusable aerial delivery system! :D
16.06.2025 13:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I usually craft tribalwear and make a 1 tile stockpile for it in the prison(s).
Warm enough and covers everything most pawns care about.
15.06.2025 22:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Bleh. Didn't get things working today. Past midnight. Should be asleep hours ago...
I think I'm 90% of the way to the AI searching the map for resources, extracting them, and going back with them.
Here have some random unreadable JSON! :'D
Hopefully I have something better to show next time. :)
15.06.2025 22:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Was busy being sick. Did mess a bit of tinkering with the shaders, renderings, scaling, json editing,...
I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.
More gameplay next! :)
#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
13.06.2025 22:35 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0
More flash freeze than cold snap. :D
25.05.2025 21:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :)
#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
25.05.2025 21:16 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
Currently working on spawning in AIs and getting them to build villages, etc.
I've been a bit quiet the last weekends because I got caught up rewriting questionable AI code I carried over from a Unity project from half a decade ago. ^_^;;
Not sure if my current approach is ideal either. We'll see.
24.05.2025 22:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Oh, and if you have enough characters they end up in formation instead
This is more than I think I would ever want to permit in group "squad", but it shows the general idea. :D
#mousegirl #mouseboy #nagas #catgirls #catboys #foxgirls #foxMEN #giants #giantess #jotuns #lamia #digitalart #anime #art
24.05.2025 22:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Some really nice buildings SirVan made for me (Thanks!).
Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member.
#gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay
24.05.2025 22:06 โ ๐ 7 ๐ 3 ๐ฌ 2 ๐ 0
Indeed. "[I liked back in the day when games weren't political]".
Meanwhile. FF7, 1997. Literally minutes into the game...
> "[Capitalists are literally destroying even planet itself! Don't you care!? You SHOULD care!]" - Barret Wallace, Terrorist Leader
:'D
19.05.2025 06:07 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
New fog-of-war effect (visible/seen/never-seen).
Intend to make super-dark area just be black or show the background. ...but that doesn't make for good screenshots. :p
Colours will probably need some tweaking though.
#gamedev #indiedev #godot #indiegames #procedural #map #worldmap #landscape
15.05.2025 21:14 โ ๐ 22 ๐ 4 ๐ฌ 0 ๐ 0
A house cat has 100x more ambush/killer instinct than Cheetahs, and even a feral house cat is probably more dangerous and likely to attack and injure you.
If they werenโt so nervous and need so much space to be happy theyโd be pretty good pets.
15.05.2025 07:01 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Same deal as the above, but showing a character with a more expected size.
14.05.2025 21:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Cleaned up my scaling code for UI so it has diminishing returns.
Here is a test where I basically forced a bit over the intended maximum permitted size.
I might need to support wide portrait for monsters.
#gamedev #indiedev #ui #solodev #godot #indiegames #gameart #digitalart #jotun #worldmap
14.05.2025 21:45 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0
That looks amazing. Great work!
11.05.2025 16:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I probably need to add some more variants and make them blend better though.
10.05.2025 14:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Got a bit tired of Godot's hex tile system and decided to write my own so I could mess around with JSON and stuff to control the map.
I'm quite happy about how the trees and such look. :)
#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #worldmap
10.05.2025 14:47 โ ๐ 10 ๐ 3 ๐ฌ 1 ๐ 0
That's amazing. I hope we'll see more of Sir Hiss-a-lot. :D
08.05.2025 12:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Suddenly it feels like an actual game.
Had the idea of making the icon fade away to reveal the character when zoomed in, but maybe I'll just make that shrink them reveal the rest of the squad..?
#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #frostgiant #giant #worldmap
01.05.2025 19:43 โ ๐ 10 ๐ 3 ๐ฌ 1 ๐ 0
Redid my tiles a bit and replaced my old hill & mountain graphics.
Took many attempts. Turns out environment art is hard, and I have no idea what I'm doing. :'D
I don't want to go to crazy either since I might redesign everything later.
#gamedev #indiedev #godot #indiegames #gameart #digitalart
01.05.2025 18:51 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
Oh, and by the way, the "enemy marked" characters have a red overlay which is why their colours of both faction and character can look a bit funky at times. :p
28.04.2025 18:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Here is an image since the video compression makes it a bit blurry. :)
28.04.2025 18:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Behold the POWER OF ITERATION! :D
This time there are almost no shitty ones, and the whole bunch look so much better than what I posted yesterday! :happy dance:
#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #catgirls #mice #banner #flags #heraldry #factions #icons #fantasy
28.04.2025 18:22 โ ๐ 10 ๐ 3 ๐ฌ 2 ๐ 0
It's ALIIIIIIIVE!!!
The game now automatically tries to generate faction icons/colors using some pile of code to try to find colours that go well together. :D
#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #catgirls #mice #banner #flags #heraldry #factions #icons #fantasy
27.04.2025 21:19 โ ๐ 14 ๐ 3 ๐ฌ 0 ๐ 0
Decided to try to tackle adding faction icons to the game.
These will be semi-randomly generated, so they both fit the faction, but also and unique and recognizable
Uses a custom-built shader :)
#gamedev #indiedev #godot #indiegames #gameart #digitalart #banner #flags #factions #icons #brimstone
27.04.2025 14:00 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
Here is an image BlueSky does seem to make the gifs a bit crunchy.
Perhaps I should try .mp4 video instead... ๐ค
24.04.2025 21:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
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cyankaiyen.carrd.co
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Pixelartist and animator first, generalist 2D art and low poly 3d artist second, Godot gamedev larper making a Metroidvania, of course.
Lead 3D Character Artist @ Keos Masons
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