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RedMattis

@redmattis.bsky.social

Game developer, modder, and general jack-of-all-trades.

59 Followers  |  289 Following  |  56 Posts  |  Joined: 20.10.2024  |  2.3733

Latest posts by redmattis.bsky.social on Bluesky

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Added some spooky undead.

Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.

It was something I needed to do for the kindom-culture generation which is up next...

#indiedev #solodev #gamedev #random #character #generation

30.10.2025 17:50 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Indeed. I might try to use the black-without-highlight for demons or undead or something like that later.

29.10.2025 11:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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White-eye version.

Inspired by #DontStarve, which I made a mod for ages ago. :3

29.10.2025 11:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This version had a tendency of looking like they would skin you alive and wear your face as a mask.

Still a bit creepy-cute though. Imo.

29.10.2025 11:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been testing new eyes for the mice.

It was really just a crazy midnight thing, but I realized I kinda liked it.

A previous co-worker's idea to add the highlight. 100% better.

Two other attempts in the comments to this post.

#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev

29.10.2025 11:04 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Replying here to avoid spamming.

Any another looping little video with more idly dancing characters because I'm want to share. :3

27.10.2025 22:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mostly been working on data structures, but I also set up some new graphics, outfit combos, etc.

The game went from 1 head graphic to 11 (after endless tweaking and tuning).

I'm pretty happy with the results tho! :D

#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg

27.10.2025 22:40 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Mostly worked on the rendering system, which can be seen on the apparel which can now have various rules for colors, etc. :)

In the future it will be possible to get more fancy with it. :)

I also had to redo every single setup for every hair, skin, etc. Oof.

#indiedev #solodev #gamedev

22.10.2025 21:52 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Did some work on an apparel/layer system. Here is #barbarian armor I ported from my #rimworld #mod

Otherwise Iโ€™ve been working mostly on framework stuff recently. It is going great, but doesnโ€™t make for great pictures :p

#gamedev #solodev #indiedev #indie #jotun #digitalart #2d

17.10.2025 06:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Played a little bit with rimworld and wrote a glowy energy shader last evening.

I originally aimed to just make basic glow, but I feature creeped it a bitโ€ฆ

Might resuse it in my own hobby game too.

#rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation

18.09.2025 06:47 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The feature is available on the steam workshop now. Will probably keep interrating on it though. :)

31.08.2025 17:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got the mod feature deployed properly. :)

Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc.

Was an interesting challenge to work on. ^_^

#modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot

31.08.2025 17:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Making a little custom colour-customization system in my RimWorld mod.

Uses the shader I made before for nicer blending and extra colours. :)

#modding #mod #gamedev #rimworld #digitalart #android #lamia #centaur #jotun #robot

30.08.2025 16:09 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here is how it looked before with Ludeon's own shader. In-between regions blended in the base (white) color, and were a bit crunchy or ".jpeg"-feeling.

26.08.2025 20:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Managed to figure out how to build rimworld shaders, and created a new shader with much better blending and support for full RGBA instead of just Red+Green.

The Ideology icon is unrelated to this change. Looks a bit meh up-close but I thought it was eat :)

#modding #gamedev #rimworld #digitalart

26.08.2025 20:36 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Drafted Auto-Combat - Showcase
YouTube video by RedMattis Drafted Auto-Combat - Showcase

Made a new RimWorld mod which lets you toggle a more reactive mode for drafted colonists, letting them use abilities and pursue foes.

www.youtube.com/watch?v=xZyM...
steamcommunity.com/sharedfiles/...

#rimworld #modding #gamedev #gameAI #Big&Small #mod #autocombat

10.08.2025 17:07 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Alligator (Dr. Gator) seated at simple research bench while his simpler brethren float by lazily outside.

Alligator (Dr. Gator) seated at simple research bench while his simpler brethren float by lazily outside.

Prevented the timeline where #RimWorld Odyssey released without alligators capable of performing pulse weapons research. With #mods.

06.07.2025 22:09 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
An aligator seated at a simple research table conducting research while his simpler brethren lazily float in the swampy water outside.

An aligator seated at a simple research table conducting research while his simpler brethren lazily float in the swampy water outside.

They canโ€™t?

I reject your reality and substitute my own!

Alligators are of course perfectly capable of conducting pulse weapons research!

/mod making community

#rimworld

06.07.2025 22:02 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh hey, another developer making a persistent world simulation-kind of game. That's awesome! We need more games like this.

It has long disappointed me that no big open-world games actually dare commit to making a game world that isn't just a pile of pre-scripted and curated events

Best of luck! :)

17.06.2025 14:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Infinitely reusable aerial delivery system! :D

16.06.2025 13:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I usually craft tribalwear and make a 1 tile stockpile for it in the prison(s).

Warm enough and covers everything most pawns care about.

15.06.2025 22:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bleh. Didn't get things working today. Past midnight. Should be asleep hours ago...

I think I'm 90% of the way to the AI searching the map for resources, extracting them, and going back with them.

Here have some random unreadable JSON! :'D

Hopefully I have something better to show next time. :)

15.06.2025 22:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Was busy being sick. Did mess a bit of tinkering with the shaders, renderings, scaling, json editing,...

I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.

More gameplay next! :)

#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt

13.06.2025 22:35 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

More flash freeze than cold snap. :D

25.05.2025 21:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :)

#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap

25.05.2025 21:16 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Currently working on spawning in AIs and getting them to build villages, etc.

I've been a bit quiet the last weekends because I got caught up rewriting questionable AI code I carried over from a Unity project from half a decade ago. ^_^;;

Not sure if my current approach is ideal either. We'll see.

24.05.2025 22:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh, and if you have enough characters they end up in formation instead

This is more than I think I would ever want to permit in group "squad", but it shows the general idea. :D

#mousegirl #mouseboy #nagas #catgirls #catboys #foxgirls #foxMEN #giants #giantess #jotuns #lamia #digitalart #anime #art

24.05.2025 22:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some really nice buildings SirVan made for me (Thanks!).

Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member.

#gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay

24.05.2025 22:06 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Indeed. "[I liked back in the day when games weren't political]".

Meanwhile. FF7, 1997. Literally minutes into the game...

> "[Capitalists are literally destroying even planet itself! Don't you care!? You SHOULD care!]" - Barret Wallace, Terrorist Leader

:'D

19.05.2025 06:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New fog-of-war effect (visible/seen/never-seen).

Intend to make super-dark area just be black or show the background. ...but that doesn't make for good screenshots. :p

Colours will probably need some tweaking though.

#gamedev #indiedev #godot #indiegames #procedural #map #worldmap #landscape

15.05.2025 21:14 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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