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Benjamin Wrensch

@bwrensch.bsky.social

I'm a graphics and game engine dev working on the voxel-powered game engine IOLITE. https://iolite-engine.com ๐Ÿ•’ 10+ years in games, most recently as a lead/principal rendering engineer ๐ŸŽฎ Atlas Fallen, The Surge 1+2, and Lords of the Fallen โญ๏ธ He/him

110 Followers  |  80 Following  |  14 Posts  |  Joined: 24.08.2023  |  1.7786

Latest posts by bwrensch.bsky.social on Bluesky

Shows a pile of sand with the upper ground level selected.

Shows a pile of sand with the upper ground level selected.

By dragging up, voxel grass is generated on the selected ground face.

By dragging up, voxel grass is generated on the selected ground face.

The final result shows voxel grass generated on multiple levels of the sand pile.

The final result shows voxel grass generated on multiple levels of the sand pile.

I made more progress with the voxel editing plugin for my voxel engine.

In addition to extruding the whole face, authoring voxel grass by clicking and dragging is now possible.

#gamedev #voxels

28.08.2023 08:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Does tagging also work for replies/threads? #gamedev

28.08.2023 07:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Heh, true. But then, I would be missing out on my beloved Sequoia Throne! Oh, and Palms Read. Oh my, skipping any of the tracks would be super hard for me.

25.08.2023 14:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fortress is overall a fantastic record. :)

25.08.2023 14:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A calligraphers hut. Itโ€™s made out of dark wood and has gold trims and orange lanterns. Itโ€™s lit from the front in a theatrical way. The steps leading to its entrance are wooden and little flat stones are paved before. The entrance has fortune scrolls to each side with Japanese writings.

A calligraphers hut. Itโ€™s made out of dark wood and has gold trims and orange lanterns. Itโ€™s lit from the front in a theatrical way. The steps leading to its entrance are wooden and little flat stones are paved before. The entrance has fortune scrolls to each side with Japanese writings.

Few wooden structures in Japanese shrine style. Lots of orange and yellow paper lanterns light up the place that looks like in early, dark morning. A path made out of mossy flat stones forks in two directions. Between is a lion statue with orange bamboo lights at its base.

Few wooden structures in Japanese shrine style. Lots of orange and yellow paper lanterns light up the place that looks like in early, dark morning. A path made out of mossy flat stones forks in two directions. Between is a lion statue with orange bamboo lights at its base.

The previously mentioned calligraphers hut. The camera now looks up close to its entrance and the Japanese fortune writings and scrolls are more obvious. They have golden trims. Inside one could peer into a little writing desk positioned in the middle of the room. Outside, to the right, are lots of green, tall, bamboo plants.

The previously mentioned calligraphers hut. The camera now looks up close to its entrance and the Japanese fortune writings and scrolls are more obvious. They have golden trims. Inside one could peer into a little writing desk positioned in the middle of the room. Outside, to the right, are lots of green, tall, bamboo plants.

The entire shrine and scene overlooked. To the left is the calligraphers hut seen before. In the distance are the wooden structures on a few levels, where the lion statue sits. Closer to us, on the right, is a stone lantern with steps in a circle, going upwards. On the different levels of the steps are scattered tiny animal statues and lots of bamboo lights. They overflow the scene in a warm orange, in contrast with the green tree silhouettes and the blue fog way in the back of the scene.

The entire shrine and scene overlooked. To the left is the calligraphers hut seen before. In the distance are the wooden structures on a few levels, where the lion statue sits. Closer to us, on the right, is a stone lantern with steps in a circle, going upwards. On the different levels of the steps are scattered tiny animal statues and lots of bamboo lights. They overflow the scene in a warm orange, in contrast with the green tree silhouettes and the blue fog way in the back of the scene.

Art time. One of my environment art scenes from 2018. โ€œThe Animal Shrineโ€.

Iโ€™ve got gifs of itโ€™s making - lots of them - but we will have to wait for a gif integration first. In the meantime here are some screenshots.

#gameart #gamedev #art #UE4 #3D

25.08.2023 12:37 โ€” ๐Ÿ‘ 74    ๐Ÿ” 25    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

Thanks a lot for mentioning me, Alan. Enjoy your weekend! :)

25.08.2023 10:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
AgX: Low to even contrast.

AgX: Low to even contrast.

ACES: Very high contrast.

ACES: Very high contrast.

Here's a comparison between AgX and ACES 1.3 in my current (colorful) test scene. Note that no additional "color correction" is applied in both cases.

25.08.2023 07:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
ASC CDL - Wikipedia

One of the main advantages of using AgX over ACES and the likes is that it does *not* enforce a specific look and responds well to "color correction" using functions like, e.g., the ASC CDL.

In contrast, the RRT of ACES enforces a very high contrast by default.

en.wikipedia.org/wiki/ASC_CDL

25.08.2023 07:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Minimal AgX Implementation | IOLITE Contains a minimal implementation of Troy Sobotka's AgX display transform, which is easy to drop into any existing codebase - especially for testing purposes.

AgX is becoming the default display transform (often called "tone mapper") in Blender 4.0.

I've recently written a blog post showcasing a simple drop-in implementation and shadertoy that uses a polynomial approximation instead of relying on a lookup table.

iolite-engine.com/blog_posts/m...

25.08.2023 07:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you very much! Hi! ๐Ÿ‘‹

24.08.2023 18:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm glad to hear that! And thanks a lot for the warm and welcoming words! ๐Ÿ‘‹

24.08.2023 17:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Hey #gamedev! Nice to be here. โ™ฅ I'm Simon, #realtimevfx artist and here's my portfolio / linktree: www.artstation.com/simont / linktree.simont.de

23.08.2023 14:05 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A small island made of large, differently colored voxels in my voxel engine. There are some a little more detailed trees with green leaves and red fruits. The editor, including the tools of the voxel editor, is visible.

A small island made of large, differently colored voxels in my voxel engine. There are some a little more detailed trees with green leaves and red fruits. The editor, including the tools of the voxel editor, is visible.

Just some tooling for blocking out levels, I said to myself. Yeah... It somehow got out of hand and turned into an (almost) capable voxel editor over the last week.

24.08.2023 13:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@gamedevlist.bsky.social Is there some room for me on that list of yours? :)

24.08.2023 11:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

A lot of people seem to love this Metal Greymon for some reason, so there it goes.

03.07.2023 20:57 โ€” ๐Ÿ‘ 167    ๐Ÿ” 36    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

I've only been here for a few hours, and I'm already following someone who will provide me with a picture of a hedgehog daily.

I did not know I needed this, but now I know!

24.08.2023 10:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The picture shows a section of the Minecraft map Greenfield V0.5.4, exported via Avoyd and rendered using my voxel path-tracer.

The picture shows a section of the Minecraft map Greenfield V0.5.4, exported via Avoyd and rendered using my voxel path-tracer.

Hello, Bluesky! Here is my first post. :)

24.08.2023 08:09 โ€” ๐Ÿ‘ 25    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

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