Psst. Hey, you. Yes, you.
If you make/get tools that "make work easier", do NOT:
- Shorten your timeline
- Increase your scope/workload
If you do either of those, it hasn't actually made work easier.
๐
#gamedev #indiedev
@majormcdoom.bsky.social
Indie VR dev / founder of @cozycubegames.bsky.social. Making <<Penguin Festival>> in Godot. ๐ง Past: Owlchemy Labs. Proud husband and shiba dad. - Espaรฑol / ไธญๆ / franรงais OK - ๐ซ generative AI - ๐ซ genocide - โ trans rights
Psst. Hey, you. Yes, you.
If you make/get tools that "make work easier", do NOT:
- Shorten your timeline
- Increase your scope/workload
If you do either of those, it hasn't actually made work easier.
๐
#gamedev #indiedev
They're all Godot internal errors. The "annoying spammy but harmless and nothing you can do about it" variety.
04.08.2025 23:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Found some old behind-the-scenes footage of my process for creating key art.
#GodotEngine #gamedev #indiedev
Blender default cube.
What happens when you own a concept, but someone else open-sourced it? ๐ฐ๐ง
01.08.2025 02:27 โ ๐ 13 ๐ 0 ๐ฌ 2 ๐ 0A screenshot of Penguin Festival's announcement trailer on YouTube, with a suggested "Related" video right below it that has a thumbnail containing huge block letters: COZY GAMES SUCK
This "Related" video suggestion is diabolical.
๐ง๐ชฆ๐คฃ
#gamedev #indiedev
Whoops lol!
26.07.2025 23:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I saw this earlier from one of your posts. Thanks for sharing!
26.07.2025 23:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Incompetech has been an invaluable resource for me as an indie since the early 2010s. I know I have a lot to thank Kevin for.
Despite initial confusion/disappointment... It is what it is. I think I'll just look for alternatives for background music for posts.
Posted this, then found out that Kevin MacLeod (aka Incompetech guy aka internet royalty-free music grandpa aka the guy whose music I use in many of my posts) has pivoted to AI-generated music. ๐ฎโ๐จ
26.07.2025 21:07 โ ๐ 36 ๐ 0 ๐ฌ 9 ๐ 0Wouldn't be much of a penguin festival if sounds were quiet!
26.07.2025 19:45 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Prototyped this little microphone + sound sampler a few months ago for Penguin Festival. It picks up any surrounding sounds in the world, including impacts and noot-noots.
#GodotEngine #gamedev #indiedev #screenshotsaturday
Curious about context behind "asshole".
25.07.2025 23:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Added basic collision to the guitar. Didn't anticipate that it would push back violently against the NPC's belly (and vice versa), creating this bug which looks pretty decent as a guitar-playing animation. ๐คฃ
#GodotEngine #gamedev #indiedev
Congrats, dude!
24.07.2025 19:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My next game Burden of Truthโ๏ธ releases September 18th, 2025!! ๐
Check out this brand new trailer for the game featuring the voice acting talent of @trinadeuhart.bsky.social and @alistairarsene.bsky.social ๐ TYSM for making this possible โค๏ธ #gamedev #indiedev #trailer #indiegame
youtu.be/Qih-2Dduo_Q
I've seen so many that I'm now an expert at writing them just by osmosis.
22.07.2025 18:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Big game studio layoff announcement template:
- "Times hard. World change. Studio change."
- "Agile! Alignment!"
- "Difficult decision part ways many sad face."
- "Remain dedicate highest quwuality."
- "Business do such optimism."
- "X game late. Y game no."
Jokes aside, to add to this: If you're the part of the team that "receives" the issues being raised, please don't just ignore them or toss them in a pile.
22.07.2025 13:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Text from original post corrected with marker to say: "It will still definitely, and expectedly become an issue at the worst possible time."
A ha ha ha... Ha ha... ๐
22.07.2025 13:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Oh it's still a proposal, from 2023, heh... Whelp. Oh well I still have import scripts in the meantime I guess. Though they have their own issues.
22.07.2025 11:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oooo, what changes? Would love to know.
22.07.2025 10:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Haha yeah my screenshot was very selective, from a hectic period. There are definitely times when I'm in a more structured headspace. So yeah it's pretty dynamic and reflects how I feel!
22.07.2025 06:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This is made to be lean and flexible as possible so it can easily integrate into your own workflows/tools.
As such, it doesn't bother with things like combining meshes into one shape, convex decomposition, creating Bodies, etc.
Personally, I'll be using this in Penguin Festival to speed up prototyping with primitives, and to enable automatic collision generation for non-uniformly-scaled terrain pieces. *chefs kiss*
22.07.2025 04:07 โ ๐ 15 ๐ 0 ๐ฌ 0 ๐ 0Supports pretty much any mesh type (primitive, ArrayMesh, even TextMesh). Supports scaling, non-uniform scaling, skewing. Supports editor OR runtime.
As per usual, this was mostly for myself and I just wanted to share, so I won't be providing support, but there is an example scene.
Tired of manually matching collision to a mesh in #GodotEngine? Or constantly creating new nodes with the built-in collision generation feature? I made an addon that automatically syncs collision with meshes, with lots of neat features. Grab it here: github.com/CozyCubeGame...
#gamedev #indiedev
Good stuff man! :)
22.07.2025 00:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐จ SURPRISE TRAILER DROP! ๐จ
We just dropped a new trailer for Rogue Eclipse as a part of the Offbrand Games Showcase ๐!
๐น Tight Arcade Flight Controls
๐ฅ Merciless Armadas to Blast Through
๐พ Epic Boss Fights to Overcome
Enjoy!
#ScreenshotSaturday #pcgaming #gaming
Wishlist Here!
bit.ly/4bRLumD
L U' L!!!
21.07.2025 22:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0