Chris πŸ’ž's Avatar

Chris πŸ’ž

@literallychris.bsky.social

He/Him | 2D, 3D, and Environment artist.

119 Followers  |  59 Following  |  41 Posts  |  Joined: 06.10.2023  |  1.799

Latest posts by literallychris.bsky.social on Bluesky

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"...a certain microwave casserole"

@dzhukov.bsky.social is hard at work on the interaction system and how it integrates with AI reactions. Sound on for this one:
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

12.07.2025 13:58 β€” πŸ‘ 34    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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10 handy quality of life tips for working in Unreal Engine. No weird, edge case stuff here, I use this stuff almost every time I open the editor.

10.07.2025 09:49 β€” πŸ‘ 85    πŸ” 20    πŸ’¬ 1    πŸ“Œ 1

the sale is ending... buy my game... repost my game... positively review my game... bully your friends into buying my game... bother strangers with my game... doorknock your neighbourhood selling my game... cry out the name of my game during sex... mention the discount when asked to explain yourself

08.07.2025 23:25 β€” πŸ‘ 60    πŸ” 40    πŸ’¬ 7    πŸ“Œ 1
A blurry image that resembles people walking through goo in an ancient ruin of some kind. There's light piercing through a window as well, and strange pillars.

A blurry image that resembles people walking through goo in an ancient ruin of some kind. There's light piercing through a window as well, and strange pillars.

Big day today. Reached the final stage of production.
New project reveal... TOMORROW!

08.07.2025 01:15 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 2
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Standard insertion for a non-standard specimen.

05.07.2025 21:21 β€” πŸ‘ 21    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0

did you know: the major character in this game besides the ball is a whale animated by Jay Benson, who you might know from the first and last pages of The Final Hours Of Half-Life Alyx!

if YOU found this piece of trivia sort of weird and left field, consider buying InFlux Redux

30.06.2025 11:38 β€” πŸ‘ 31    πŸ” 15    πŸ’¬ 0    πŸ“Œ 0
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First human character model is going pretty well, I'd say! Spending some time goofing around with it.

27.06.2025 22:22 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Needs some last minute tweaks but almost done w high poly

22.06.2025 20:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I will learn character art if it kills me

18.06.2025 22:29 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The foray into organic art continues

16.06.2025 12:54 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thought Experiment

A company comes out with a 'Human Respawn' product via some crazy scifi quantum bullshit. They are doing a free promo, where you get a week of daily respawns.

With each you remember every moment up to your death, but wake up fine the next day.

What do you 'spend' the 7 days on?

15.06.2025 20:17 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 12    πŸ“Œ 1

Taking at face value that it works I'd try out the REALLY extreme sports the wisdom of adulthood has deterred me from. There are also some crimes worth committing that you'd probably get kill trying, but if you come back to life I imagine you'd still catch a sentence, otherwise It would be worth it.

15.06.2025 21:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trying to expand away from hard-surface

15.06.2025 19:30 β€” πŸ‘ 61    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
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classic splinter cell was equipped with vibes. stealth action? redefined

08.06.2025 11:16 β€” πŸ‘ 94    πŸ” 17    πŸ’¬ 6    πŸ“Œ 4
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Man, regardless of how the game was received, I'm damn happy with the work I put into Phantom Fury.

Are there things I would do differently now? Absolutely! I got a better understanding of Unreal's workflow over time but even my earliest work was dressed up and lit by some CRAZY talented folks. <3

22.05.2025 10:39 β€” πŸ‘ 50    πŸ” 7    πŸ’¬ 5    πŸ“Œ 0
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for some reason my video game influx redux is mentioned in today's AMD driver notes... you can't buy marketing like this

10.05.2025 21:59 β€” πŸ‘ 64    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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17.02.2025 17:13 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

this mf has been using it bsky.app/profile/lite...

15.02.2025 05:11 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.

www.joewintergreen.com/new-tool-imp...

15.02.2025 02:06 β€” πŸ‘ 672    πŸ” 171    πŸ’¬ 22    πŸ“Œ 11

Super enjoying this series of short-form videos you've done lately!

13.02.2025 07:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
The Dangerous Watermelons in your Software
YouTube video by Robin-Yann Storm The Dangerous Watermelons in your Software

New video & article: The Dangerous Watermelons πŸ‰ in your Software

WatermelonsπŸ‰are the kind of workflows that technically work, but are frustrating, difficult, and hard for users to perform.

Video: www.youtube.com/watch?v=mQGO...

Article: rystorm.com/blog/waterme...

12.02.2025 17:33 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0

They're good textures!!

11.02.2025 23:24 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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@kronok.bsky.social's Scythe level tools and @joewintergreen.com's Texture Browser are pretty baller! Whipped this up in a couple hours entirely in Unreal

11.02.2025 23:09 β€” πŸ‘ 59    πŸ” 15    πŸ’¬ 2    πŸ“Œ 1

i hope it’s clear that big tech is not an ally. it only was as much as it was profitable. textboon rainbow capitalism, and now when they saw the writing on the wall, they flopped back into fascisms arms

11.02.2025 06:46 β€” πŸ‘ 9674    πŸ” 2779    πŸ’¬ 86    πŸ“Œ 24
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if you make games or art with UE5 you might be interested in my Auto Material Instance Maker, which automagically makes instanced materials for you from a pile of textures (even if some of them are normals/roughness/whatever with your own weird naming scheme)

www.joewintergreen.com/auto-materia...

10.02.2025 10:20 β€” πŸ‘ 80    πŸ” 24    πŸ’¬ 3    πŸ“Œ 1
What's New in Scythe Pre-alpha v0.1.0
YouTube video by Scythe Editor What's New in Scythe Pre-alpha v0.1.0

What's New in Scythe Pre-alpha v0.1.0: www.youtube.com/watch?v=GzrW...

06.02.2025 05:37 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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it's recently come to my attention that i have a patreon. if ever it pleases you that i do my discord/forum/blog posts/unrealscoops dot com/my "unity to unreal" website/the youtube videos/video game projects/whatever else i do, you might consider supportin' me on it

www.patreon.com/c/joewinterg...

06.02.2025 06:22 β€” πŸ‘ 27    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0
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here's a blog post i did about gta4 and "playing the minimap", and how you should turn off the minimap in gta4 because it annihilates the entire experience and imo that's 90% of the time what a minimap does is make you have a shit time instead of a good time.

www.joewintergreen.com/gta4-minimap...

06.02.2025 03:49 β€” πŸ‘ 143    πŸ” 23    πŸ’¬ 12    πŸ“Œ 0
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When you ask a tech artist how they made something in Houdini

02.02.2025 19:22 β€” πŸ‘ 90    πŸ” 15    πŸ’¬ 3    πŸ“Œ 0

This 'skateboard to car' image really grinds my gears. To explain why, here is a short video: youtu.be/-HMoOa1kkBc

And if you prefer reading, you can find a text version of my explanation here: rystorm.com/blog/skatebo...

31.01.2025 13:37 β€” πŸ‘ 28    πŸ” 5    πŸ’¬ 5    πŸ“Œ 0

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