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Lemonzy

@lemonzy.bsky.social

French developer creating a unique space game with voxels. Lemon lover in my free time ๐Ÿ‹ YouTube: https://youtube.com/@lemonzy

14 Followers  |  61 Following  |  11 Posts  |  Joined: 06.11.2024  |  1.8466

Latest posts by lemonzy.bsky.social on Bluesky


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Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev

10.02.2026 07:53 โ€” ๐Ÿ‘ 436    ๐Ÿ” 156    ๐Ÿ’ฌ 29    ๐Ÿ“Œ 23

Your post is now ours! ๐Ÿ˜†

10.02.2026 00:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

bsky.app/profile/alic...

09.02.2026 23:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

13.01.2026 21:41 โ€” ๐Ÿ‘ 182    ๐Ÿ” 72    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3
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I just released my video about the engine (and game) I've been working on.

The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.

Link in the reply!

This is my first YouTube video and it took forever - please repost!

06.01.2026 19:53 โ€” ๐Ÿ‘ 263    ๐Ÿ” 51    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 2
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I've been hard at work replacing the atmosphere renderer with a new one based Bevy's atmosphere implementation. It does not only look better, but is also quite a bit more performant!

#bevy #gamedev

04.12.2025 22:57 โ€” ๐Ÿ‘ 38    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you ๐Ÿ™
The screenshots look beautiful.

04.12.2025 23:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.

New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.

Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...

17.11.2025 18:47 โ€” ๐Ÿ‘ 848    ๐Ÿ” 310    ๐Ÿ’ฌ 34    ๐Ÿ“Œ 75

If the server is also a client, I can use compute shaders, but if it's a dedicated server, I'll need to maintain a CPU version of my generation algorithm to do server-side checks of client actions ๐Ÿ˜ฌ
In any case, I'm glad you don't notice any apparent delay.

20.07.2025 18:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for your answer. I asked this question because I'm hesitant to transfer all my voxel generation and meshing to the GPU. But this has many drawbacks: complex pipelines compared to the CPU version, the physics needs readbacks, and I have to make it compatible with networking.

20.07.2025 18:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Do you notice any latency due to these readbacks?

20.07.2025 11:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think @acerola.gg has something to say about this :D

14.02.2025 00:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It was fun to get it working properly ๐Ÿ˜…

26.12.2024 13:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Bevy 0.15 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15

29.11.2024 21:33 โ€” ๐Ÿ‘ 277    ๐Ÿ” 88    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 24

Wow, 1 draw call is impressive. Good job!

24.11.2024 17:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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about to emerge from the terrain rendering rabbit hole

who would have thought that rendering a planet would be so much work. not me

24.11.2024 16:56 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Awesome! I assume you're using 6 quadtrees? Do you use big_space to handle this scale or is it custom made?

24.11.2024 17:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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GitHub - noio/Pixel-Unwrapper: UV unwrapping for pixel art. Add-on for Blender UV unwrapping for pixel art. Add-on for Blender. Contribute to noio/Pixel-Unwrapper development by creating an account on GitHub.

This is the tool he uses: github.com/noio/Pixel-U...

22.11.2024 16:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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