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Lemonzy

@lemonzy.bsky.social

French developer creating a unique space game with voxels. Lemon lover in my free time šŸ‹ YouTube: https://youtube.com/@lemonzy

13 Followers  |  55 Following  |  8 Posts  |  Joined: 06.11.2024  |  1.6468

Latest posts by lemonzy.bsky.social on Bluesky

If the server is also a client, I can use compute shaders, but if it's a dedicated server, I'll need to maintain a CPU version of my generation algorithm to do server-side checks of client actions 😬
In any case, I'm glad you don't notice any apparent delay.

20.07.2025 18:35 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Thanks for your answer. I asked this question because I'm hesitant to transfer all my voxel generation and meshing to the GPU. But this has many drawbacks: complex pipelines compared to the CPU version, the physics needs readbacks, and I have to make it compatible with networking.

20.07.2025 18:35 — šŸ‘ 1    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Do you notice any latency due to these readbacks?

20.07.2025 11:11 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

I think @acerola.gg has something to say about this :D

14.02.2025 00:17 — šŸ‘ 3    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

It was fun to get it working properly šŸ˜…

26.12.2024 13:13 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
Preview
Bevy 0.15 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15

29.11.2024 21:33 — šŸ‘ 276    šŸ” 89    šŸ’¬ 5    šŸ“Œ 24

Wow, 1 draw call is impressive. Good job!

24.11.2024 17:52 — šŸ‘ 1    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
Video thumbnail

about to emerge from the terrain rendering rabbit hole

who would have thought that rendering a planet would be so much work. not me

24.11.2024 16:56 — šŸ‘ 13    šŸ” 1    šŸ’¬ 1    šŸ“Œ 0

Awesome! I assume you're using 6 quadtrees? Do you use big_space to handle this scale or is it custom made?

24.11.2024 17:34 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
Preview
GitHub - noio/Pixel-Unwrapper: UV unwrapping for pixel art. Add-on for Blender UV unwrapping for pixel art. Add-on for Blender. Contribute to noio/Pixel-Unwrapper development by creating an account on GitHub.

This is the tool he uses: github.com/noio/Pixel-U...

22.11.2024 16:39 — šŸ‘ 2    šŸ” 0    šŸ’¬ 2    šŸ“Œ 0

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