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@dctechart.bsky.social

Video game dev, techart experiments, and a bit of random https://www.artstation.com/undertow

94 Followers  |  16 Following  |  80 Posts  |  Joined: 12.11.2024  |  1.9525

Latest posts by dctechart.bsky.social on Bluesky

H21 Keynote Vancouver
YouTube video by Houdini H21 Keynote Vancouver

Soo many incredible goodies coming in #Houdini 21!

- Animation, rigging and muscles: 0:10
- Quad-remesher, texture baking and terrain erosion: 1:02
- Rendering: 1:20
- COPs texture gen: 1:40
- Simulations: 2:07
www.youtube.com/watch?v=C--0...

#techart #simulation #procedural #3dart #texture #anim

12.08.2025 20:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some of the main steps that my blueprint based level generator runs through.

More info here, as well: www.artstation.com/artwork/P6D8bB

#unrealengine #ta #gamedev #indiegame #leveldesign

12.08.2025 16:30 β€” πŸ‘ 8    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

I have wasted way too much time building UI for games I never finished making, but it is fun to tinker with! I always try to focus on the main gameplay first now.

Yours is looking good though, nice work!

08.08.2025 20:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, i'd agree, last part particularly feels too slow. The left arm feels a bit off too, like it might be broken and just swinging around with momentum.
The rest is good though!

08.08.2025 19:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looking good!
Is it alpha masking by distance, or normal blending? Or a mix?

08.08.2025 19:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Its funny how boring and flat it is when you use the real height values, isnt it? πŸ˜†

Cool to see the exaggerated version though!

08.08.2025 19:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I would agree for the first half, but like others have mentioned it gets a bit too slow, or maybe drawn out after that. Couldnt bring myself to finish it.

08.08.2025 16:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG.

More clips and info here too: www.artstation.com/artwork/P6D8bB

#UE5 #techart #gamedev #procedural #blueprints

08.08.2025 16:49 β€” πŸ‘ 25    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Just added an update & set of new features for my Facility Designer PCG tool.

Added a guide vid of the features for both PCG tools too: www.artstation.com/artwork/qJX9dz

#unrealengine #ue5 #pcg #techart #gamedev #gamedesign

23.07.2025 16:49 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Added another set of features and improvements to the #PCG Level Builder tool.

Check it out on Fab: www.fab.com/listings/e3f...
or ArtStation: www.artstation.com/marketplace/...

#leveldesign #gamedev #tools #techart #procedural #UE5

14.07.2025 16:46 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles.

More on ArtStation: www.artstation.com/artwork/QKV9PL

#unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev

06.07.2025 19:36 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5

I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too!

It's up on Fab now, as well: www.fab.com/listings/51d...

03.07.2025 19:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Unreal Editor Tips and Shortcuts
YouTube video by DC Game Tech Unreal Editor Tips and Shortcuts

Another round of #UnrealEngine5 tips and shortcuts. This time they're for the editor.

They should help with a smoother workflow, project organization and time savers.

www.youtube.com/watch?v=bqC2...

#gamedev #indiedev #gamedesign #ue5

31.03.2025 19:14 β€” πŸ‘ 12    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

Good to hear!! πŸ˜€

26.03.2025 21:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Blueprint Tips & Tricks for Unreal
YouTube video by DC Game Tech Blueprint Tips & Tricks for Unreal

I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video.

Let me know if you have other tips or anything to add to this here or in the video comments:
www.youtube.com/watch?v=c1vR...

#gamedev #techart #ue5

26.03.2025 17:29 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

If you havent yet, you should download the UI Material Lab project that Epic put up for free in the samples section. Tons of great effects like this to play with and learn from!

18.03.2025 20:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Might be nice to add a little noise or distortion to the wave shape. Help to hide the faceted, hard lines in some spots too.

Looking good though, keep it up!

18.03.2025 20:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The camera shake feels really strong for those type of hits. Might make it hard to scale up with bigger moves or weapons too.

The rest is looking great though, gj!

18.03.2025 20:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It might be nice if the burst at the end had some of the motion and directionality of the projectile. They feel a bit like 2 separate effects at the moment.

Everything else is really nice though, good work!

18.03.2025 20:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Some more shots and info on my #PCG level building tools for #UE5. Makes for some quick n easy #levelDesign and block-outs.

www.artstation.com/artwork/kNn8Wx

Works nicely with #landscapes like this too:

11.03.2025 18:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My #PCG Level Building tools are now up!

Check them out on #Fab:
www.fab.com/sellers/DC%2...

or #ArtStation:
www.artstation.com/undertow/store

#UE5 #techart #leveldesign #gamedev #UnrealEngine5

07.03.2025 19:33 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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My #PCG level building tools are back! I finally got some time to work on them again, and got them to a good stable place, plus a bunch of new features.

These are just a preview, but more to come!

Here is the original too: www.artstation.com/artwork/obv5gL

#UE5 #gamedev #techart #leveldesign

03.03.2025 19:43 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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This is most of the options that I built into that previous #PCG tool post. Its pretty fun to play with, but still a bit unstable. More work to come!

www.artstation.com/artwork/WBZ5W2

#UE5 #Blueprint #techart #gamedev #tools #WiP

29.01.2025 18:01 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A similar #PCG tool to the dungeon builder I showed last week, but this one is meant for man-made structures. Everything is snapped to rigid angles, wall lengths, etc.

www.artstation.com/artwork/elboNb

#UnrealEngine #UE5 #Blueprints #techart #procedural #gamedev #indiedev

27.01.2025 17:06 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Another one of the somewhat random #Houdini experiments I made a bit ago: www.artstation.com/artwork/39KwXB

It was fun to mix a RBD sim with some nearest point warping and #material masking.

#VFXFriday #vfx #3dart #techart #rendering #lighting

24.01.2025 17:53 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Some of the options and abilities that I built into that #PCG tool I posted last:
www.artstation.com/artwork/obv5gL

Adding actor/prop spawns was pretty fun, since you can send parameters to a #Blueprint thru PCG too.

#indiedev #gameart #3dart #techart #ProceduralArt #UE5

21.01.2025 17:53 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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This is one of the #PCG tools that I'm working on for a game in #UnrealEngine.
Its a dungeon generator that combines a set of splines with mesh sets to fill in the whole level pretty quickly.

www.artstation.com/artwork/9Eo9xN

#UE5 #indiedev #solodev #gamedev #techart

20.01.2025 00:37 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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One of the smoke sim tests that I did in #Houdini for the last render I posted.

Ended up only using a small part of it, but it was fun to watch from this angle.

#VFXFriday #vfx #simulation #explosion #flipbook

17.01.2025 17:41 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Another #Houdini experiment with a randomized building generator and collapse. Plus some #vfx and a quick city generator to fill it in.

www.artstation.com/artwork/XJBPRa

Rendered with #karmaXPU

#3dModeling #procedural #rendering #lighting #sunset

14.01.2025 19:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Basalt & Lava Mesh Generators, _ DC _ Here's the breakdown of the pieces from my previous Flame Realm post. All of the models were made in Houdini with these tools, but usually needed some UV clean-up or reworking. That's one of the las...

Another #breakdown set, this one is for the #volcanic #lava environment that I posted recently:
www.artstation.com/artwork/r96JGE

It goes thru some of the #Houdini mesh generation and #material vert coloring.

#procedural #techart #flowmap #gameArt

12.01.2025 19:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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