So @microsoft.com decided that they would delete the local copy of files from my PC since they were synced to onedrive. Didn't ask me to do this at all. Now trying to download them again and syncing is extremely slow with no way to prioritize a specific directory. Windows sucks.
10.08.2025 06:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I remember renting this so many times as a kid.
19.04.2025 13:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Netflix decided to put Bee & Puppycat in my suggestions today. omg I am obsessed.
19.04.2025 12:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
2/2 Just understand that the issue is much less likely to get addressed if you don't provide a MRP.
10.03.2025 07:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I have had this problem as well. I can't share my whole project but actually reproducing it outside of the project is difficult. You can always try creating an issue without an MRP. It can help in case anyone stumbles upon the post after running into the same problem. 1/2
10.03.2025 07:04 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Godot's Node.duplicate and Resource.duplicate functions are footguns.
#godot #gamedev
07.03.2025 06:26 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Have you opened an issue on github. The Godot devs have been pretty helpful in my experience even with some pretty difficult to diagnose bugs I have encountered. They may also be able to give some advice on troubleshooting.
07.03.2025 05:22 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Just ran into the ago old problem of working on code I wrote a month ago an realizing that it is harder to work with when the entire system isn't fresh in my mind.
It can be hard to identify what things are not obvious or potential gotchas at the time of writing though. I miss code reviews lol #dev
07.03.2025 05:03 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Yeah I am talking about stuff that is verified as issues once reported.
Badly/undocumented behaviour or obtuse UI design can be similarly costly if it is especially egregious but aren't quite the same since they aren't blockers once you learn how they behave.
06.03.2025 07:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
How much of your #gamedev time is spent troubleshooting/ reporting/ otherwise working around engine bugs, and what engine are you using? Not sure if I should be regretting my choice or if this is a problem that exists across platforms.
#indiedev #testing #pain
06.03.2025 06:49 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
It can help to break out individual UI components into their own scenes and load instances of them into the larger UI scene. Helps keep the scene tree from looking so overwhelming and makes it a bit easier to grok.
05.03.2025 02:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Glad to be back actually working on my game after taking a couple of weeks to apply for funding.
Application process is very stressful. I really just want to build stuff ๐ตโ๐ซ
#gamedev #indiedev
05.03.2025 02:11 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0
We have more options in the desktop context and it is great. I'd definitely prefer more available choices for web.
11.12.2024 05:47 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I kinda agree but on the other hand I find it so much easier to keep digital files organized.
11.12.2024 05:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Is the guid part of the file contents or part of a header that is not usually exposed to users editing the file?
11.12.2024 05:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Every time I start prototyping something, I find myself wasting time setting up animations before I have implemented any logic at all. I know that I should be greyboxing first to prove the ideas before spending time on them. Any advice on breaking this habit? Working in 2d. #indiedev #gamedev
09.12.2024 04:45 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Is anyone else having trouble uploading video to #bluesky? Seeing errors in the console about not being able to parse the metadata. I am trying to upload a 20 second mp4 with no audio. #techhelp #video
05.12.2024 06:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I am at a similar point in my game. One thing I find is that as I start actually implementing things using the foundational systems I find that there are still a number of gotchas / edge cases that need a bit of finessing to work. Still makes the development smoother overall though.
05.12.2024 06:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Hello, world!
27.11.2024 12:37 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I like the left side, but I think it is maybe a bit too dark. Right hand side is a bit too noisy and distracts from the foreground.
26.11.2024 08:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A big part of the reason that the PS1 aesthetic is popular with indies is that low poly models are easier / quicker to make. If you are doing a more hi-fi pre-rendered scene then you aren't saving any time on asset creation.
26.11.2024 06:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
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