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Hinges

@pvthinge.bsky.social

Burp... witches! https://store.steampowered.com/app/3889980/Scarf_of_Embers/ http://youtube.com/@pvthinge https://x.com/Pvt_Hinges

724 Followers  |  97 Following  |  425 Posts  |  Joined: 17.10.2024  |  1.7135

Latest posts by pvthinge.bsky.social on Bluesky

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hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuffโ€ฆ mostly to save future-me some pain ๐Ÿ˜…

now Iโ€™m tempted to extend melee a bitโ€ฆ finishers? special moves if Mandyโ€™s surrounded? gap-closers? all the fun stuff ๐Ÿ‘€โœจ

#IndieGameDev #ActionGame #CombatDesign #UE5

09.02.2026 17:46 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ohhh yes thank you for the info! And really glad you are liking what you see! Mine still needs some tweaking and clean up but it really got a great update today to be more consistent.

07.02.2026 19:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ohhh 100% they can be tricky to pull off and it's so hard to get the values and timing right!

07.02.2026 18:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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combat polish dayyy โœจ
tweaking knockback, tightening movement, abusing my curve alpha maths until it behaves lol

slowly getting that juicy hack โ€™n slash feel โœจ

what makes combat feel GOOD to you in games? ๐Ÿ‘€

#GameDev #IndieDev #ActionGames #UE5

07.02.2026 17:31 โ€” ๐Ÿ‘ 23    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Dark and edgy

04.02.2026 21:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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hay hay! been updating the lock-on a bit more ๐Ÿ‘€

added a soft lock so you can see what Mandy will attack without hard locking โ€” still tweaking values but itโ€™s feeling really nice!

happy days, baking dem beans โœจ

#GameDev #IndieDev #Platformer #HacknSlash #UE5

04.02.2026 18:15 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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hay hay! just a lil reminder that you can wishlist Scarf of Embers on Steam ๐Ÿ’™โœจ it helps way more than you think!

also fun question:
do you prefer Kingdom Hearts style combat or Devil May Cry style combat more? ๐Ÿ‘€

store.steampowered.com/app/3889980/...

#GameDev #IndieDev #Platformer #HackAndSlash

03.02.2026 18:31 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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no more always having two big demon claws out (All the time)

also fixed a weird lock-on bug and honestly? very happy with how itโ€™s feeling now ๐Ÿ’™
question for gamers: whatโ€™s your favorite kind of lock-on system?

#GameDev #IndieDev #Platformer #HackAndSlash #UE5

02.02.2026 18:30 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A map of the intro zones of blood & flames, the buried valley and great Caldera

A map of the intro zones of blood & flames, the buried valley and great Caldera

a map of the pyrewoods in blood&flames

a map of the pyrewoods in blood&flames

A map of Cauldron Cove in blood&flames

A map of Cauldron Cove in blood&flames

A map of the ashen highland in blood&flames. The uncolored areas are currently not made or incomplete.

A map of the ashen highland in blood&flames. The uncolored areas are currently not made or incomplete.

#solodev #indiegamedev #screenshotsaturday #worldbuilding #gamedesign

I tend to work with these "boxmaps" when i design my levels to get a feel of the level design and keep tabs on developpement progress.

dont plan to make them available in the game itself through. Its mostly for my own enjoyment

31.01.2026 14:15 โ€” ๐Ÿ‘ 61    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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No rigs. no baked anims. just โœจmathsโœจ
the scarf itself, the claws, the motion, all procedural. (Mandyโ€™s punches are normal anims, but everything else is maths wizardry ๐Ÿงฎ)

and yesโ€ฆ Iโ€™m absolutely gonna spam this on some enemies ๐Ÿ˜ˆ

#GameDev #IndieDev #ProceduralAnimation #Platformer #UnrealEngine

31.01.2026 19:01 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!glad you are liking it.

30.01.2026 21:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Gave Mandyโ€™s scarf a proper transformation โ€” it can stretch, snap, and do all kinds of wild stuff now.
still a few things to polish, but I think this oneโ€™s gonna be really coolโ€ฆ

oh yeah, in case you were wondering, Mandy is a shadowfire witch ๐Ÿ”ฅ๐Ÿ–ค

#GameDev #IndieDev #Platformer #CharacterDesign #UE5

30.01.2026 19:30 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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testing a fun idea ๐Ÿ‘€โœจ
what if Mandyโ€™s scarf turns into claws for her attacks? ๐Ÿงฃ๐Ÿ’…

I can make them stretch, snap to targets, and do all kinds of wild stuff, this is just a rough test, but Iโ€™m curiousโ€ฆ
what do you think of scarf claws? ๐Ÿ’™

#GameDev #IndieDev #Platformer #IndieGame #CharacterDesign

28.01.2026 18:47 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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small update today ๐Ÿ‘€
been busy improving the animation system so swapping animations and characters is way easier on my end.

aggro anims, aggro-with-weapon anims, clean character switching without tons of logicโ€ฆ and dynamic bones oooooo โœจ
itโ€™s shaping up nicely ๐Ÿ˜Œ
#GameDev #IndieDev #Platformer #UE5

27.01.2026 18:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Howdy! ๐Ÿค  still deep in menu work, but wanted to show off how flexible the setup is ๐Ÿ‘€โœจ
itโ€™s feeling really solid now, which means I can finally start adding the pretty stuff โ€” woot woot!

#GameDev #IndieDev #UnrealEngine #UI

20.12.2025 18:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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happy holidays, you lovely humans ๐ŸŽ„๐Ÿ’™
hope youโ€™re all chilling, gaming, and surviving family gatherings ๐Ÿ˜…

lil reminder that you can wishlist Scarf of Embers on Steam if you feel like spreading some indie cheer โœจ

store.steampowered.com/app/3889980/...

#GameDev #IndieDev #HolidayVibes

22.12.2025 18:16 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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MORE MENUS ๐Ÿ˜ญโœจ
but!! the move list shows Mandy doing the attack now ๐Ÿ‘€ (ignore the missing VFXโ€ฆ theyโ€™re shy)

ALSO the input icons swap live based on what youโ€™re using + your bindings. no hardcoding. very proud of this one ๐Ÿ’™

#GameDev #IndieDev #UE5 #UI

29.12.2025 18:30 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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hay hay! nearly out of the UI dev boringness ๐Ÿ˜ญโœจ
but hey itโ€™s all nice and clean now, and that means future me will be very happy. woot woot! ๐Ÿ’™

#GameDev #IndieDev #UnrealEngine #Platformer

30.12.2025 18:15 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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letโ€™s wrap up the year with this ๐Ÿ’™
thank you all so much for the support over the past year.

next up: Iโ€™m going to try secure funding for Scarf of Embers so I can work on it full time
wishlist SOE here if youโ€™d like to support:
store.steampowered.com/app/3889980/...

#GameDev #IndieDev #EndOfYear

31.12.2025 17:31 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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OUTFITS ๐Ÿ‘€โœจ
Mandy can change outfits now! I can do unlocks, full model swaps, the whole deal โ€” but honestly? just messing with colour variants already feels really nice ๐Ÿ˜ญ๐Ÿ’™

customization brain is activated

#GameDev #IndieDev #UE5 #CharacterDesign #Outfits

05.01.2026 18:31 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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silly update time ๐Ÿ˜‚
if youโ€™re wondering how far the outfit switching goesโ€ฆ you can actually play as any character lol

yes, even a zero-eyed imp ๐Ÿ‘€
(can only do a basic 2-hit combo, no jump, no skillsโ€ฆ extremely cursed, 10/10)

#GameDev #IndieDev #UnrealEngine #Platfromer

06.01.2026 18:16 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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been really enjoying working on the outfit system lately ๐Ÿ‘€โœจ
having clean, flexible menu UI has been such a treat honestly

quick question for gamers: what kind of outfits do you like seeing in games?
cozy? stylish? silly? lore-heavy? (pls keep it SFW ๐Ÿ˜…)

#GameDev #IndieGame #Gaming #3DPlatformer

07.01.2026 18:31 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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planning to bring a bit more classic platforming back into SOE ๐Ÿ‘€โœจ
things like spinning on lamps, auto-jumping from rooftops to ropes, and proper rope climbing

#GameDev #IndieDev #Platformer #IndieGames #Gaming

08.01.2026 18:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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another update because why not ๐Ÿ‘€
probably my last UI update for a bit

the save UI isnโ€™t showing the most accurate info yet, but it is loading, saving, and even auto-saving correctly, which is the important part โœจ

taking a break from UI now. my brain needs it.

#GameDev #IndieDev #UnrealEngine #UI

09.01.2026 18:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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finally getting back to adding and cleaning up things that arenโ€™t UI ๐Ÿ˜ญโœจ

you might not notice it right away, but if you get too close to bushes they fade to see-through now ๐Ÿ‘€๐ŸŒฑ

canโ€™t wait to properly get back to main dev again ๐Ÿ’™

#GameDev #IndieDev #UnrealEngine #GameFeel

12.01.2026 18:30 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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made a small effect so Mandy doesnโ€™t get hidden when running through bushes helps a ton when zoomed out and makes the world way more fun to just hop around in.

quick question for gamers: what makes platforming feel good to you? camera? visibility? movement speed? ๐Ÿ‘€

#IndieDev #Platformer #UE5

13.01.2026 18:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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coding, bug hunting, tweaking thingsโ€ฆ you know the drill :p
outfit system got me thinking how many outfits before it becomes โ€œok this is a lotโ€? ๐Ÿ˜‚
to any dev reading this: even the boring grindy days move the project forward. keep going ๐Ÿ’™

#IndieDev #GameDevLife #UnrealEngine #Platformer

14.01.2026 18:26 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Okay so SOE has the sparkles back โœจ
they mark whatโ€™s climbable, very Sly-inspired!

theyโ€™re a bit hard to see right not.
AND under the hood? I made a little tool to help set up all those playable points.
@sayuriartsy.bsky.social is helping me btws!

#IndieDev #Platformer #UE5

15.01.2026 18:30 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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another SOE update โœจ
busy refactoring the animation system so I can do more with it and save time when setting up other characters later on.

question for gamers & devs: whatโ€™s an animation detail that instantly makes a character feel good to play?

#GameDev #IndieDev #UnrealEngine #Animation

18.01.2026 17:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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like hack โ€™n slash? โš”๏ธ
like platforming? ๐Ÿง—
like collecting shiny things? โœจ

wellโ€ฆ maybe Scarf of Embers is for you ๐Ÿ‘€๐Ÿ’™

#GameDev #IndieDev #IndieGame #Platformer #HackAndSlash

19.01.2026 18:31 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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