If the server is also a client, I can use compute shaders, but if it's a dedicated server, I'll need to maintain a CPU version of my generation algorithm to do server-side checks of client actions š¬
In any case, I'm glad you don't notice any apparent delay.
20.07.2025 18:35 ā š 1 š 0 š¬ 0 š 0
Thanks for your answer. I asked this question because I'm hesitant to transfer all my voxel generation and meshing to the GPU. But this has many drawbacks: complex pipelines compared to the CPU version, the physics needs readbacks, and I have to make it compatible with networking.
20.07.2025 18:35 ā š 1 š 0 š¬ 1 š 0
Do you notice any latency due to these readbacks?
20.07.2025 11:11 ā š 0 š 0 š¬ 1 š 0
I think @acerola.gg has something to say about this :D
14.02.2025 00:17 ā š 3 š 0 š¬ 0 š 0
It was fun to get it working properly š
26.12.2024 13:13 ā š 0 š 0 š¬ 1 š 0
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!
bevyengine.org/news/bevy-0-15
29.11.2024 21:33 ā š 276 š 89 š¬ 5 š 24
Wow, 1 draw call is impressive. Good job!
24.11.2024 17:52 ā š 1 š 0 š¬ 1 š 0
about to emerge from the terrain rendering rabbit hole
who would have thought that rendering a planet would be so much work. not me
24.11.2024 16:56 ā š 13 š 1 š¬ 1 š 0
Awesome! I assume you're using 6 quadtrees? Do you use big_space to handle this scale or is it custom made?
24.11.2024 17:34 ā š 0 š 0 š¬ 1 š 0
Hi, Iām Jessie! Building my first game with Rust, Bevy engine, Blender & Krita. Sharing progress creations along the way.
Software dev, wants to be in gamedev soon. Attempted humor.
Currently doing a voxel Raytracing engine:
https://github.com/Ministry-of-Voxel-Affairs/VoxelHex
Check it out!
This is the official Vintage Story game account (Anego Studios)
šš°š®š¦š“šŖš¤š¬ š§š°š³ š¢ šøš°š³šš„ šµš©š¢šµ šÆš¦š·š¦š³ š¦š¹šŖš“šµš¦š„. šæ
Prints available, Lore about my island world "Argenta" on Patreon š±
https://linktr.ee/Aurumek
A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.
- gamedev.rs (on āøļø atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
Software engineer, game developer, occasional thinker.
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; š¦
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Bevy game engine maintainer, mostly focused on rendering. Love software, nature, science, audiovisual experiences, food, ā¦
Founder, CEO @refugestudios.bsky.social
Technical innovator driving the future of volumetric graphics and real-time 3D rendering.
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder
miketuritzin.com
We'll all find Fortune's Favor. Writing a next-gen voxel game engine in OpenGL, C++.
youtube.com/@Finding_Fortune
Passionate Video Game Developer & Full Stack Engineer who is enthusiastic about Graphics Programming & Mathematics.
Head of Rendering @ Pacific Light & Hologram
Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
Principal Game Programmer at Naughty Dog from Taiwan.
Math. Physics. Graphics. AI. Bunnies š°
Gamedev Blog: http://blog.allenchou.net
Discord: http://discord.gg/MEGuEFU
MudBun: https://longbunnylabs.com/mudbun/
Game Developer, 4 years experience working on VR/AR projects in Unity. Currently creating prettly little planets full of smol lil guys
Working on a multiplayer lofi voxel game.
alpha build: https://mungbungo.itch.io/sunny-shores
wishlist: https://store.steampowered.com/app/3789870/Sunny_Shores/