Uma Musume is fun
29.07.2025 14:23 โ ๐ 161 ๐ 17 ๐ฌ 1 ๐ 1@tuxedopato.bsky.social
Game animator. I love to draw and animate! I don't take commissions. I don't release my game prototypes. https://www.martinchangart.com/
Uma Musume is fun
29.07.2025 14:23 โ ๐ 161 ๐ 17 ๐ฌ 1 ๐ 1Character belongs to @suizilla.bsky.social
29.07.2025 14:23 โ ๐ 1173 ๐ 136 ๐ฌ 7 ๐ 2Walk cycle sketch
Rig www.applibot.co.jp
Running fox ๐ฆ
29.05.2025 13:46 โ ๐ 812 ๐ 82 ๐ฌ 15 ๐ 0Iโm glad you like it!
28.05.2025 05:41 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Thanks Rick!
28.05.2025 01:36 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Finish ๐ฆโ๏ธ
Rig by @kielfiggins.bsky.social
Thanks Tyler! Yeah, it often takes a while to make it work
17.04.2025 14:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It's a good thing I had done a similar personal project, so I knew what to expect haha. It was a lot of fun!
16.04.2025 15:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Byte Breakers zoomies
Fun fact: animating locomotion still makes me nervous
I had to work quickly for Byte Breakers, so there wasn't time to explore ideas much. Luna was one of the easier characters for me since she's bouncy and childish
I did most of the animations for the test last year, about 900 seconds of animation over 10 months
Luna basic locomotion from Byte Breakers
Luna uniquely has 5 different jump animations to express her chaotic personality and make her cuter
I was thinking what to do for her idle and started tilting my head back and forth, and I thought it worked well so I also tilted her head
Aimi basic locomotion from Byte Breakers
Her jump was designed to look especially good when sprinting into a jump, like a cat pouncing
She was my favorite character to animate!
I did most of the animation here, but the basic upright running was modified a bit by a coworker
Juliette basic locomotion set from Byte Breakers
12.04.2025 15:16 โ ๐ 262 ๐ 31 ๐ฌ 5 ๐ 1The original is Blender. I transferred an FBX to Maya and added controls
07.04.2025 00:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The character and rig is made by @mariart.bsky.social!
06.04.2025 22:46 โ ๐ 12 ๐ 0 ๐ฌ 1 ๐ 0๐
06.04.2025 22:46 โ ๐ 231 ๐ 30 ๐ฌ 1 ๐ 1We can use this tool to make boring generic animations
04.04.2025 12:37 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0I did set the tail and coat to Aim Space and offset them by moving it in the Graph Editor, if you count that as an overlap tool, but there were no simulations or "normal" overlap tools like you can find online
25.03.2025 00:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Yes, all hand-keyed! (like all my other work)
24.03.2025 12:31 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0Studying
23.03.2025 19:04 โ ๐ 850 ๐ 150 ๐ฌ 21 ๐ 1Now you can enjoy it for another week ๐ถ
24.02.2025 19:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Chan chan ai chiki chiki ban ban! ๐
Was a fun afternoon project
My simple Maya viewport cel shading tool is released! It automatically finds materials to switch to cel shaded versions, and is easy to adjust
There is also a guide included along with tips on how to use it
Link below
Iโm glad you like it! The concept is cool and she was fun to rig and animate
28.01.2025 15:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐
Model by @whale-ly.bsky.social
Maya viewport cel shading tool is almost complete
It automatically finds existing materials and then you can apply the shader. It's easily adjustable and you can have different settings for different parts
Character model from WARPSTAR
warpstar.booth.pm/items/5405703
2024 favorite projects! This year I spent a lot of time getting better at animating cloth and also started to improve my camera animation too
Happy New Year! ๐
Rigging pose tests
Practicing rigging a model from scratch
Model (WIP) by @whale-ly.bsky.social