Epic's game giveaways are back on a daily timer, probably till the end of the year again. π₯³
store.epicgames.com/en-US/free-g...
#free #giveaway #freebies #videogames #gamedev #freestuff
@dctechart.bsky.social
Video game dev, techart experiments, and a bit of random https://www.artstation.com/undertow
Epic's game giveaways are back on a daily timer, probably till the end of the year again. π₯³
store.epicgames.com/en-US/free-g...
#free #giveaway #freebies #videogames #gamedev #freestuff
Added a couple free HDAs on the #ArtStation store for anyone that wants to get festive in their scenes. ππ
You can quickly generate string lights and mounds of gift boxes with these.
artstation.com/undertow/store
#free #giveaway #christmas #holiday #decorations #tree #winter #gamedev #3dart
Another round with eyes and a 100% #Houdini project (model, render & comp)
More shots, making-of and info for this here: artstation.com/artwork/dyk4oW
#sidefx #3dart #3drender #canyon #creepy #eyes #horror #cliff #snow #procedural #techart #karma
Another excellent set of tips for all sorts of devs in Unreal Engine: www.youtube.com/watch?v=4w0P...
Here's a few of my favorites in there, that I didnt know of.
#ue5 #gamedev #indiedev #indiegames #tips #tricks #techart
Watching from Above!
More shots and making-of steps here: artstation.com/artwork/ZlvdD0
#houdini #sidefx #eyes #watchers #3dart #karma #creepy #megascans #mountain #cliff #procedural #cg #3drender
Made this with my last post and thought others might like to try it out.
Snag it free here: artstation.com/undertow/store
Place it in your scene, move it over meshes you want a spiderweb to connect to and have fun!
#free #freestuff #techart #generator #tool #utility #houdini #sidefx
Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini.
Still learning Karma rendering and had a tough time getting the noise out of this one. Seemed like its all specular noise.
Some making-of steps here too: artstation.com/artwork/4N44Xn
#3dRender #3dArt
One of the old #earthquake sim tests I made with #houdini
It was a pretty fun experiment, along with a simple city and building #generator
More clips here: artstation.com/artwork/xYdKNE
#techart #simulation #quake #destruction #wip
Last #free HDA for a bit, but its another useful little utility.
Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area.
Snag it here: www.artstation.com/undertow/
#techart #sidefx #houdini #tool #techart #gamedev #3dmodeliΜng
Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often!
Snag it on ArtStation, with others: www.artstation.com/undertow/
#freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev
Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo.
Get it on ArtStation, plus others: www.artstation.com/undertow/
#freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev
Here is a tool I built in #Houdini recently and thought others might find useful.
It's up for #free on ArtStation along with others: www.artstation.com/undertow/store
Feel free to edit or add to it as you'd like, as well.
#freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart
Houdini 21 is out! πππ₯
www.sidefx.com/products/wha...
There are a ton of great new example files in their content library too: www.sidefx.com/contentlibra...
#simulation #procedural #techart #gamedev #vfx #texturing #terrain #3Dart #3Dmodeling #animation #rigging
Haha, right?! There was soo much in there that I could have added a dozen more timecodes too and it wouldnt have been enough.
13.08.2025 18:24 β π 1 π 0 π¬ 0 π 0Soo many incredible goodies coming in #Houdini 21!
- Animation, rigging and muscles: 0:10
- Quad-remesher, texture baking and terrain erosion: 1:02
- Rendering: 1:20
- COPs texture gen: 1:40
- Simulations: 2:07
www.youtube.com/watch?v=C--0...
#techart #simulation #procedural #3dart #texture #anim
Some of the main steps that my blueprint based level generator runs through.
More info here, as well: www.artstation.com/artwork/P6D8bB
#unrealengine #ta #gamedev #indiegame #leveldesign
I have wasted way too much time building UI for games I never finished making, but it is fun to tinker with! I always try to focus on the main gameplay first now.
Yours is looking good though, nice work!
Yeah, i'd agree, last part particularly feels too slow. The left arm feels a bit off too, like it might be broken and just swinging around with momentum.
The rest is good though!
Looking good!
Is it alpha masking by distance, or normal blending? Or a mix?
Its funny how boring and flat it is when you use the real height values, isnt it? π
Cool to see the exaggerated version though!
I would agree for the first half, but like others have mentioned it gets a bit too slow, or maybe drawn out after that. Couldnt bring myself to finish it.
08.08.2025 16:50 β π 1 π 0 π¬ 0 π 0I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG.
More clips and info here too: www.artstation.com/artwork/P6D8bB
#UE5 #techart #gamedev #procedural #blueprints
Just added an update & set of new features for my Facility Designer PCG tool.
Added a guide vid of the features for both PCG tools too: www.artstation.com/artwork/qJX9dz
#unrealengine #ue5 #pcg #techart #gamedev #gamedesign
Added another set of features and improvements to the #PCG Level Builder tool.
Check it out on Fab: www.fab.com/listings/e3f...
or ArtStation: www.artstation.com/marketplace/...
#leveldesign #gamedev #tools #techart #procedural #UE5
Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles.
More on ArtStation: www.artstation.com/artwork/QKV9PL
#unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev
Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5
I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too!
It's up on Fab now, as well: www.fab.com/listings/51d...
Another round of #UnrealEngine5 tips and shortcuts. This time they're for the editor.
They should help with a smoother workflow, project organization and time savers.
www.youtube.com/watch?v=bqC2...
#gamedev #indiedev #gamedesign #ue5
Good to hear!! π
26.03.2025 21:40 β π 1 π 0 π¬ 0 π 0I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video.
Let me know if you have other tips or anything to add to this here or in the video comments:
www.youtube.com/watch?v=c1vR...
#gamedev #techart #ue5
If you havent yet, you should download the UI Material Lab project that Epic put up for free in the samples section. Tons of great effects like this to play with and learn from!
18.03.2025 20:52 β π 1 π 0 π¬ 0 π 0