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Zi

@majormcdoom.bsky.social

Indie VR dev / founder of @cozycubegames.bsky.social. Making <<Penguin Festival>> in Godot. ๐Ÿง Past: Owlchemy Labs. Proud husband and shiba dad. - Espaรฑol / ไธญๆ–‡ / franรงais OK - ๐Ÿšซ generative AI - ๐Ÿšซ genocide - โœŠ trans rights

6,020 Followers  |  894 Following  |  1,466 Posts  |  Joined: 26.07.2023  |  2.3448

Latest posts by majormcdoom.bsky.social on Bluesky

Psst. Hey, you. Yes, you.

If you make/get tools that "make work easier", do NOT:

- Shorten your timeline
- Increase your scope/workload

If you do either of those, it hasn't actually made work easier.
๐Ÿ‘

#gamedev #indiedev

05.08.2025 15:42 โ€” ๐Ÿ‘ 34    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

They're all Godot internal errors. The "annoying spammy but harmless and nothing you can do about it" variety.

04.08.2025 23:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Found some old behind-the-scenes footage of my process for creating key art.
#GodotEngine #gamedev #indiedev

04.08.2025 23:12 โ€” ๐Ÿ‘ 54    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Blender default cube.

Blender default cube.

What happens when you own a concept, but someone else open-sourced it? ๐Ÿ˜ฐ๐ŸงŠ

01.08.2025 02:27 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A screenshot of Penguin Festival's announcement trailer on YouTube, with a suggested "Related" video right below it that has a thumbnail containing huge block letters: COZY GAMES SUCK

A screenshot of Penguin Festival's announcement trailer on YouTube, with a suggested "Related" video right below it that has a thumbnail containing huge block letters: COZY GAMES SUCK

This "Related" video suggestion is diabolical.
๐Ÿง๐Ÿชฆ๐Ÿคฃ
#gamedev #indiedev

29.07.2025 13:16 โ€” ๐Ÿ‘ 66    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Whoops lol!

26.07.2025 23:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I saw this earlier from one of your posts. Thanks for sharing!

26.07.2025 23:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
a person is holding a goat in a bathtub with a bottle of soap in the background ALT: a person is holding a goat in a bathtub with a bottle of soap in the background
26.07.2025 21:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Incompetech has been an invaluable resource for me as an indie since the early 2010s. I know I have a lot to thank Kevin for.

Despite initial confusion/disappointment... It is what it is. I think I'll just look for alternatives for background music for posts.

26.07.2025 21:07 โ€” ๐Ÿ‘ 25    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Posted this, then found out that Kevin MacLeod (aka Incompetech guy aka internet royalty-free music grandpa aka the guy whose music I use in many of my posts) has pivoted to AI-generated music. ๐Ÿ˜ฎโ€๐Ÿ’จ

26.07.2025 21:07 โ€” ๐Ÿ‘ 36    ๐Ÿ” 0    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

Wouldn't be much of a penguin festival if sounds were quiet!

26.07.2025 19:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Prototyped this little microphone + sound sampler a few months ago for Penguin Festival. It picks up any surrounding sounds in the world, including impacts and noot-noots.
#GodotEngine #gamedev #indiedev #screenshotsaturday

26.07.2025 16:35 โ€” ๐Ÿ‘ 88    ๐Ÿ” 11    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Curious about context behind "asshole".

25.07.2025 23:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added basic collision to the guitar. Didn't anticipate that it would push back violently against the NPC's belly (and vice versa), creating this bug which looks pretty decent as a guitar-playing animation. ๐Ÿคฃ
#GodotEngine #gamedev #indiedev

25.07.2025 23:25 โ€” ๐Ÿ‘ 179    ๐Ÿ” 20    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 1

Congrats, dude!

24.07.2025 19:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Burden of Truth - Story & Release Date Trailer
YouTube video by RobProductionsGames Burden of Truth - Story & Release Date Trailer

My next game Burden of Truthโš–๏ธ releases September 18th, 2025!! ๐ŸŽ‰

Check out this brand new trailer for the game featuring the voice acting talent of @trinadeuhart.bsky.social and @alistairarsene.bsky.social ๐Ÿ˜„ TYSM for making this possible โค๏ธ #gamedev #indiedev #trailer #indiegame
youtu.be/Qih-2Dduo_Q

24.07.2025 17:49 โ€” ๐Ÿ‘ 15    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

I've seen so many that I'm now an expert at writing them just by osmosis.

22.07.2025 18:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Big game studio layoff announcement template:

- "Times hard. World change. Studio change."

- "Agile! Alignment!"

- "Difficult decision part ways many sad face."

- "Remain dedicate highest quwuality."

- "Business do such optimism."

- "X game late. Y game no."

22.07.2025 18:36 โ€” ๐Ÿ‘ 92    ๐Ÿ” 10    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Jokes aside, to add to this: If you're the part of the team that "receives" the issues being raised, please don't just ignore them or toss them in a pile.

22.07.2025 13:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Text from original post corrected with marker to say: "It will still definitely, and expectedly become an issue at the worst possible time."

Text from original post corrected with marker to say: "It will still definitely, and expectedly become an issue at the worst possible time."

A ha ha ha... Ha ha... ๐Ÿ˜œ

22.07.2025 13:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh it's still a proposal, from 2023, heh... Whelp. Oh well I still have import scripts in the meantime I guess. Though they have their own issues.

22.07.2025 11:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oooo, what changes? Would love to know.

22.07.2025 10:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha yeah my screenshot was very selective, from a hectic period. There are definitely times when I'm in a more structured headspace. So yeah it's pretty dynamic and reflects how I feel!

22.07.2025 06:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is made to be lean and flexible as possible so it can easily integrate into your own workflows/tools.

As such, it doesn't bother with things like combining meshes into one shape, convex decomposition, creating Bodies, etc.

22.07.2025 04:26 โ€” ๐Ÿ‘ 27    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Personally, I'll be using this in Penguin Festival to speed up prototyping with primitives, and to enable automatic collision generation for non-uniformly-scaled terrain pieces. *chefs kiss*

22.07.2025 04:07 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Supports pretty much any mesh type (primitive, ArrayMesh, even TextMesh). Supports scaling, non-uniform scaling, skewing. Supports editor OR runtime.

As per usual, this was mostly for myself and I just wanted to share, so I won't be providing support, but there is an example scene.

22.07.2025 04:05 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tired of manually matching collision to a mesh in #GodotEngine? Or constantly creating new nodes with the built-in collision generation feature? I made an addon that automatically syncs collision with meshes, with lots of neat features. Grab it here: github.com/CozyCubeGame...
#gamedev #indiedev

22.07.2025 04:05 โ€” ๐Ÿ‘ 349    ๐Ÿ” 86    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 3

Good stuff man! :)

22.07.2025 00:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿšจ SURPRISE TRAILER DROP! ๐Ÿšจ

We just dropped a new trailer for Rogue Eclipse as a part of the Offbrand Games Showcase ๐Ÿ˜Ž!

๐Ÿ•น Tight Arcade Flight Controls
๐Ÿ’ฅ Merciless Armadas to Blast Through
๐Ÿ‘พ Epic Boss Fights to Overcome

Enjoy!

#ScreenshotSaturday #pcgaming #gaming

Wishlist Here!
bit.ly/4bRLumD

19.07.2025 21:07 โ€” ๐Ÿ‘ 352    ๐Ÿ” 108    ๐Ÿ’ฌ 22    ๐Ÿ“Œ 8

L U' L!!!

21.07.2025 22:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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