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Boz

@boz-float.itch.io

Freelance technical game designer. Has made over 20 games. Hire me! https://caseyweeks.com

188 Followers  |  140 Following  |  95 Posts  |  Joined: 27.04.2023  |  1.882

Latest posts by boz-float.itch.io on Bluesky

Post image 10.08.2025 19:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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There's now a money label and a tally for earning money at the end of the round that resets if you lose

10.08.2025 09:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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* Targets now do a little spawn animation instead of pop into existence
* Set up a system for certain targets to make them spawn after destroying X number of targets that seemed unfair advantage to put on a probability because it could help a lucky player immensely

08.08.2025 07:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Thing of the Dayℒ️
* Fixed some problems with pausing by making a script specifically for managing time
* Added a round goal and denote if you hit it by the end of the timer
* Spent a couple of hours planning the project

Almost able to get to the "here's where it gets weird" part

06.08.2025 05:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Refactored start behavior to be triggered by a "Round Start" event and then used that to set a start and end screen. Also refactored handling of cursor locking and pausing to provide an infrastructure for more screens.

05.08.2025 17:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We're hiring a bunch of Design and Art roles right now at @gravitywell.games!

We are:
πŸ”₯ Making rad new IP
❀️An empathetic AAA Team
πŸ’Έ Have profit sharing and focused on being sustainable long term

If this interests you, please apply here!
gravitywell.games

#gamedev
#gamedevjobs

05.08.2025 03:59 β€” πŸ‘ 96    πŸ” 49    πŸ’¬ 5    πŸ“Œ 0

What you are passionate about, you will seek out, obsess over, and willingly explore for decades until no one else could have ever possibly forged far enough in the direction you went.

03.08.2025 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Like for me, my style tends to be about color because I love color. Saturated color. The tone of my concepts are always deeply psychological and my music bittersweet, because I absolutely love that stuff.

03.08.2025 22:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Bring to the world what only you can because of who you are and what you love.

03.08.2025 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I find art style (and abilities) comes from passion. Passion comes from personal history. You have to be real with yourself about who you are and where you came from and what is deeply personal and passionate for you and you can channel that.

03.08.2025 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Save 20% on Atomic Owl on Steam You are Hidalgo Bladewing, a bird with a beef. Hack, slash, platform, and soar through a beautifully chaotic pixel-art neonscape in your quest to save your feathered friends. Elegant roguelite element...

Just finished patching this one last night as part of my work for the client!
store.steampowered.com/app/2228490/...

Great to be able to watch streamers on launch and get a wide array of bug finders and frustrations to add UX layers for.

03.08.2025 03:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Added hitscan aim (feels amazingly more accurate) and added a damage bonus based on how close to the center of the target you shoot.

29.07.2025 14:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 25.07.2025 05:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Various experiments and fiddlings today

24.07.2025 05:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Test toon shader on the walls where I've customized 12 thresholds of color for different levels of shadow, with an outline post process on top from flatkit. And then the pink cubes are using the deformation shader with basic unity lighting.

24.07.2025 05:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 18.07.2025 14:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image Post image 18.07.2025 14:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Good enough environment lighting for prototype vibes: flat kit shader for the walls and distributed some colored point lights around the world.

Also decided to test out arranging the world more like Neon White. I like the idea of rapid movement through an FPS environment with quick draw targeting.

18.07.2025 14:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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New movement mechanic?

11.07.2025 02:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

BREAKING: A federal judge reversed National Institutes of Health's terminations of hundreds of critical research grants that were canceled because of their alleged connection to disfavored topics, including diversity, equity, inclusion, and gender identity.

This is a major win for public health.

16.06.2025 21:46 β€” πŸ‘ 33215    πŸ” 8461    πŸ’¬ 378    πŸ“Œ 414
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Cubes swap to a new material on death that animates being destroyed by dropping the faces off the cube. Created the world out of these cubes.

17.06.2025 07:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tried some subdivision stuff but it created a giant white fog around the block and turned the block itself black. Cool effect, at least. I'll re-approach this one later.

17.06.2025 07:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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With a vertex shader the cubes can now deform slightly when being shot.

17.06.2025 07:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Not much time today so quick cube flash added.

Basically a coroutine with a while loop on a timer swapping between two colors on the material. If the coroutine is still playing when you hit the cube again it just resets the timer without restarting the coroutine.

13.06.2025 04:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I made the 100% size for damage numbers based on the highest number seen so far, indicated by orange text. Normal numbers get smaller over time as crits come in.

Size is mapped along an exponential animation curve: 100% is highest number seen to minimum size of 25% of full size.

12.06.2025 04:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The numbers were hard to see because they kept going inside the models, so I gave them their own camera. And then I gave them their own physics so they could knock each other out of the way and bounce on the floor.

10.06.2025 16:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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We took the stage at Summer Game Fest today to unveil a world premiere for our upcoming game, Mina the Hollower. Leaning into Mina’s gothic horror roots, the top-down action adventure game is set to launch on 10/31/25. Play the demo NOW on Steam!

06.06.2025 22:11 β€” πŸ‘ 2619    πŸ” 753    πŸ’¬ 56    πŸ“Œ 98
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Early concept screens of Final Fantasy Tactics from 1996, when the game was a RTS more closely modeled after Ogre Battle. Uploaded to X by Yasumi Matsuno last year.

05.06.2025 01:41 β€” πŸ‘ 414    πŸ” 123    πŸ’¬ 10    πŸ“Œ 11
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CEREUS by Boz of Aesth Roguelite arcade base defense enemy clicker with permanent and in-run upgrades.

Just released a desktop version of my first mobile game on itch while I work on updates for it boz-float.itch.io/cereus

26.05.2025 08:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I said "without any help", but there was one bit of advice I needed from my Dad. "What does North, South, East, and West mean?"

The original Legend of Zelda is how I learned cardinal directions.

19.05.2025 23:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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