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@kodiakweb.bsky.social

19 Followers  |  9 Following  |  63 Posts  |  Joined: 26.04.2025  |  2.0522

Latest posts by kodiakweb.bsky.social on Bluesky

The 16-bit era has some amazing games, top of my list being SMW (of course), but innovation didn't stop there. Gaming is both better and worse than it ever has been, depending on what you play where and how. The market has gotten bigger and more casual and full of shit, but good stuff is still made.

17.11.2025 21:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

How old were you from 1991-1996? Your bio says 40+, so teens-twenties? Of course games peaked when you were that age, things always peak when you're 16-26. Personally i think the 8-bit era was the start of consoles not sucking, and the 16-bit era was the start of meaningful competition in hardware.

17.11.2025 21:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That makes sense, thank you for the clarification

30.10.2025 21:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I broaden my definition because i consider any group that wants to do what the Nazis did to jews to any other ethnicity nazis; basically nobody alive now was ever a member of the Nazi party, so strictly speaking nearly nobody alive now was a Capital N nazi.

30.10.2025 21:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Absolutely, but at the same time, i care more about what actions they're doing to innocent groups and how hard they target them than which specific group they do it to. The WW2 nazis cared more about jews than anything else, and we still have people like that.

30.10.2025 21:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Come up with anything?

30.10.2025 18:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The jews were targeted by nazis, yes. But that's not the core of the ideology, not really.

30.10.2025 18:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Naziism is a populist cult that separates people into ingroups and outgroups. It promises that by eliminating the outgroups the ingroup will prosper. It will always find a new outgroup to blame, a new way to divide people. naziism also seeks to amass as much power as possible with no care for others

30.10.2025 18:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

What's the advantage of a custom format?

30.10.2025 01:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Some of those standard older tools don't have a good new equivalent, however. Top/less/screen/cd has btop,more,tmux,zoxide, but i havent seen a modern dd, or gdb

24.10.2025 19:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is still getting likes, so i'll add on to this. Most standard cli tools are harder to learn than gui tools, due to those tools having different conventions than gui tools. the standard default cli toolset is fairly old and is more functional than intuitive. New tools tend to be easier to learn

24.10.2025 19:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Your character looks like they're sliding forward without friction every time they land and jump again

24.10.2025 00:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's not open source, the pico-8 editor/vm is paid, but it's drm free, has free cart hosting, stores all of its data in plaintext, and lets you export carts to html/exe/mp3/png. the png is a "cartridge" with choosable art and encodes cart data in the image, the mp3 is just sound data.

23.10.2025 00:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sometimes you have to do this; if you want to e.g. render in full-resolution 3d, tightly pack sprites that aren't a multiple of 8 wide/tall, generate music in real-time, or compress/decompress/generate game data, the tools you get OOTB aren't enough to do that

21.10.2025 19:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

pico8 is like programming a GBA in lua. You can use the music editor, spritemap, etc, if you want, but that's optional. You can use the memory that's usually used by the spritemap, music,etc for anything, and define your own code to draw/generate that writes to the screen memory manually.

21.10.2025 19:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Tricky treats

19.10.2025 00:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I see it's a candy crush like, maybe intangible ghost food you can't move by itself, on the ghost idea?

19.10.2025 00:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can't blame people for bouncing off of this feel, especially when i extensively use non-standard tools to fill the gap; zoxide, nushell, btop, starship, lazygit, a million nvim plugins to get closer to an IDE, and i still have pain points in my shell workflow that gui tools just do better

16.10.2025 00:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

To be fair, nearly every standard Linux shell tool feels somewhat arcane, especially at first. Use tar without memorizing the command you need or pulling up the help/manpage first, or mount an ntfs drive without google. The other standard tools feel bad to use; cd/ls nav sucks ootb

16.10.2025 00:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's a dry, fairly long manual if you don't plan on using `archinstall`. The length, assumed(high) risk of a typo, and steep learning curve of the commandline is where that view comes from. On top of that, many see the commandline as a tolerable evil rather than as a viable workflow.

16.10.2025 00:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Newer Zelda still ends up feeling like a list of chores if you want to complete all the content in the game; do every shrine in botw/totk, or find every korok; Max out all of the gear, etc. Now, botw and totk aren't really intended to be 100%ed, but it's still something some players will attempt.

14.10.2025 17:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

~~install linux on it~~

09.10.2025 19:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I would argue every period of game development post nes was a golden age for at least one group or genre. Look at indie development in the past decade, for example, or look at the PS2's vast library of decent games

09.10.2025 19:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you know github at all, it's actually really simple to take my project and edit it yourself; there's also a button to download the zip if you don't feel like learning git.

08.10.2025 03:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
GitHub - Kodiak-Web/wflist: md table of wf merch sellers md table of wf merch sellers. Contribute to Kodiak-Web/wflist development by creating an account on GitHub.

@ruinouslore.bsky.social the md version is available in a miniscule Github repo, if you're interested; it's easier to edit than the generated html imo.
github.com/Kodiak-Web/w...

07.10.2025 23:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Did a second pass on the bones of the page and threw some more links on

07.10.2025 23:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it seems to render a little wierd on mobile

07.10.2025 17:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

this was thrown together in Obsidian (my markdown editor of choice), then i ran the markdown through an html converter and added a css style block to the top of the page. it's actually pretty simple for anyone to do, i spent more time actually plugging info into the table than anything else

07.10.2025 17:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
When it’s written a shop ships internationally, note that their shipping providers may have exceptions. These exceptions tend to be countries in conflict, affected by natural disasters, strikes, etc. Be aware of each creator’s shipping policies and your own country’s shipping situation before ordering.

@ruinouslore.bsky.social i threw this together in a few hours as a straight conversion of your doc, but i think it's good enough as a proof of concept. thoughts?
kodiakweb.nekoweb.org/wflist.html

07.10.2025 17:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 5    πŸ“Œ 0

Alright, i'm gonna end up formatting this as a table/list probably
Thx

06.10.2025 21:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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