Blender render depicting a blow job between two furries
Blender render depicting a blow job between two furries but without a skirt
#nsfw with @saber6301.bsky.social #blender #furry
Rendered in 8k bc lmao
@smallconfusion.bsky.social
she/her | ๐ณ๏ธโ๐ | 22 | furry | art | game development | waiting for Godot 6 https://linktr.ee/smallconfusion
Blender render depicting a blow job between two furries
Blender render depicting a blow job between two furries but without a skirt
#nsfw with @saber6301.bsky.social #blender #furry
Rendered in 8k bc lmao
I probably will look into that soon, Inigo Quilez has a really good article on accurate voronoi edges
12.08.2025 15:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Just published a #godotengine asset that uses voronoi texture scattering to remove repeating artifacts when textures are tiled! Very proud of this.
godotengine.org/asset-librar...
Trying my hand at something #nsfw, I really like how the lighting and colors turned out here. #furry #blender
05.07.2025 03:22 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0Oh I should post these here, I got VR chat avatars into blender and made these a while ago. #blender #furry
27.06.2025 16:13 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0No post processed version of the render
Clay render
Wireframe render
Wireframes and stuff
13.06.2025 01:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A blender render of a sad playground in an overgrown and dirty state with a suburb as a background
I just finished making this for the #blender discord competition, this months theme was "ancient ruins." I don't feel like I got as much ancient as I wanted here but I'm still happy with it.
13.06.2025 01:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Clay renders
24.05.2025 07:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Art made in blender. A scene in the middle of the ocean. There are many square trusses and a glowing orb with a truss casing in the middle.
Pretty proud of this one #blender
24.05.2025 06:51 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
I made this animation in #blender. It loops every 50 frames, more than 1 loop per second. If you look closely you can tell.
youtube.com/shorts/5mVuQ...
I didn't realize Bluesky compresses videos so much, here's a youtube link www.youtube.com/watch?v=YZFE...
03.05.2025 08:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My interests have decided to cycle away from programming and towards #Blender again. Geometry nodes are lots of fun
03.05.2025 08:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Just discovered svc16, turns out writing an assembler is more difficult than I thought. So far writing assembly has been easier than I thought, so it balances out I think
06.04.2025 05:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Screenshot of the Godot engine showing an example of the text of this post
No WONDER I was having so much trouble making themes in #godot you can style parent nodes types and it will apply to child node types WOW this is so useful
Lesson: Read the docs
I've joked that being a game developer ruins playing games, because I know how difficult it would be to make the game I'm playing. I've come to find that isn't actually true, I just started Outer Wilds and I really like it so far, in a way I don't think I would if I hadn't made my own games before.
07.02.2025 14:22 โ ๐ 8 ๐ 0 ๐ฌ 2 ๐ 0I'll bet you anything elon wears an anonymous mask while he and his crew does their "hacking"
06.02.2025 19:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I just watched this video (ad?) for a really simple pen and paper game, and I'm a bit blown away. I've been approaching game design all wrong, I've been trying to make complicated game mechanics. I think I'm going to try and make a few games like this and really focus on the simple things.
06.02.2025 18:35 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I got gpu particles interacting with my planets in #GodotEngine, even in editor! I love tool scripts so much. I'm planning on using this for most of the particles in the game, hopefully it'll make them look more grounded in the world or something smart sounding like that.
03.02.2025 15:02 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0I was going to make a golf game with my planets, but achieving a stable orbit is impossible. However, it turns out that messing around in the gravity is very fun so I'm going to focus more on that instead #GodotEngine
28.01.2025 07:59 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0For some reason I decided to make planets in 2d using shaders in #GodotEngine rather than in 3d like a reasonable person, but now I have planets and they make me happy
17.01.2025 09:52 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 02 red spheres rendered using SDF functions, and one triangular prism rendered using traditional methods
Experimenting with SDF objects in #GodotEngine. So far rendering with a compositor effect and compute shader is done. Eventually I want to be able to place and configure the shapes in the editor, which shouldn't be too hard. The problem after that is to come up with a game to use this in.
15.01.2025 14:21 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0The gameboy emulator is on hold for a while I think, I realized that the amount I care about it does not exceed the difficulty. Though I'll probably come back to it sometime because a real emulator would be a really cool project to have under my belt.
13.01.2025 15:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0An interesting thing I discovered during this was that memory access is slow. With a bigger image, the simulation took a lot longer, but more slime agents didn't have as big of an impact. I'm not well versed in data structures to fix that on the gpu, and in any case this simulated fast enough.
10.01.2025 14:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The slime mold is basically the same as in Sebastian Lague's excellent video. I had to run eight iterations of the simulation for each frame of the video, otherwise the light parts of the image took too long to fill in, and the slime moved too slowly to look good anyway.
10.01.2025 14:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I was thinking about some of the cool stuff I've made in the past I could post here, and this is one of my favorites. I made a slime mold simulation in #godot with compute shaders, and then I made it play bad apple.
Full video: youtu.be/uKb46oYAeXw
More info ๐งต
My gameboy emulator cpu is almost completely implemented, it passes a few of the blargg tests and has all but 7 opcodes that I forgot
10.01.2025 12:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Very pretty. Does it close in on you as you get closer to the sun?
09.01.2025 15:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Made a #chip8 #emulator in #cpp with #sdl. Working on a Gameboy emulator next. #programming
09.01.2025 10:10 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0A dark scene full of multicolored, metallic, glass, and emissive balls, raytraced
Cornell box, raytraced
I made a raytracer in c++ loosely following Raytracing in a Weekend. I got mesh loading and bvh acceleration working but no pbr materials, I may come back and add that and a few other features I want, but for now I'm going to try writing emulators. #programming #graphicsprogramming
07.01.2025 15:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Meow
07.01.2025 10:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0