Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev
10.02.2026 07:53 โ ๐ 436 ๐ 156 ๐ฌ 29 ๐ 23
Your post is now ours! ๐
10.02.2026 00:00 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
bsky.app/profile/alic...
09.02.2026 23:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy 0.18 is out now!
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
13.01.2026 21:41 โ ๐ 182 ๐ 72 ๐ฌ 2 ๐ 3
I just released my video about the engine (and game) I've been working on.
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
06.01.2026 19:53 โ ๐ 263 ๐ 51 ๐ฌ 13 ๐ 2
Thank you ๐
The screenshots look beautiful.
04.12.2025 23:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.
Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...
17.11.2025 18:47 โ ๐ 848 ๐ 310 ๐ฌ 34 ๐ 75
If the server is also a client, I can use compute shaders, but if it's a dedicated server, I'll need to maintain a CPU version of my generation algorithm to do server-side checks of client actions ๐ฌ
In any case, I'm glad you don't notice any apparent delay.
20.07.2025 18:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Thanks for your answer. I asked this question because I'm hesitant to transfer all my voxel generation and meshing to the GPU. But this has many drawbacks: complex pipelines compared to the CPU version, the physics needs readbacks, and I have to make it compatible with networking.
20.07.2025 18:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Do you notice any latency due to these readbacks?
20.07.2025 11:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I think @acerola.gg has something to say about this :D
14.02.2025 00:17 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
It was fun to get it working properly ๐
26.12.2024 13:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!
bevyengine.org/news/bevy-0-15
29.11.2024 21:33 โ ๐ 277 ๐ 88 ๐ฌ 5 ๐ 24
Wow, 1 draw call is impressive. Good job!
24.11.2024 17:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
about to emerge from the terrain rendering rabbit hole
who would have thought that rendering a planet would be so much work. not me
24.11.2024 16:56 โ ๐ 13 ๐ 1 ๐ฌ 1 ๐ 0
Awesome! I assume you're using 6 quadtrees? Do you use big_space to handle this scale or is it custom made?
24.11.2024 17:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐จ Low-poly 3D art
DM for commissions
https://linktr.ee/_eggerton
Indie Rust gamedev, author of bevy_egui, previously Stalker 2 engine/tools developer @ GSC.
https://github.com/vladbat00
Non-gamedev stuff (mostly in Ukrainian): @vladbat02.bsky.social
Python, Rust, Go typist
Mechanical keyboard enjoyer
Web | Game developer
Community Manager | he/him โค๏ธ๐ธโ๏ธ
| Currently: Pritto Prisoner
| Formerly: Senior Community Manager @hytale.bsky.social
Sr Music Designer and Sound Designer with a decade long tenure in both the indie and AAA space.
Composer of the Hytale OST.
Hytale Portfolio: https://s.disco.ac/eofdfethbvoy
My DnD Music Channel: OGRPGMusic.bsky.social
Upcoming OSTs: Onpujam.bsky.social
Hi, Iโm Jessie! Building my first game with Rust, Bevy engine, Blender & Krita. Sharing progress creations along the way.
Software dev, wants to be in gamedev soon. Attempted humor.
Currently doing a voxel Raytracing engine:
https://github.com/Ministry-of-Voxel-Affairs/VoxelHex
Check it out!
This is the official Vintage Story game account (Anego Studios)
โข Homesick for a world that never existed. ๐ฟ
โข Art prints available ๐
โข Argenta Lore, Discord and process steps on Patreon
https://linktr.ee/Aurumek
A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.
- gamedev.rs (on โธ๏ธ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
Software engineer, game developer, occasional thinker.
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Bevy game engine maintainer, mostly focused on rendering. Love software, nature, science, audiovisual experiences, food, โฆ
CEO @refugestudios.bsky.social
Innovating volumetric graphics and real-time 3D rendering
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com