New Update for Relentless Frontier HD. 1.05.
New and polished metal and rust textures!
Optimizations to reduce the filesize across the board.
www.moddb.com/mods/relentl...
#Gameart #GZdoom #gamedev
@skyhighfury.bsky.social
Game Dev and modding. Texture Art etc https://x.com/StormslayerDev https://discord.gg/XFApYSddvc π₯ Quake, UT, & more! 31 π¬ Streaming & Video Production | Modding
New Update for Relentless Frontier HD. 1.05.
New and polished metal and rust textures!
Optimizations to reduce the filesize across the board.
www.moddb.com/mods/relentl...
#Gameart #GZdoom #gamedev
Fan-made Unreal remake Unreal Redux shows off a fancy new trailer
#UnrealRedux #Unreal #FPS #PCGaming #RetroGaming
#gameart
06.10.2025 13:33 β π 9 π 1 π¬ 0 π 0www.moddb.com/mods/relentl...
Come try out Relentless Frontier HD! @korzodin.bsky.social
Reworked graphics, designed for 4K 8-10x boost in resolution, new shaders and effects!
Early test while I polish it up to the final version. Need feedback on art+performance.
#gamedev #indiegames #retrogames
#GZDoom
05.10.2025 20:51 β π 3 π 0 π¬ 0 π 0last chance to get some excellent deals on our games!
05.10.2025 16:49 β π 9 π 3 π¬ 0 π 0So I released my mod prematurely for testing,
Its in a broken state right now, PBR materials are completely broken, and my displacement maps are not showing up in game.
Does anyone know where I can get help on something like this? I've been stuck on it for a few days now.
different ammo types have different textures now
05.10.2025 12:22 β π 23 π 3 π¬ 0 π 1Canceling your Game Pass? Take your savings to some great games you can keep forever!
01.10.2025 17:58 β π 22 π 11 π¬ 1 π 0I tried to upgrade the PBR shaders with metallic and roughness maps.
The code was bugged to begin with and I ruined everything. AHHHHHHHHHHHHHHHHHHH
Relentless Frontier's got collectibles! Treat your dopamine receptors today:
store.steampowered.com/news/app/167...
improving the axe to go with the new gore system. So we've got some hit frames now when the axe connects with something when you swing it. Removed the need for mana for the charged attack as well, but the range of the axe has been reduced quite a lot (it was too high before tbh). Also new UI stuff.
30.09.2025 17:47 β π 46 π 8 π¬ 4 π 0I'm getting things done, I just have bad ADD and the time just disappears on the wrong tasks. Lol I'll try again tonight. The goal is just E1M1, should be doable. 3/3
30.09.2025 23:05 β π 7 π 0 π¬ 0 π 0A new map that I wanted to be Halloween themed, cause I thought it would be cool To have something seasonal.
I now have a spooky skybox, no completed maps, unfinished textures and a script that lets you do calendar related events within GZ doom for seasonal content. 2/3
I see why game dev is a nightmare for some people. I've been trying to set a release day for this thing and it's so hard to finish by then.
My workflow has to improve.
I got on to finish maps, ended up optimizing textures and improving the shaders (good for performance and download size) and 1/3
Big Screenshot dump of this Relentless frontier project.
There are errors present in the screenshots due to it being incomplete but heres some of the work so far.
www.moddb.com/mods/relentl...
#gamedev #indiegamedev #GZdoom #DoomII
Don't miss this! Also I'm dropping the HD mod for a Relentless frontier in time for this.
I know I keep pushing it back, I keep increasing the scope and having to redo different parts.
Always learning new things, its more than just textures its shaders too! I promise it will be awesome!
For educational purpose π
26.09.2025 19:26 β π 0 π 0 π¬ 0 π 0super shotgun with the new gore system
26.09.2025 09:57 β π 53 π 12 π¬ 2 π 1A demonstration of specular mapping-
Notice how different light values reveal information embedded within the texture itself.
By defining reflection values, they allow for hidden details, layered storytelling, and unique environmental effects! It's pretty neat! π #Gamedev #Gameart #indiegamedev
We're proud to announce that you can get MALA PETAKA RIGHT NOW! GO GO GO SHOOT ALL THOSE ONE EYED ALIENS
25.09.2025 17:12 β π 33 π 16 π¬ 0 π 0TOMORROW IS THE DAY! SET YOUR ALARM!
MALA PETAKA | V1.0 RELEASE | SEP 26, 12.01 am (GMT+7)
WISHLIST NOW ON STEAM >> store.steampowered.com/app/2104460/...
#GZDoom #Pixelart #Boomershooter #RetroFPS #Gamedev #Indiedev
Just to show people, this is what the placeholder textures currently look like in game. It's not terrible but you can see the difference next to hand made with the floor and rust textures. (Green is DLSS, Red is hand made)
23.09.2025 20:41 β π 1 π 0 π¬ 0 π 0What i want for my birthday is the support of the friends ive made @hellforgestudios.bsky.social.
For those who dont know what games and devs those are;
@bridgeburner56.bsky.social with age of hell
@korzodin.bsky.social with relentless frontiers
@sanditiojitok.bsky.social with mala petaka!
big shoe lmfao
23.09.2025 14:35 β π 14 π 1 π¬ 0 π 0Mala Petaka FINALLY drops on the 25th! And I have a total of 9 copies to giveaway of it TODAY!
Comment - like - retweet this post for a chance at winning!
7 copies will be given away in today's early release party stream! (comments) And another copy is given away in my discord!
Please π₯Ί π I would love one!
23.09.2025 15:58 β π 0 π 0 π¬ 0 π 0They look significantly better than scaling in engine if you use those options, but lack the detail of something that has been hand done.
23.09.2025 00:46 β π 2 π 0 π¬ 0 π 0