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Fusion

@smallconfusion.bsky.social

she/her | ๐Ÿณ๏ธโ€๐ŸŒˆ | 22 | furry | art | game development | waiting for Godot 6 https://linktr.ee/smallconfusion

78 Followers  |  100 Following  |  30 Posts  |  Joined: 09.11.2024  |  2.0398

Latest posts by smallconfusion.bsky.social on Bluesky

Blender render depicting a blow job between two furries

Blender render depicting a blow job between two furries

Blender render depicting a blow job between two furries but without a skirt

Blender render depicting a blow job between two furries but without a skirt

#nsfw with @saber6301.bsky.social #blender #furry

Rendered in 8k bc lmao

22.08.2025 00:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I probably will look into that soon, Inigo Quilez has a really good article on accurate voronoi edges

12.08.2025 15:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just published a #godotengine asset that uses voronoi texture scattering to remove repeating artifacts when textures are tiled! Very proud of this.

godotengine.org/asset-librar...

11.08.2025 23:17 โ€” ๐Ÿ‘ 84    ๐Ÿ” 28    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Trying my hand at something #nsfw, I really like how the lighting and colors turned out here. #furry #blender

05.07.2025 03:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Oh I should post these here, I got VR chat avatars into blender and made these a while ago. #blender #furry

27.06.2025 16:13 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
No post processed version of the render

No post processed version of the render

Clay render

Clay render

Wireframe render

Wireframe render

Wireframes and stuff

13.06.2025 01:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A blender render of a sad playground in an overgrown and dirty state with a suburb as a background

A blender render of a sad playground in an overgrown and dirty state with a suburb as a background

I just finished making this for the #blender discord competition, this months theme was "ancient ruins." I don't feel like I got as much ancient as I wanted here but I'm still happy with it.

13.06.2025 01:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Clay renders

24.05.2025 07:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Art made in blender. A scene in the middle of the ocean. There are many square trusses and a glowing orb with a truss casing in the middle.

Art made in blender. A scene in the middle of the ocean. There are many square trusses and a glowing orb with a truss casing in the middle.

Pretty proud of this one #blender

24.05.2025 06:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Abstract Lines Thing
YouTube video by SmallConfusion Abstract Lines Thing

I made this animation in #blender. It loops every 50 frames, more than 1 loop per second. If you look closely you can tell.

youtube.com/shorts/5mVuQ...

04.05.2025 06:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Futuristic Desk Toy Animation
YouTube video by SmallConfusion Futuristic Desk Toy Animation

I didn't realize Bluesky compresses videos so much, here's a youtube link www.youtube.com/watch?v=YZFE...

03.05.2025 08:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My interests have decided to cycle away from programming and towards #Blender again. Geometry nodes are lots of fun

03.05.2025 08:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just discovered svc16, turns out writing an assembler is more difficult than I thought. So far writing assembly has been easier than I thought, so it balances out I think

06.04.2025 05:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of the Godot engine showing an example of the text of this post

Screenshot of the Godot engine showing an example of the text of this post

No WONDER I was having so much trouble making themes in #godot you can style parent nodes types and it will apply to child node types WOW this is so useful

Lesson: Read the docs

09.02.2025 10:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've joked that being a game developer ruins playing games, because I know how difficult it would be to make the game I'm playing. I've come to find that isn't actually true, I just started Outer Wilds and I really like it so far, in a way I don't think I would if I hadn't made my own games before.

07.02.2025 14:22 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I'll bet you anything elon wears an anonymous mask while he and his crew does their "hacking"

06.02.2025 19:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Paper Appsโ„ข GOLF - How to Play
YouTube video by Gladden Design Paper Appsโ„ข GOLF - How to Play

I just watched this video (ad?) for a really simple pen and paper game, and I'm a bit blown away. I've been approaching game design all wrong, I've been trying to make complicated game mechanics. I think I'm going to try and make a few games like this and really focus on the simple things.

06.02.2025 18:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I got gpu particles interacting with my planets in #GodotEngine, even in editor! I love tool scripts so much. I'm planning on using this for most of the particles in the game, hopefully it'll make them look more grounded in the world or something smart sounding like that.

03.02.2025 15:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I was going to make a golf game with my planets, but achieving a stable orbit is impossible. However, it turns out that messing around in the gravity is very fun so I'm going to focus more on that instead #GodotEngine

28.01.2025 07:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For some reason I decided to make planets in 2d using shaders in #GodotEngine rather than in 3d like a reasonable person, but now I have planets and they make me happy

17.01.2025 09:52 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
2 red spheres rendered using SDF functions, and one triangular prism rendered using traditional methods

2 red spheres rendered using SDF functions, and one triangular prism rendered using traditional methods

Experimenting with SDF objects in #GodotEngine. So far rendering with a compositor effect and compute shader is done. Eventually I want to be able to place and configure the shapes in the editor, which shouldn't be too hard. The problem after that is to come up with a game to use this in.

15.01.2025 14:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The gameboy emulator is on hold for a while I think, I realized that the amount I care about it does not exceed the difficulty. Though I'll probably come back to it sometime because a real emulator would be a really cool project to have under my belt.

13.01.2025 15:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

An interesting thing I discovered during this was that memory access is slow. With a bigger image, the simulation took a lot longer, but more slime agents didn't have as big of an impact. I'm not well versed in data structures to fix that on the gpu, and in any case this simulated fast enough.

10.01.2025 14:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The slime mold is basically the same as in Sebastian Lague's excellent video. I had to run eight iterations of the simulation for each frame of the video, otherwise the light parts of the image took too long to fill in, and the slime moved too slowly to look good anyway.

10.01.2025 14:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I was thinking about some of the cool stuff I've made in the past I could post here, and this is one of my favorites. I made a slime mold simulation in #godot with compute shaders, and then I made it play bad apple.

Full video: youtu.be/uKb46oYAeXw

More info ๐Ÿงต

10.01.2025 14:06 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

My gameboy emulator cpu is almost completely implemented, it passes a few of the blargg tests and has all but 7 opcodes that I forgot

10.01.2025 12:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Very pretty. Does it close in on you as you get closer to the sun?

09.01.2025 15:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Made a #chip8 #emulator in #cpp with #sdl. Working on a Gameboy emulator next. #programming

09.01.2025 10:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A dark scene full of multicolored, metallic, glass, and emissive balls, raytraced

A dark scene full of multicolored, metallic, glass, and emissive balls, raytraced

Cornell box, raytraced

Cornell box, raytraced

I made a raytracer in c++ loosely following Raytracing in a Weekend. I got mesh loading and bvh acceleration working but no pbr materials, I may come back and add that and a few other features I want, but for now I'm going to try writing emulators. #programming #graphicsprogramming

07.01.2025 15:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Meow

07.01.2025 10:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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