Made this with my last post and thought others might like to try it out.
Snag it free here: artstation.com/undertow/store
Place it in your scene, move it over meshes you want a spiderweb to connect to and have fun!
#free #freestuff #techart #generator #tool #utility #houdini #sidefx
30.10.2025 19:17 β π 1 π 0 π¬ 0 π 0
Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini.
Still learning Karma rendering and had a tough time getting the noise out of this one. Seemed like its all specular noise.
Some making-of steps here too: artstation.com/artwork/4N44Xn
#3dRender #3dArt
27.10.2025 17:46 β π 1 π 0 π¬ 0 π 0
One of the old #earthquake sim tests I made with #houdini
It was a pretty fun experiment, along with a simple city and building #generator
More clips here: artstation.com/artwork/xYdKNE
#techart #simulation #quake #destruction #wip
10.10.2025 16:01 β π 2 π 0 π¬ 0 π 0
Last #free HDA for a bit, but its another useful little utility.
Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area.
Snag it here: www.artstation.com/undertow/
#techart #sidefx #houdini #tool #techart #gamedev #3dmodeliΜng
08.10.2025 16:48 β π 10 π 2 π¬ 0 π 0
Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often!
Snag it on ArtStation, with others: www.artstation.com/undertow/
#freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev
05.10.2025 19:06 β π 14 π 3 π¬ 0 π 0
Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo.
Get it on ArtStation, plus others: www.artstation.com/undertow/
#freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev
02.10.2025 19:42 β π 7 π 1 π¬ 0 π 0
Here is a tool I built in #Houdini recently and thought others might find useful.
It's up for #free on ArtStation along with others: www.artstation.com/undertow/store
Feel free to edit or add to it as you'd like, as well.
#freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart
29.09.2025 20:06 β π 2 π 0 π¬ 0 π 0
What's New in H21 | SideFX
What's New in H21
Houdini 21 is out! πππ₯
www.sidefx.com/products/wha...
There are a ton of great new example files in their content library too: www.sidefx.com/contentlibra...
#simulation #procedural #techart #gamedev #vfx #texturing #terrain #3Dart #3Dmodeling #animation #rigging
27.08.2025 22:06 β π 4 π 1 π¬ 0 π 0
Haha, right?! There was soo much in there that I could have added a dozen more timecodes too and it wouldnt have been enough.
13.08.2025 18:24 β π 1 π 0 π¬ 0 π 0
YouTube video by Houdini
H21 Keynote Vancouver
Soo many incredible goodies coming in #Houdini 21!
- Animation, rigging and muscles: 0:10
- Quad-remesher, texture baking and terrain erosion: 1:02
- Rendering: 1:20
- COPs texture gen: 1:40
- Simulations: 2:07
www.youtube.com/watch?v=C--0...
#techart #simulation #procedural #3dart #texture #anim
12.08.2025 20:10 β π 4 π 2 π¬ 1 π 0
Some of the main steps that my blueprint based level generator runs through.
More info here, as well: www.artstation.com/artwork/P6D8bB
#unrealengine #ta #gamedev #indiegame #leveldesign
12.08.2025 16:30 β π 8 π 5 π¬ 0 π 0
I have wasted way too much time building UI for games I never finished making, but it is fun to tinker with! I always try to focus on the main gameplay first now.
Yours is looking good though, nice work!
08.08.2025 20:02 β π 0 π 0 π¬ 1 π 0
Yeah, i'd agree, last part particularly feels too slow. The left arm feels a bit off too, like it might be broken and just swinging around with momentum.
The rest is good though!
08.08.2025 19:57 β π 1 π 0 π¬ 0 π 0
Looking good!
Is it alpha masking by distance, or normal blending? Or a mix?
08.08.2025 19:50 β π 0 π 0 π¬ 0 π 0
Its funny how boring and flat it is when you use the real height values, isnt it? π
Cool to see the exaggerated version though!
08.08.2025 19:46 β π 0 π 0 π¬ 0 π 0
I would agree for the first half, but like others have mentioned it gets a bit too slow, or maybe drawn out after that. Couldnt bring myself to finish it.
08.08.2025 16:50 β π 1 π 0 π¬ 0 π 0
I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG.
More clips and info here too: www.artstation.com/artwork/P6D8bB
#UE5 #techart #gamedev #procedural #blueprints
08.08.2025 16:49 β π 25 π 5 π¬ 0 π 0
Just added an update & set of new features for my Facility Designer PCG tool.
Added a guide vid of the features for both PCG tools too: www.artstation.com/artwork/qJX9dz
#unrealengine #ue5 #pcg #techart #gamedev #gamedesign
23.07.2025 16:49 β π 4 π 2 π¬ 0 π 0
Added another set of features and improvements to the #PCG Level Builder tool.
Check it out on Fab: www.fab.com/listings/e3f...
or ArtStation: www.artstation.com/marketplace/...
#leveldesign #gamedev #tools #techart #procedural #UE5
14.07.2025 16:46 β π 5 π 1 π¬ 0 π 0
Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5
I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too!
It's up on Fab now, as well: www.fab.com/listings/51d...
03.07.2025 19:34 β π 3 π 0 π¬ 0 π 0
YouTube video by DC Game Tech
Unreal Editor Tips and Shortcuts
Another round of #UnrealEngine5 tips and shortcuts. This time they're for the editor.
They should help with a smoother workflow, project organization and time savers.
www.youtube.com/watch?v=bqC2...
#gamedev #indiedev #gamedesign #ue5
31.03.2025 19:14 β π 12 π 6 π¬ 0 π 0
Good to hear!! π
26.03.2025 21:40 β π 1 π 0 π¬ 0 π 0
YouTube video by DC Game Tech
Blueprint Tips & Tricks for Unreal
I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video.
Let me know if you have other tips or anything to add to this here or in the video comments:
www.youtube.com/watch?v=c1vR...
#gamedev #techart #ue5
26.03.2025 17:29 β π 16 π 5 π¬ 1 π 0
If you havent yet, you should download the UI Material Lab project that Epic put up for free in the samples section. Tons of great effects like this to play with and learn from!
18.03.2025 20:52 β π 1 π 0 π¬ 0 π 0
Might be nice to add a little noise or distortion to the wave shape. Help to hide the faceted, hard lines in some spots too.
Looking good though, keep it up!
18.03.2025 20:50 β π 1 π 0 π¬ 1 π 0
The camera shake feels really strong for those type of hits. Might make it hard to scale up with bigger moves or weapons too.
The rest is looking great though, gj!
18.03.2025 20:47 β π 2 π 0 π¬ 1 π 0
It might be nice if the burst at the end had some of the motion and directionality of the projectile. They feel a bit like 2 separate effects at the moment.
Everything else is really nice though, good work!
18.03.2025 20:45 β π 0 π 0 π¬ 1 π 0
Some more shots and info on my #PCG level building tools for #UE5. Makes for some quick n easy #levelDesign and block-outs.
www.artstation.com/artwork/kNn8Wx
Works nicely with #landscapes like this too:
11.03.2025 18:43 β π 3 π 0 π¬ 0 π 0
My #PCG Level Building tools are now up!
Check them out on #Fab:
www.fab.com/sellers/DC%2...
or #ArtStation:
www.artstation.com/undertow/store
#UE5 #techart #leveldesign #gamedev #UnrealEngine5
07.03.2025 19:33 β π 10 π 4 π¬ 0 π 0
βPortfolio: www.aukehuys.de
πGame Art Blog: www.aukehuys.de/blog
I am a technical environment artist and I want to share my work and some game art tips with you.
β οΈ A very strange game... in development.
James Webb - Everything That's Hot π₯
jwstfeed.com
UE content creator, specialized in tech art. I don't share my opinion much.
Senior VFX Artist
@PCFPeopleCanFly
Tutorials / Breakdowns - http://www.1mafx.com
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artstation.com/mgepm
Realtime Game FX Artist
I'm studying FX for games,developing some stuff
https://linktr.ee/HoldimProvae
Creative studio. Founded by klemen.bsky.social
Tech Artist @ Cloud Imperium Games
enjoyer of everything procedural
https://linktr.ee/jooleanboolean
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
βVFX Portfolio: https://www.artstation.com/simont
πGame Art Tricks: https://simonschreibt.de/
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π³Linktree: https://simont.de/
πDiscord: https://discord.simonschreibt.de
πMy game: https://tinyurl.com/p3d9vtb9
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev π³οΈββ§οΈπΈπͺ
Shader Illusionist β¨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
GDC Advisory Board Emeritus
She/Her
mastodon.gamedev.place/@ChristinaCoffin
21 | RTVFX Artist working with #UE5 | Particle Enjoyer β¨
linktr.ee/stormhound
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
π London πΈ https://Asher.GG
official Bluesky account (check usernameπ)
Bugs, feature requests, feedback: support@bsky.app