Sculpt timelapse of traditional dress for project Xelef:
youtu.be/kxsznPyomu8
@xelefdev.bsky.social
Working on my indie game called Xelef, a swordfighting game set in 19th century Kurdistan Youtube: https://www.youtube.com/@xelefdevsi=EvdxWDj5MK902Cw1 Discord: https://discord.gg/ZVgaHFajW2 #gamedev #indiegamedev #unrealengine
Sculpt timelapse of traditional dress for project Xelef:
youtu.be/kxsznPyomu8
I added a bunch more buildings to the rรฎta quarter and the bazar. It is really coming together now.
#indiegamedev #indiegame #unrealengine
I finished the castle, and added a mosque and a building in the bazar. Ofcourse details like windows and doors are missing for now as they will require some custom systems for opening and closing.
#IndieGameDev #indiegame #indiedev
I have been working on blocking out the first level. Now the buildings can be made, what better way then with the castle?
#indiegame #indiedev #indiegamedev
Slowly converting the AI logic from behaviour trees to state trees for better transitions and a new sword trail has been added.
#indiegamedev #unrealengine #screenshotsaturday
Spear teamwork!
#unrealengine #indiegamedev #screenshotsaturday
Now with some very rough animations the spearman can fight!
#indiegamedev #unrealengine #indiegame
Now with some very rough animations the spearman can fight!
#indiegamedev #unrealengine #indiegame
The first enemy model is done, the spearman of Botan's Emir. Now he needs a spear.
#unrealengine #indiegamedev #indiegame
Do I know anyone who might be interested in creating a #blackmetal track, around 30-60 seconds?
12.05.2025 13:05 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0Aha, have you considered making the statues shaped as fish (skeleton), also have them slightly damaged with maybe some seaweeds growing trough cracks to indicate their age and make it feel more lived in.
If you reach it you can make a semitransparent mermaid spirit thing appear. Here's one in OSRS:
of custom made models that you can then take apart and kitbash to make even more. Let me know if you need any help. I am not really a concept artist but I do know the whole 3d art pipeline.
11.05.2025 09:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Making a lot of the assets yourself to achieve consistency is pretty much a must to stand out these days. It is the first thing someone sees. I understand learning 3d modeling etc. can be daunting but trust me that with practise it becomes so much easier especially as you built up a library...
11.05.2025 09:55 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Another fire mechanic I've wanted to add; braziers that spill AoE fire when knocked over.
Needs some more work, but it's functional after just an afternoon of messing about!
#gamedev #indiegame #fps #indiefps #unity3d #screenshotsaturday
Further updated the combat with gamefeel using hitstop, particles and sounds. Only applied to the player charachter for now as the entire enemy needs to be reworked.
#indiegamedev #indiegame #unrealengine
The pistol is back and blocking now works. (Bullets/missiles don't do damage though.)
#indiegame #indiegamedev #unrealengine
I fixed a lot of bugs for the combat related components, now it feels a lot better, just need to make a lively ai.
#IndieGameDev #UnrealEngine #IndieGame
We need total war games especially shogun 1 till shogun 2!
30.04.2025 15:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I have been reworking a lot of things behind the scenes, so there is not much to show so enjoy this new shamshir guard pose.
#indiegamedev #indiegames #unrealengine
A fat happy troll with a drinking bowl and long-stemmed pipe. Pure bliss!
When I say Treacherous Journeys will have more trollfolk, this is what I mean.
Thanks @ronamis.bsky.social for the great troll!
#indiegames #arpg #mmorpg
Skeleton has been completely reworked and a bunch of animatioms remade. I tried this time to more accurately recreate Shamshir sword fighting.
#indiegamedev #indiegame #gamedev
How my player charachter for my indie game has changed over the course of development.
#indiegamedev #gamedev #indiegame
I completely redid the player charachter again. There is also now a new skeleton, so all animations will be redone as well.
#gamedev #indiegamedev #unrealengine
It is Zaxo not Zaho
14.02.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Are you using post-process for the cel shading and outlines or is itmaterial based?
07.02.2025 10:39 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Graphics (or just generally the presentation) matter as much as gameplay, hence it is a *video* game. If your presentation sucks your gameplay won't cut it.
06.02.2025 17:35 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0#devlog
I've heard that you like cats ๐, so I'll let you pet any cat you find in Thousands Layered Blade: Reforged ๐
(link in comment)
#Cat #indiegame #IndieGameDev #madewithunity #unity3d
Awesome! The game looks super professional!
06.02.2025 12:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This game's look is amazing?
Any plans on a GOG release down the line?