Full animation is on the channel, of course
youtu.be/5lLZowwG41A
@minerkey.bsky.social
She/Her/They/Them/Idk | ๐ฆ๐บ | Programmer, animator, texture artist and 3D modeller | Art Supervisor @ Northwood
Full animation is on the channel, of course
youtu.be/5lLZowwG41A
Posted a little breakdown of the SCP:SL Yule log animation, covering some of we put into it. Was a short project that required some crunch, but it was worth it!
www.artstation.com/artwork/y4L0k8
#SCP #b3d #3d
Technique of Relief
(God does Susumu Hirasawa make some great album covers)
#b3d #3d #3DCG #SCP #SCPSL
being able to change the bio from 3D Artist to Art Supervisor feels so good lol
05.01.2026 07:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0There's not much that beats unwinding by the fire after a long shift. Everyone here at the facility is already getting into the holiday spirit! Share a bit of Site-02's cozy atmosphere with this new wallpaper.
23.12.2025 02:59 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0EMERGENCY DETONATION SEQUENCE : ACTIVATED.
Sneak peek at the remodel of the Warhead Detonation Consoles, made by our Art Supervisor Sol.
Stay tuned!
Realising I forgot to post what my automaton model actually looks like xd
The full animation is here: artstation.com/artwork/kNLad0
#b3d #Blender #3d #ๅฐๅฅณ็ตๆซๆ
่ก #GirlsLastTour
was fun looking at 90s-era anime to see why it looked the way it did and recreating it in the Blender compositor.
Stuff like overall grain and colour bleed, "oversharpening" and a noticeable glow on brighter colours due to how hand-coloured panels are lit when photographed
Little thing I decided to make while working on a bigger animation
#ใจใคใชใขใณ9 #AlienNine #Alien9 #SCPSL #SCP #b3d
when you make a material and it just works how you want it to and looks really damn nice
13.07.2025 11:28 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I wanted to work more heart elements into the design (and hopefully I haven't added too many lol) and I also wanted to do a little more detail than the full-white colouring from the official art, though I'll probably tweak it over time bc I'm still getting used to this sort style
12.06.2025 11:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Another turntable render
12.06.2025 11:39 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Work continues, and I settled on a 'style' of sorts for the texturing - mainly keeping the colours fairly flat with semi-painterly textures for the roughness (slope blur continues to be peak). Wings still WIP and no karma display yet.
#LOVEBULLET #ใฉใใปใใฌใใ #b3d
Jusant is truly peak. Played it on game pass but I'm definitely going to buy it on Steam when I can, partially for the soundtrack and also because Don't Nod deserve every cent for the phenomenal game and absolutely incredible art
05.06.2025 16:02 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Taking on a few things I'm not familiar with modelling, including wings. They don't look too bad for a first attempt, but I'm going to soldier on. One issue is that they become rather fluffy and circular when closed, but become much more detailed and 'realistic' when they open up
05.06.2025 05:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Not entirely finished on the high-poly (haven't finished the wings and the texturing will come later) but I'm happy with how its looking so far!
#LOVEBULLET #ใฉใใปใใฌใใ #b3d #blender
Have been tryna avoid doing hair because its tricky for a multitude of reasons, but I'm going to have to bite the bullet and get on with it. Ena's hair can be especially hard because theres barely any images of her from non-front-on angles I can use as refs xd
03.06.2025 09:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Was hoping to do a neat parallax effect on the pink eyes, but that tends to break when used on rounder surfaces, so I had to use proper displacement which has it's own issues :/
#lovebullet #b3d
POV you're editing timelapse footage in After Effects at 3am
21.03.2025 15:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Look at the lil silly go
21.03.2025 15:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Messing around with more dynamic elements in my materials, so I thought I'd try recreating whatever O.S the Automatons use in Girls Last Tour
#3d #b3d #blender #girlslasttour
Lil test I wanted to try, as I'd been wondering how to make a shutter like this for sometime. Turns out, I'd been overthinking it
Right side is FK, Left is an IK set-up, with each bone on the right copying the rotation of the IK bone it's colour corresponds to.
#b3d #3d #blender
I mean they charged me an extra months-worth as a cancellation fee for no reason so I've had to pay double this Christmas but yay
27.12.2024 10:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Progression so far
#indiedevs #indie #game #Unity3d
I faced this issue last year and had to make a kinda-scuffed solution back then due to time constraints and priorities that used VFX graph and had the desync issue, so I'm glad I was able to actually make a proper solution this time
09.12.2024 01:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0particle, the sound wouldn't sync up. It also was likely causing a memory leak somehow. Thankfully, the older particle system made it a hell of a lot easier to execute code upon droplets colliding with surfaces! [2/3]
09.12.2024 01:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0took a while, but I abandoned the VFX graph route in favour of creating a water droplet system using good ol particles
Due to VFX graph GPU/CPU stuff, when attempting to execute code upon a droplet hitting a surface and spawning a splash [1/3]
#indiedevs #indie #game #Unity3d
Had to switch to a new Unity project and copy stuff over, because the 1st version somehow got a memory leak in the HDRP files that I was not qualified to look into. I'd never even seen that memory leak warning before.
And now the 2nd version has a wireframe flicker issue :/