Original post: wetdry.world/@matildalove...
13.02.2026 14:21 β π 0 π 0 π¬ 0 π 0@mint-shock.bsky.social
Hi I am Mint. I do stuff on the internet. #Resonite Mentor. Just ask, I like helping people. https://mstdn.plus/@Mint_Shock
Original post: wetdry.world/@matildalove...
13.02.2026 14:21 β π 0 π 0 π¬ 0 π 0Only marker card distribution and rules left. Then this should be fully playable.
After that I'll do some cleanup, do some QOL additions and Card-packs. After that I'll try to implement my stretch goals. If there's time left that is.
Hint display for SideChannels game with a hint word and Number
Day 11 of #MMC.
Today i worked on the hint display.
This one is also (locally) moveable. Though only the vertical offset changes. General position and rotation is still fully managed by the Game to prevent it from getting lost.
The hint displays also have animations.
#Resonite #UIX #UI #UX
And if you fell like you need to take a break, eat a snack, do a flip or be a creature on the internet. Then thats fine.
12.02.2026 11:02 β π 1 π 0 π¬ 0 π 0Were all just humans... Pushing beyond that doesn't work. What happens, if you push past that barrier? --- nothing good. I like humans being humans and treated (and treating themselves) as such. We are not Machines, nor should we strive to be.
12.02.2026 11:00 β π 1 π 0 π¬ 1 π 0Day 10 of #MMC.
Today I didn't get much done... Thanks #DeutscheBahn for that...
Aaaanyways I added some much needed lighting to the game board. Both for the cards themselves but also to further highlight the active team. The team light also uses a light cookie. #Resonite #lighting #Teams #DB
Day 9 of #MMC.
Today I had to redo a lot of stuff from yesterday because I didn't save it correctly. Though that gave me the opportunity to simplify the Hint backend stuff and add some more Polish.
A better Hint display is also in the works. #resonite #CTRL+S #STRG+S
I very much appreciated all the care and thought that you and the whole @resonite.com Team are putting into preventing such a fate. I always love using stuff made by people that love, what they do.
09.02.2026 22:09 β π 1 π 0 π¬ 0 π 0Fancy. I might really have to look into getting custom inspectors working...
09.02.2026 22:04 β π 1 π 0 π¬ 0 π 0Day 8 of #MMC.
Today I got the hint panel for the Coordinators working. Added some really nice #SFX and did some input validation. #Resonite #CardGame #VR #Gamejam #Gamedev #visualProgramming #flux #Metaverse
Today's #Flux warcrime: a multiplexer with 54 inputs for detecting illegal characters in a text input and being able to automatically remove them.
09.02.2026 21:33 β π 0 π 0 π¬ 0 π 0Hey @DB I don't think this was worth the investment... Would propoably have been better to spend like 6.5 on your crumbling infrastructure and employees than on this. Then spend the rest on a marketing campaign on what the 6.5 have achieved. www.spiegel.de/wirtschaft/u...
09.02.2026 05:37 β π 0 π 0 π¬ 0 π 0Day 7 of #MMC.
Today I did a lot of cleanup especially for sound effects. Also got automatic ending of rounds if you hit a card that ends the round. Also did some Multiplayer testing with @missingfeline.bsky.social and @noel@ice.00ffff.eu yesterday. Thanks a lot for the help.
Great... Bluesky has a video length limit of 3 minutes...
mstdn.plus/@Mint_Shock/...
Day 6 of MMC.
Got the scorekeeping code working now. Also added a lot of debugging stuff to be able to see if something went wrong.
#Gamedev #Resonite #Cardgame #VirtualCardgame #Debugging #VR #visualProgramming
Also added some simple UI for joining, leaving, assigning yourself to a team and starting the game.
Gonna do some cleanup and then test the player manager with other users tomorrow.
#UI #VR #debug #game
Day 5 of #MMC.
Now generating Cards from the wordlist. Had to do some more work on the Excel file to add indices but this works well.
#Resonite #gameJam #gamedev #programming
Would also be fairly easy to support more languages through this. Though i don't know if nouns would be good words for this in other Languages...
If you know any of these languages and could give me some feedback on that, that would be awesome:
github.com/vbvss199/Lan...
(well I also tried parsing the json with flux but I'm not *that* crazy... For now only including often used nouns. If i have time at the end, i'll curate some that are more likely to be picked.
2/...
List of German Nouns sorted by usage
Day 4 of #MMC. Today I fixed some bugs, did some cleanup and got my hands on some free Word lists for multiple Languages. Spent some time sorting them. Proton Sheets did not like the thousands of rows in the file. Google sheets was able to sort them. 1/... #Resonite #word #dataset #table
05.02.2026 21:56 β π 3 π 1 π¬ 1 π 0Goobers
05.02.2026 16:39 β π 2 π 0 π¬ 0 π 0Video:
mstdn.plus/@Mint_Shock/...
Day 3. Did some more animations and sound today for #MMC. Also got snapping of the marker cards working.
Might actually have a playable Version at the end of the week at this rate...
Just need to hook up the carddecks again and make some wordlists. Rest is QOL, more content and polish. #Resonite
The stuft you do for #MMC... I just disassembled my microphone arm, to be able to record some decent Foley sounds of UNO cards.
04.02.2026 20:17 β π 2 π 1 π¬ 0 π 0Now also generating the right amount of cards for all colors and choosing the team to start
03.02.2026 22:44 β π 1 π 0 π¬ 0 π 0Hey. Bluesky video worked for once... Neat.
03.02.2026 21:16 β π 0 π 0 π¬ 0 π 0Day 2 of #MMC.
I am now able to generate Cards, put them on a stack, move them to holders and flip them. All with some nice Animations.
#Resonite #ProcedualAnimation #GameJam #Metaverse #Maker #Competition
That pack gets chosen and receives a dynamic impulse. Each cardpack has internal logic to pick either a String or a Image URL and send that back to some flux that generates the card (For now they are just named slots but jeah...
02.02.2026 23:23 β π 0 π 0 π¬ 0 π 0All Packs announce Their weight trough a spatial Variable to a Sampler that adds all the weights up. Then i choose a random Float between 0 and the combined Weight. Then i loop trough all cardpacks while adding up their weights 1-1 until i reach the random float.
02.02.2026 23:23 β π 0 π 0 π¬ 1 π 0