Shows a pile of sand with the upper ground level selected.
By dragging up, voxel grass is generated on the selected ground face.
The final result shows voxel grass generated on multiple levels of the sand pile.
I made more progress with the voxel editing plugin for my voxel engine.
In addition to extruding the whole face, authoring voxel grass by clicking and dragging is now possible.
#gamedev #voxels
28.08.2023 08:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Does tagging also work for replies/threads? #gamedev
28.08.2023 07:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Heh, true. But then, I would be missing out on my beloved Sequoia Throne! Oh, and Palms Read. Oh my, skipping any of the tracks would be super hard for me.
25.08.2023 14:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Fortress is overall a fantastic record. :)
25.08.2023 14:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A calligraphers hut. Itโs made out of dark wood and has gold trims and orange lanterns. Itโs lit from the front in a theatrical way. The steps leading to its entrance are wooden and little flat stones are paved before. The entrance has fortune scrolls to each side with Japanese writings.
Few wooden structures in Japanese shrine style. Lots of orange and yellow paper lanterns light up the place that looks like in early, dark morning. A path made out of mossy flat stones forks in two directions. Between is a lion statue with orange bamboo lights at its base.
The previously mentioned calligraphers hut. The camera now looks up close to its entrance and the Japanese fortune writings and scrolls are more obvious. They have golden trims. Inside one could peer into a little writing desk positioned in the middle of the room. Outside, to the right, are lots of green, tall, bamboo plants.
The entire shrine and scene overlooked. To the left is the calligraphers hut seen before. In the distance are the wooden structures on a few levels, where the lion statue sits. Closer to us, on the right, is a stone lantern with steps in a circle, going upwards. On the different levels of the steps are scattered tiny animal statues and lots of bamboo lights. They overflow the scene in a warm orange, in contrast with the green tree silhouettes and the blue fog way in the back of the scene.
Art time. One of my environment art scenes from 2018. โThe Animal Shrineโ.
Iโve got gifs of itโs making - lots of them - but we will have to wait for a gif integration first. In the meantime here are some screenshots.
#gameart #gamedev #art #UE4 #3D
25.08.2023 12:37 โ ๐ 74 ๐ 25 ๐ฌ 4 ๐ 1
Thanks a lot for mentioning me, Alan. Enjoy your weekend! :)
25.08.2023 10:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
AgX: Low to even contrast.
ACES: Very high contrast.
Here's a comparison between AgX and ACES 1.3 in my current (colorful) test scene. Note that no additional "color correction" is applied in both cases.
25.08.2023 07:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
ASC CDL - Wikipedia
One of the main advantages of using AgX over ACES and the likes is that it does *not* enforce a specific look and responds well to "color correction" using functions like, e.g., the ASC CDL.
In contrast, the RRT of ACES enforces a very high contrast by default.
en.wikipedia.org/wiki/ASC_CDL
25.08.2023 07:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Minimal AgX Implementation | IOLITE
Contains a minimal implementation of Troy Sobotka's AgX display transform, which is easy to drop into any existing codebase - especially for testing purposes.
AgX is becoming the default display transform (often called "tone mapper") in Blender 4.0.
I've recently written a blog post showcasing a simple drop-in implementation and shadertoy that uses a polynomial approximation instead of relying on a lookup table.
iolite-engine.com/blog_posts/m...
25.08.2023 07:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Thank you very much! Hi! ๐
24.08.2023 18:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I'm glad to hear that! And thanks a lot for the warm and welcoming words! ๐
24.08.2023 17:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hey #gamedev! Nice to be here. โฅ I'm Simon, #realtimevfx artist and here's my portfolio / linktree: www.artstation.com/simont / linktree.simont.de
23.08.2023 14:05 โ ๐ 9 ๐ 4 ๐ฌ 2 ๐ 0
A small island made of large, differently colored voxels in my voxel engine. There are some a little more detailed trees with green leaves and red fruits. The editor, including the tools of the voxel editor, is visible.
Just some tooling for blocking out levels, I said to myself. Yeah... It somehow got out of hand and turned into an (almost) capable voxel editor over the last week.
24.08.2023 13:23 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
@gamedevlist.bsky.social Is there some room for me on that list of yours? :)
24.08.2023 11:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A lot of people seem to love this Metal Greymon for some reason, so there it goes.
03.07.2023 20:57 โ ๐ 167 ๐ 36 ๐ฌ 8 ๐ 0
I've only been here for a few hours, and I'm already following someone who will provide me with a picture of a hedgehog daily.
I did not know I needed this, but now I know!
24.08.2023 10:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The picture shows a section of the Minecraft map Greenfield V0.5.4, exported via Avoyd and rendered using my voxel path-tracer.
Hello, Bluesky! Here is my first post. :)
24.08.2023 08:09 โ ๐ 25 ๐ 2 ๐ฌ 3 ๐ 0
I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Game dev. Oxford comma enthusiast. He/him/his.
I run the Game Dev feed and the Games Industry Labeler. I also run @birb.house where we make cool games, and Iโm the Director of DX @ Loophole Labs.
๐ง๐ผโโ๏ธ CEO/CD @ The Council
๐ฆ Voxel Guru @ The Sandbox
๐ง๐ป Fuzzy Father of 2
๐ฎ Twitch Affiliate
๐บ YouTube Partner
๐ฉ๐ผโ๐ป Game/Narrative Designer & Programmer
๐ฎ Leisure Suit Larry: Wet Dreams Dry Twice โพ Goodbye Deponia โพ Ghost Patrol โพ Tattoo Tycoon โพ The Regreening
๐ญ Writing & directing for the stage
๐ง๐ผ๐ถ๐ป Mother of dragons
I want a ๐โค!!!
Starter Packs: https://bsky.app/starter-pack/did:plc:fl5ztptq45qb2qbyo2wkojjk/3le2frmto5t26
Writer & Narrative Designer || Creative Director on Disney Dreamlight Valley ||"Hunter: The Reckoning - Day for Night" coming 2026 || "A Crown of Sorcery & Steel" out from Choice of Games || 1st place IFComp 2020๐|| Opinions my own || www.joshlabelle.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
Bestselling Novelist. Writer of award-winning games | NO MAN'S SKY | SIXTEEN HORSES | DARK SOULS: EYES OF DEATH | MAGIC: THE GATHERING
gregbuchananwriter.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Senior Animator @sledgehammergames.com โข Prev: Lecturer, worked on some old games โข โ๏ธ โข Dad x 3 โข Drummer โข Opinions are my own.
๐ Brisbane, Australia
๐ https://linktr.ee/chrisyearn
he/him.
Game programmer, audio specialist/enthusiast. Hyper agent. Beer snob
Diablo IV engine team's "guy who knows all the audio tech". Also worked on some EQ2 expansions & indie games.
Header by aorticinkwell.carrd.co
@michaelbartnett on ๐ฆ
I love games, be they video games or board games.
Lead designer at WB Montreal on unannounced. He/Him
Indie Developer/Director @ Polygon Treehouse (Mythwrecked & Rรถki) โข BAFTA Breakthrough 2021 โข BAFTA Games & The Game Awards nominee โข 2 x BAFTA Juror โข Industry speaker & mentor โข He/him
Dundee (Scotland)
https://www.polygon-treehouse.com/
๐ณ๏ธโ๐ ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org