You know where this is going...
27.02.2025 16:38 β π 7 π 0 π¬ 0 π 1@kinogaki.bsky.social
Multi-pen plotter | Node-based creativity https://kinogaki.com
You know where this is going...
27.02.2025 16:38 β π 7 π 0 π¬ 0 π 1Yes. The first notarization took like 6 tries with lots of timeouts. The successful run was 13 hours - now new binaries take few minutes.
23.02.2025 17:25 β π 0 π 0 π¬ 1 π 0Iβve gone through code signing and notarization successfully with Apple - so that part is also behind.
21.02.2025 20:26 β π 1 π 0 π¬ 1 π 0Iβm at final stages. A lot of bugs fixed and a lot of workflows added. Now itβs about testing and adding/fixing a few nodes. The majority of the work is finally done, which is the engine that is fast and reliable that allows fairly rapid development of new nodes. Finally I can see the light
21.02.2025 20:26 β π 6 π 0 π¬ 1 π 0Finally got a successful .dmg installer today that is signed by Kinogaki Inc. and notarized by Apple. Which means I was able to install it on my wifeβs older Mac and find some visual bugs. The good news - the release is very close, and there is clear path to it.
18.02.2025 05:40 β π 5 π 0 π¬ 0 π 1Asking how can I do X in Kinogaki vs what can I do in Kinogaki has brought a new level of perspective in me. It does make for a better and more flexible software.
18.02.2025 00:12 β π 4 π 0 π¬ 1 π 0Ability to examine points and custom attributes. Meanwhile I'm trying to make Apple notarization work on Github. Any Windows users that would want a build?
15.02.2025 20:03 β π 5 π 0 π¬ 0 π 0It's getting really close. Apparently notarization for the Mac app takes several hours, which makes Github Action time out. Putting last touches on the app, and by the time it's done I'll have a clear way of releasing it. Any Windows users?
15.02.2025 17:59 β π 5 π 0 π¬ 0 π 0Not sure how active I'll be at first, but will invest more and more time into this as soon as I release the software properly. Anyway here is our official Discord server. I will try to answer questions in asynchronous manner as much as I can.
discord.gg/ZTxYW7AM
more improvements
12.02.2025 03:46 β π 7 π 0 π¬ 0 π 0All in the works! Iβll do a Discord + bunch of videos with the next big update.
09.02.2025 15:26 β π 2 π 0 π¬ 0 π 0Thanks for the feedback. ππ» I think I may need to do an intro into node based software.
08.02.2025 20:29 β π 2 π 0 π¬ 0 π 0Some new UI changes in the node editor to show progress for nodes that take long to process (in this case generating millions of lines) and just generally more visual feedback to what's going on. BTW (this is just a tiny crop with line thickness of 0.01mm) If I zoom out - it's just a solid black box
07.02.2025 23:31 β π 6 π 0 π¬ 0 π 1Finally got DUNS number for Apple Developer account. Hopefully will get certificates to sign the code soon. Meanwhile, Iβve been adding quality of life features, like duplicating nodes, grouping, copy pasting. There are multiple context now - vector, image, field and color with different nodes.
06.02.2025 06:06 β π 5 π 0 π¬ 0 π 1Weβre in San Francisco - so same timezone as Vancouver.
05.02.2025 02:44 β π 2 π 0 π¬ 0 π 0Fitting prototype parts
03.02.2025 16:34 β π 3 π 0 π¬ 0 π 1Absolutely. There are plans for a whole context to process images and then use them to influence various parameters. Also nodes for color, physics, there are loops. There is also Code node that Iβll record a video on next.
02.02.2025 16:04 β π 4 π 1 π¬ 1 π 0While I'm working on creating installers for Mac and Windows, here is another video that talks a little bit about Edit Node.
youtu.be/-pCTI7Ytpzs
Rewriting this with OpenGL4.1 totally paid off. Iβm able to deal with about few million lines that just makes my canvas into a solid, while having good pan and zoom on a laptop.
31.01.2025 03:31 β π 5 π 0 π¬ 0 π 1Technical debt is real. Rewriting parts of Kinogaki the right way. Iβm really thankful to all the DMs and bug reports. ππ»
30.01.2025 03:05 β π 6 π 1 π¬ 0 π 0Ahh I get now. Thatβs a great idea.
28.01.2025 18:10 β π 1 π 0 π¬ 0 π 0Good suggestions! Iβll make deleting nodes easier. For center and corners, what did you have in mind?
28.01.2025 17:38 β π 1 π 0 π¬ 1 π 0Ahh interesting. Iβve tried to make it work with Inkscape for plotting. Iβll look into how to make it compatible with Illustrator as well.
28.01.2025 17:37 β π 1 π 0 π¬ 0 π 0Thank you! Let me know if youβre missing and particular features.
28.01.2025 14:27 β π 2 π 0 π¬ 2 π 0And here is the app itself:
app.kinogaki.com
Here is the same documentation with few introductory words:
kinogaki.com/docs/getting...
The intro video is up and so is the app. Just bear in mind - it's such an early alpha. If you have suggestions or want to chat about it - my dm's are always open. We're also working on desktop app - so stay tuned. But a web version for now.
www.youtube.com/watch?v=t5V5...
Weβre recording a five minute video walk through. Itβs amazing how many things weβve changed while doing a beginner intro video.
28.01.2025 00:26 β π 3 π 0 π¬ 0 π 1The road to success is paved with obstacles. Weβre rewriting some major portion of the app to make it easy to distribute and try out on all kinds of systems.
23.01.2025 05:51 β π 4 π 0 π¬ 0 π 1New nodes and good progress on shapes, filling and trimming. Also results of the tree can be saved into a file and loaded in another tree, like in this example with the signature.
22.01.2025 05:10 β π 6 π 0 π¬ 0 π 1