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Taylor Lane Games

@foresteddepth.bsky.social

Interested in history, TTRPGs, and LLMs You can find my games here: https://taylor-lane.itch.io/

2,351 Followers  |  10,866 Following  |  140 Posts  |  Joined: 30.04.2023  |  1.786

Latest posts by foresteddepth.bsky.social on Bluesky

I've been studying and comparing travel rules between ttrpgs

It's really interesting how 99% of ttrpg travel rules are very directly descended from the rules of Outdoor Survival

Within the OSR and D&D, pointcrawls and what I would term "de-abstracted travel" are the only normal alternatives

01.06.2025 16:41 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Random shower thought: it's odd to turn based multi roll combat and NOT give players the ability to attack the AC, attack to-hit bonus, and etc of enemies + buff their own AC and to-hit

Which would seem to either imply a lot of teamwork or something like 4+dex mod actions per turn

21.05.2025 17:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

what are the pros and cons of each system? I haven't read them

16.05.2025 05:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

during the session, you don't have a story with beginning middle end. you have events that happen

16.05.2025 04:46 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

in ttrpgs, story is what happens after the session is over, when you're remembering it and bringing order to it so you can tell it to other people (who generally do not care and wish you would talk about something else)

16.05.2025 04:46 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"what happens to the political economy of the valley after you kill the dragon in the mountain that overlooked it?" is obviously a way more interesting question to me than "what is the exact blow-by-blow of killing the dragon?"

so i write rules to answer the former, but not the latter

15.05.2025 19:34 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

what ttrpg campaigns are y'all in right now? System and description?

15.05.2025 19:02 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 2    πŸ“Œ 1
Preview
Kill Clerics, Become Warlocks Ditch bland clerics. Make divine magic rare, pact‑bound, and dramaticβ€”one miracle per god, high stakes if you fail. Turn clerics into warlocks.

@elmc.at what prompt did you use to write this

elmc.at/kill-clerics...

I can tell that it's chatGPT, but I'd be interested in knowing what prompt you used

15.05.2025 12:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think that the easiest way to make any NPC or group of NPCs feel instantly knowlable and yet interesting is to know it by its archetype:

+ archetype
+ desire
+ unexpected element

You don't actually need anything else

(Credit to Joseph Manola for that last one)

14.05.2025 15:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think that my mental model of Fighter as a class owes more to anime and superheroes than it does to western fantasy fiction. I suppose that that's sort of interesting?

14.05.2025 15:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the most common game design mistake in ttrpgs is not knowing what a session is supposed to look like

the most common failing as a player in a ttrpg is not knowing what to do next

these are two sides of the same problem

14.05.2025 15:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Please remember that confusing 600s Europe and 1400s Europe is the same time gap as now and 1225

14.05.2025 15:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hey, would anyone like to read over the classes in my OSR game -- Triptych -- and tell me which ones they would and would not want to play, and why?

14.05.2025 15:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Okay so you're just a crazy person. This is because he wanted to burn a book? I have no clear idea who this person is or why I'm following them, but I'm definitely not listening to you.

19.03.2025 04:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i don't think that that paywalled article is about nazis and i don't see any connection between that person's account and nazism. while i hate naziism as much as anyone, you've proven absolutely nothing about anything.

10.03.2025 04:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

That's not a kebab shop and that's not Turkey.

28.02.2025 11:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lone Wolf Fists: Acid&Steel Introducing Hell and Robots to the world's foremost Punch Game

@budsrpgreview.bsky.social could you message me? I'd like to talk to you about my friend Joel Clark going on your show to talk about his kickstarter?

www.kickstarter.com/projects/lon...

05.12.2024 10:19 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 01.12.2024 05:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

this specific version, only

30.11.2024 18:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

did you read the screenshots from the original post I made or did you not read the screenshots from the original post I made

30.11.2024 18:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

tbh, i'm not sure that i like elves being playable at all

30.11.2024 18:01 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

> Race-as-class reduces a given ancestry to a stereotype

No, the point of race-as-class is that (within that context) there is no way in which an elf or a dwarf can be treated as an analogy for any real-world ethnic group. Look at the two racial classes -- which real-world ethnic group are they?

30.11.2024 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Race and class separated, or race-as-class?

(examples of race-as-class provided. Race/class separation would just have Race --including human-- be sources of Advantage on some rolls)

P.S.: I really do not like this Elf class I wrote

30.11.2024 15:24 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 6    πŸ“Œ 0

I design stuff, sometimes OSR

30.11.2024 08:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

No, but if you promise to write a review of it on itch, I'll give it to you for free

30.11.2024 06:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
SNa-TLECS: System-Neutral and TurnLess Easy Combat System by Taylor Lane

I've written a bunch of them?

This one is system neutral

taylor-lane.itch.io/a-system-neu...

29.11.2024 12:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
a drawing of a lock with a screwdriver in it ALT: a drawing of a lock with a screwdriver in it

imagine a RPG where you pick a lock by rolling vs LC for each picked tumbler, then damage to its LP, & then when you defeat that tumbler you move on to the latter tumblers but not before saving vs tumbler resetting

this is approximately how turn-based TTRPG combat feels, to me

29.11.2024 10:24 β€” πŸ‘ 33    πŸ” 2    πŸ’¬ 3    πŸ“Œ 1
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generally, because the fiction is supposed to be neccessary for the RPG to be an RPG rather than just a G, you want something that looks like fictional cause --> mechanical effect --> mechanical cause --> fictional effect

as an example:

28.11.2024 10:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

now, generally speaking, since you're building a game in which roleplaying is required, you don't ever want to make rules that look like case (4) -- there's no roleplaying required there

and you often don't want to make rules that look like case (3), because it's deterministic and boring

28.11.2024 10:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Generally, with rules, it's possible to imagine a few basic types (and say that everything else is a compound of those)

1) mechanical cause --> fictional effect

2) fictional cause --> mechanical effect

3) fictional cause --> fictional effect

4) mechanical effect --> mechanical cause

28.11.2024 10:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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