Thank you, much appreciated! Yeah, they are definitely killing it. I'm excited to be a part of it :)
02.12.2025 23:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
Thank you, much appreciated! Yeah, they are definitely killing it. I'm excited to be a part of it :)
02.12.2025 23:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Still baffles me to think I couldโve had any impact on anyoneโs career, but hopefully for the better! :D Means a lot. Thanks again for the kind words and all the support! <3
02.12.2025 22:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0J'espรจre pouvoir contribuer positivement ๐รงa va รชtre bieng
02.12.2025 22:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks, means a lot!
02.12.2025 22:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks Ryan, much appreciated!
02.12.2025 22:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Soo, I've been diving into CommonUI lately... is it just me, or is keyboard focus still a bit of a mess? ๐ Epic's 'Introduction to Common UI' is great, but they couldn't demo a working keyboard focus. Lots of hacks out there that kinda work, but not quite. Anyone else feel this?
15.11.2025 11:10 โ ๐ 1 ๐ 0 ๐ฌ 3 ๐ 0If you're feeling generous or want to get access to the files, the UE project is available as a Tier 2 reward on my Patreon:
patreon.com/c/GhislainGir
Thanks for the support <3
๐ฅณNew 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!โฌ๏ธ
Files are available as a Tier 2 reward on my Patreon:
patreon.com/c/GhislainGir
Thanks for the support <3 onto the next! Have a great day.
๐ฅณ New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! ๐ฅ
Oh, and sorry for the music in the clips ๐คฃ oopsie.
31.10.2025 01:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I hope you'll like it!
Files are available as a Tier 2 reward on my Patreon: patreon.com/c/GhislainGir
Thanks for the on-going support <3 You guys rock. Cheers
Oh! Sphere and cone tracing makes an appearance too :) One of the coolest use cases for SDFs.
31.10.2025 01:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This one isnโt in the video, but itโs part of the example project I just released on my Patreon.
You can bake 3D SDFs of splines using Niagara and Scriptable Tools :)
I also cover how to bake SDFs for splines โ using good old Blueprints :)
31.10.2025 01:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I also show how to bake the SDF of a single asset, using a few hacks to create custom bounds using geometry scripting to expand the SDF.
31.10.2025 01:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A good chunk of the video is an overview of tools you can build to bake SDFs in-engine.
For example, one tool cuts out geometry from the scene and generates its SDF using geometry scripting.
I go over how you can quickly & easily bake your own SDFs in Blender and how to sample them in UE.
I also touch on more advanced techniques commonly used with SDFs, like approximating ambient occlusion.
Thereโs a fair bit of theory in the video. For instance, itโs not immediately obvious why a distance field projection might require multiple steps to actually project onto a surface.
I also briefly cover how to create custom debug tools using a few fun hacks :)
I also briefly touch on some more experimental stuff using Niagara and the Jump Flood Algorithm.
31.10.2025 01:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I tried to cover a lot of ground in just 1h20, so I skim over some examples.
Here, for instance, I briefly mention using Niagaraโs Rigid Mesh Collision Interface to generate an SDF approximation of an animated skeletal mesh in real time.
I also show how to map a texture using distance fields โ and more importantly, how to fix the infamous mipmap seam.
31.10.2025 01:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0In case youโre wondering โ yes, I go over the well-known stylized ripples effect :D
But first, I cover the theory and some key mathematical properties youโll need to really understand how to work with SDFs.
youtube.com/watch?v=o90xi9xSGfA
Handcrafted subs are available! You can now mute me if you canโt stand my accent ๐
๐ฅณ New video is out on my YT!
Itโs a 1h20m deep dive into ๐ฆ๐ถ๐ด๐ป๐ฒ๐ฑ ๐๐ถ๐๐๐ฎ๐ป๐ฐ๐ฒ ๐๐ถ๐ฒ๐น๐ฑ๐.
I went a bit more in-depth than most UE tutorials out there โ thereโs a lot more to this topic than you might think! :D ๐งต
We've been uploading a bunch of Unreal Fest talks to our Unreal Engine YouTube channel, such as this one from Tanglewood about taking the pain out of engine upgrades ๐
www.youtube.com/watch?v=vMEl...
why sloppy?
02.10.2025 15:09 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0