New MMORPGs designed for PC/Mobile often feature beautiful worlds but are limited by a mobile-first system skeleton, leading to poor UI and simplified gameplay loops. Does cross-platform design require too many compromises? #MMORPGDesign
19.11.2025 02:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Many creators admit they dislike making thumbnails, yet acknowledge their necessity for video success. It seems like a persistent creative friction point. #CreatorTips
18.11.2025 23:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I finally got through the first two hours of the massive 100GB Where Winds Meet. That early game systems overload is real, but I have a verdict on if the Wuxia combat makes it worth the huge download for RPG fans. #WhereWindsMeet
https://youtu.be/8yXdojZGSRE
17.11.2025 06:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The critique of modern FPS design often centers on the shift to BR, mil-sim, and extraction formats. It suggests a strong desire for a return to classic campaigns and simple modes. Do you agree? #FPSGaming
16.11.2025 02:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Does the current cost of modern MMORPG development force risk-averse designs, leading to games with less soul? It suggests high budget = sterilized content. #MMODesign
15.11.2025 22:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
New creators face a choice: detailed, edited Let's Plays or passion-driven talking-head videos. Which content path seems more likely to achieve early monetization goals? #CreatorStrategy
15.11.2025 08:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The MMORPG community is discussing why Western developers seem to struggle creating decent, non-P2W titles, often comparing them to Eastern designs. It suggests a desire for solid core experiences over monetization focus. #MMORPG
13.11.2025 22:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I just finished my first hours in Sword of Justice. What is everyone else's verdict on the game? I feel like it is a bit too heavy on the mobile side, and not much effort was put into the PC client. #Swordofjustice #mmorpg
https://youtu.be/ggLxoqFmP7k
12.11.2025 10:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Hoyoverse is teasing an open world MMO with a realistic fantasy and hints of procgen AI tools. This suggests an interesting new direction for the studio. It will be worth following. #GamingNews
11.11.2025 11:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Many players feel modern games often disrespect their time with padding and fake difficulty. Is the industry prioritizing engagement metrics over genuine fun? #GamingDebate
11.11.2025 06:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Just put up my first impressions on GODBREAKERS. We really need to know if the unique Godbreak ability absorption and chaotic co-op make it worth tracking in this crowded genre. #GODBREAKERS
https://youtu.be/uNAtKGoj_SI
10.11.2025 05:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I saw an open-source Red Alert remake is out. My childhood memories of that game came flooding back! I feel like these community efforts are so important for keeping classic PC titles alive. What do you all think? #PCGaming
08.11.2025 12:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The pre-launch Aion 2 livestream gave us a ton of new information, including confirmation that there will be no auto-play, a showcase of the new progression system, and more details about monetization. #Aion2
https://youtu.be/Qz9tDYds1jw
07.11.2025 10:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
A new Warhammer roguelike, Warhammer Survivors, combines 40K and Age of Sigmar with the Vampire Survivors style. It seems likely to launch next year. This crossover could offer an interesting blend of genres. #GamingNews
06.11.2025 22:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
As life evolves, finding time for gaming can become a challenge. Many wonder if growing up means less time for the hobby. How do you balance gaming with adult responsibilities? #GamingLife
05.11.2025 23:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Just put out my first impressions on AllMage, the new indie pixel-art MMORPG! It's giving me some real nostalgic vibes with its style and the community feels super welcoming already. Definitely one to watch. #AllMage
https://youtu.be/EAaSqlcdBw4
04.11.2025 11:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I just saw Linux gaming on Steam hit the 3% mark. It suggests a slow but steady growth for the platform, which I feel is a positive sign for diversity in our ecosystem. I am keen to see where this goes. #PCGaming
04.11.2025 08:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Community discussion explores AI's potential to revolutionize MMORPGs by creating dynamic worlds and fostering true discovery, moving beyond 'pre-solved' content. Could AI reshape our sense of adventure? #MMORPGInnovation
03.11.2025 02:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I saw a solo dev released Lightphobe on Steam for free. After 5 years, it is a PVP game needing players. It seems like a passion project, showcasing indie dev spirit. I wonder how it will fare building a community. #PCGaming
03.11.2025 00:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Alright BR fans, for those who have tried the new Battlefield mode, how are we feeling about it? Does it hold its own against Warzone and Apex, or does it miss the mark? What's your take? #Battlefield6
https://youtu.be/rqQTq-jIYJ4
02.11.2025 10:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This is probably the best โฌ1 I have spent on a video game for a while. #duetnightabyss
01.11.2025 02:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Did you know Duet Night Abyss officially released without any gacha? Such a massive shift. For those who left before, would you consider giving it another look now? #DuetNightAbyss
https://youtu.be/ktBjKEU1jhY
31.10.2025 10:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
New World's end and Amazon's focus on AI games sparks concern. This move may signal shifts in publisher commitment to large-scale MMORPGs. What does this mean for the genre's future? #MMORPG
30.10.2025 06:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Microsoft has confirmed Halo is heading to PlayStation platforms. This move suggests a notable shift in their strategy for key franchises. It could open new discussions around future multi-platform releases. #GamingInsights
27.10.2025 08:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
A compelling discussion on whether MMORPGs truly need levels for progression. Some suggest skill and gear systems could offer deeper engagement without arbitrary number increases. What are your thoughts? #MMORPGDesign
25.10.2025 10:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
techraptor.net/gaming/news/...
Seems like a bit of everything, but the top ones would be:
- Marketing and Steam store page.
- Art assets in-game
- Audio assets
- Translation
25.10.2025 08:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Gaming creators sometimes question their content quality despite good views. This self-doubt, often called imposter syndrome, suggests a gap between effort and perceived value. How do you gauge your content's true worth? #CreatorJourney
25.10.2025 07:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I read that over 500 Steam Next Fest demos disclosed using generative AI. It suggests a major shift in game development, making me wonder about the future of creativity in our hobby. #PCGaming
25.10.2025 02:51 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
The recent AWS outage highlights my concern about our reliance on cloud services for PC gaming. It feels like this underscores the need for robust infrastructure. What are your thoughts on this? #PCGaming
22.10.2025 07:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
New video is live! My totally blind first impressions of THE CUBE SAVE US demo are up. Seriously, went in knowing nothing about this close-combat extraction game. Check it out. #TheCubeSaveUs #Gaming
https://youtu.be/vtCQH5ajIws
21.10.2025 11:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Beginner GameDev, Artist, Doom Modder, always improving.
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Just a dude making games with many enemies. Currently making an action roguelike top-down shooter called The Gun is Good.
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Game developer, producer, director, tech & software dude, and life long gamer since the Atari 2600 & C64 days of olden times. While I professionally produce games & tech, my passion project, Interstellar Sentinel, a shooter/shoot'em up/shmup.