vesselUnit | HJ L. Sado's Avatar

vesselUnit | HJ L. Sado

@vesselunit.bsky.social

Game Dev / Artist / Animator Unreal Engine 5 / Blender / Clip Studio Paint portfolio: https://quadriga24.net

399 Followers  |  15 Following  |  16 Posts  |  Joined: 25.09.2023  |  1.5129

Latest posts by vesselunit.bsky.social on Bluesky

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Our indie game, #AstralStyx is in the works! You can keep up with our development on cosmolair.com !

#ue5 #UnrealEngine #gamedev #indiegame #sonicthehedgehog #kingdomhearts #gravityrush #cosmolair

26.11.2024 08:18 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Morgan goes trick-or-treating

#ProjectStyx #halloween #anime #manga #comic

01.11.2024 07:28 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Morgan is such a chuunibyo 😭

01.11.2024 07:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Morgan goes trick-or-treating

#ProjectStyx #halloween #anime #manga #comic

01.11.2024 07:28 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

What got me jnto game dev?

Kingdom Hearts 2 inspired me and LittleBigPlanet gave me a platform to learn. Once I got LBP on the PS Vita, that's when my path was set in stone as I learned how to program with its logic tools.
Now I'm using Blender, Clip Studio Paint, and Unreal Engine to make my game!

28.10.2024 19:42 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I am shameless to admit that I take inspiration from Soul Reaver
#ue5 #unrealengine #ProjectStyx #anime #SonicXShadowGenerations #GravityRush

25.10.2024 16:16 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I added gravity mechanics to my game. What should I do to let the player know which way is actually down?
Wanna do it like Gravity Rush without copying their homework πŸ˜…
#indiedev #indiegame #gravityrush #unrealengine

22.10.2024 22:34 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

but the real G was you this whole time!

21.10.2024 09:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

VATISTA BOMB!!!

20.10.2024 01:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I heard tons of people were moving to bluesky. I guess now I have more reason to use this app then? πŸ€”

I'll try to post my art and projects on here soon then.

19.10.2024 17:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's been pretty easy working with ObsidianMD. It's been hella helpful when organizing my thoughts on various projects I work on in my everyday life!

12.01.2024 01:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I just started using Obsidian! I'm liking it so far. I hope I can make a habit of using this one πŸ˜™πŸ™

27.11.2023 03:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Aside from working on my main project, I'm currently split learning Unity and learning music production. I wanna get into making mobile games, but I also wanna learn to use mysic software. What should I prioritize more?

26.11.2023 08:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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vesselUnit ABOUT ME I am Herbert Jerald "HJ" Sado, and I'm a Technical Game Designer.My passion lies in implementing satisfying gameplay and solid internal systems.I'm very adaptive towards creating methods to i...

My name is HJ L. Sado, and I'm a Technical Designer with experience using #UnrealEngine and looking for #gamedev work!

The link below is my online portfolio:
vesselunit.com

16.11.2023 11:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've found myself teaching friends coming from Unity how to use Unreal Engine 5. Recently taught how to create a Third-Person Character, Controller, and Camera Rig from an empty project. I've been told that the transition from Unity to UE is suprisingly much easier than they'd expected. πŸ˜²πŸ‘

02.10.2023 18:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Cleaned out my trackball after a dev cycle πŸ₯°

25.09.2023 21:41 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Graffiti Club [alpha] - RELEASE TRAILER
Graffiti Club [alpha] is a Third-Person Character Action Platformer where you are recovering a lost package for your aunt. Lodge a throwing shield into walls... Graffiti Club [alpha] - RELEASE TRAILER

Just released my college capstone!
youtu.be/P9xcD4nC5Uc?...

25.09.2023 21:12 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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