"...a certain microwave casserole"
@dzhukov.bsky.social is hard at work on the interaction system and how it integrates with AI reactions. Sound on for this one:
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
@literallychris.bsky.social
He/Him | 2D, 3D, and Environment artist.
"...a certain microwave casserole"
@dzhukov.bsky.social is hard at work on the interaction system and how it integrates with AI reactions. Sound on for this one:
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
10 handy quality of life tips for working in Unreal Engine. No weird, edge case stuff here, I use this stuff almost every time I open the editor.
10.07.2025 09:49 β π 85 π 20 π¬ 1 π 1the sale is ending... buy my game... repost my game... positively review my game... bully your friends into buying my game... bother strangers with my game... doorknock your neighbourhood selling my game... cry out the name of my game during sex... mention the discount when asked to explain yourself
08.07.2025 23:25 β π 60 π 40 π¬ 7 π 1A blurry image that resembles people walking through goo in an ancient ruin of some kind. There's light piercing through a window as well, and strange pillars.
Big day today. Reached the final stage of production.
New project reveal... TOMORROW!
Standard insertion for a non-standard specimen.
05.07.2025 21:21 β π 21 π 10 π¬ 0 π 0did you know: the major character in this game besides the ball is a whale animated by Jay Benson, who you might know from the first and last pages of The Final Hours Of Half-Life Alyx!
if YOU found this piece of trivia sort of weird and left field, consider buying InFlux Redux
First human character model is going pretty well, I'd say! Spending some time goofing around with it.
27.06.2025 22:22 β π 4 π 0 π¬ 0 π 0Needs some last minute tweaks but almost done w high poly
22.06.2025 20:53 β π 2 π 0 π¬ 0 π 0I will learn character art if it kills me
18.06.2025 22:29 β π 7 π 1 π¬ 0 π 0The foray into organic art continues
16.06.2025 12:54 β π 3 π 1 π¬ 0 π 0Thought Experiment
A company comes out with a 'Human Respawn' product via some crazy scifi quantum bullshit. They are doing a free promo, where you get a week of daily respawns.
With each you remember every moment up to your death, but wake up fine the next day.
What do you 'spend' the 7 days on?
Taking at face value that it works I'd try out the REALLY extreme sports the wisdom of adulthood has deterred me from. There are also some crimes worth committing that you'd probably get kill trying, but if you come back to life I imagine you'd still catch a sentence, otherwise It would be worth it.
15.06.2025 21:03 β π 2 π 0 π¬ 0 π 0Trying to expand away from hard-surface
15.06.2025 19:30 β π 61 π 9 π¬ 1 π 0classic splinter cell was equipped with vibes. stealth action? redefined
08.06.2025 11:16 β π 94 π 17 π¬ 6 π 4Man, regardless of how the game was received, I'm damn happy with the work I put into Phantom Fury.
Are there things I would do differently now? Absolutely! I got a better understanding of Unreal's workflow over time but even my earliest work was dressed up and lit by some CRAZY talented folks. <3
for some reason my video game influx redux is mentioned in today's AMD driver notes... you can't buy marketing like this
10.05.2025 21:59 β π 64 π 4 π¬ 1 π 0this mf has been using it bsky.app/profile/lite...
15.02.2025 05:11 β π 19 π 2 π¬ 1 π 0I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.
www.joewintergreen.com/new-tool-imp...
Super enjoying this series of short-form videos you've done lately!
13.02.2025 07:07 β π 1 π 0 π¬ 1 π 0New video & article: The Dangerous Watermelons π in your Software
Watermelonsπare the kind of workflows that technically work, but are frustrating, difficult, and hard for users to perform.
Video: www.youtube.com/watch?v=mQGO...
Article: rystorm.com/blog/waterme...
They're good textures!!
11.02.2025 23:24 β π 5 π 0 π¬ 0 π 0@kronok.bsky.social's Scythe level tools and @joewintergreen.com's Texture Browser are pretty baller! Whipped this up in a couple hours entirely in Unreal
11.02.2025 23:09 β π 59 π 15 π¬ 2 π 1i hope itβs clear that big tech is not an ally. it only was as much as it was profitable. textboon rainbow capitalism, and now when they saw the writing on the wall, they flopped back into fascisms arms
11.02.2025 06:46 β π 9674 π 2779 π¬ 86 π 24if you make games or art with UE5 you might be interested in my Auto Material Instance Maker, which automagically makes instanced materials for you from a pile of textures (even if some of them are normals/roughness/whatever with your own weird naming scheme)
www.joewintergreen.com/auto-materia...
What's New in Scythe Pre-alpha v0.1.0: www.youtube.com/watch?v=GzrW...
06.02.2025 05:37 β π 17 π 3 π¬ 1 π 0it's recently come to my attention that i have a patreon. if ever it pleases you that i do my discord/forum/blog posts/unrealscoops dot com/my "unity to unreal" website/the youtube videos/video game projects/whatever else i do, you might consider supportin' me on it
www.patreon.com/c/joewinterg...
here's a blog post i did about gta4 and "playing the minimap", and how you should turn off the minimap in gta4 because it annihilates the entire experience and imo that's 90% of the time what a minimap does is make you have a shit time instead of a good time.
www.joewintergreen.com/gta4-minimap...
When you ask a tech artist how they made something in Houdini
02.02.2025 19:22 β π 90 π 15 π¬ 3 π 0This 'skateboard to car' image really grinds my gears. To explain why, here is a short video: youtu.be/-HMoOa1kkBc
And if you prefer reading, you can find a text version of my explanation here: rystorm.com/blog/skatebo...