@vahnfox.art.bsky.social
Award-Winning Gamedev. Furry artist. Mexican-American. Dark Lord. As old as time. Bauson is my badger. Pronouns: gender is a lie Be 18+ please I’m @vahnfox everywhere http://www.vahnfox.art
I'm finally releasing my pose software (as beta) for testing, available for Windows, Linux and Android.
Details and everything on the link below.
mutt.wags.social/blogs/643
Every day I miss the Mailbox iPhone app
30.10.2025 20:41 — 👍 1 🔁 0 💬 0 📌 0We didn’t even have crack cocaine when I was younger. We had ring pops
30.10.2025 05:26 — 👍 2 🔁 0 💬 0 📌 0Weepingfox.jpeg
30.10.2025 05:25 — 👍 1 🔁 0 💬 0 📌 0You kids don’t even know about the Lust Penis
30.10.2025 04:46 — 👍 7 🔁 1 💬 3 📌 0figured I'd do my part
29.10.2025 21:00 — 👍 106 🔁 80 💬 2 📌 2At least it’s not the “let’s deregulate all our power stations and never check or validate that anyone has met the standards until it fails in the middle of a weather catastrophe making everything 100x worse” in Texas
29.10.2025 04:57 — 👍 1 🔁 0 💬 0 📌 0The answer is: no, he was not
He had good teams that he would make unreasonable demands of, and they would do their best to meet them.
This is the sad reality of so many 90s gamedev rockstars
The Molyneux Cycle, a term coined by @commandersterling.bsky.social roughly a decade ago, refers to the observable pattern of the aforementioned developer to badmouth a previous game to hell and back while promising the next game will be an absolute classic. The cycle then repeats for said next game
27.10.2025 12:40 — 👍 289 🔁 113 💬 3 📌 1I mean… *yeah*
26.10.2025 04:25 — 👍 1 🔁 0 💬 0 📌 0If it helps at all, I tend to frame it as “in drawing, to practice, I draw what I see. I would copy other people’s drawings to get better.”
So music is similar in that I have to copy what I hear. Over time I start to interpret it in my own way and add my own embellishment, much like I did drawing.
Innnnteresting. I use Procreate, and they don’t have Grain Merge, but they do have Linear Height and a few other blend modes that may yield better results… I’ll give those a try! Thanks for the tip!
25.10.2025 00:13 — 👍 0 🔁 0 💬 0 📌 0I keep forgetting to and it’s a little alarming how much of a difference it makes
25.10.2025 00:04 — 👍 0 🔁 0 💬 1 📌 0Art question
Do you add a noise overlay to your images
Or is it baked into your brushes
What are your favored techniques
And why does it make things look better fuck
Art question
Do you add a noise overlay to your images
Or is it baked into your brushes
What are your favored techniques
And why does it make things look better fuck
lemur
24.10.2025 10:22 — 👍 779 🔁 132 💬 1 📌 0Sure we can do that, but this is extra work beyond the scope of our milestones and agreed upon deliverables, so here’s a cost breakdown of how much this documentation will cost you and oh, it’s not a priority, okay, cool
24.10.2025 17:41 — 👍 2 🔁 0 💬 0 📌 0This is not happening in the same way at the moment, I’m afraid. We still have thousands of developers out of work. It’s been a bloodbath.
24.10.2025 13:52 — 👍 1 🔁 0 💬 0 📌 0The fidelity of that game is a lot lower, but the number of financers willing to pay for it is also a lot lower. Ultimately, this kind of game could be made by a very small team for cheap - sub $100k - in a pretty short time.
Rule of thumb: 15k per month per head.
Or everyone works for cheap :/
Oh that’s actually fantastic~
24.10.2025 13:48 — 👍 2 🔁 0 💬 1 📌 0The industry is really bad off. I absolutely mourn what used to be. I worry every day about where it’s going. But I can’t imagine doing anything other than making games.
24.10.2025 13:47 — 👍 1 🔁 0 💬 0 📌 0I went to school and then I struggled to break in after graduating. I took any chance I could and said yes to a lot of odd jobs and projects. Eventually I found I had the right kind of experience at the right time for a low level contract position, and then I proved myself in the role.
24.10.2025 13:46 — 👍 1 🔁 0 💬 1 📌 0The sum of it all: even when a game does really well, most developers who actually made it will never see any of it. Some might get small bonuses from kickbacks, but the lion’s share of the profits are kept by the people who shelled out the money, and studios struggle to stay alive.
24.10.2025 06:58 — 👍 2 🔁 0 💬 1 📌 0It gets even worse if a licensed IP is involved. Usually the license holder also has a certain expected amount up front they want in exchange for using their IP, plus a set percentage of expected “ideal” sales. This is called a minimum guarantee.
24.10.2025 06:55 — 👍 1 🔁 0 💬 1 📌 0There are some contracts that are kinder to developers and they may see royalties, but only after specific sales targets are met so the publisher can recoup their costs.
Unfortunately, many games never recoup their costs. The competition is too fierce, there are so many more games coming out now.
Most studios don’t have the capital necessary to make a game themselves, so they have to sell their rights to distribution and even ownership of games to publishers in order to get the necessary funds to make the game. The developer usually makes just enough to make the game and a tiny bit more.
24.10.2025 06:52 — 👍 0 🔁 0 💬 1 📌 0This is a very complicated thing to explain, but I’ll try to summarize as best I can: the first thing to establish is that while games do sell more than at any point in history, they’re also exorbitantly more expensive than ever before (great summary by Tim Cain youtu.be/0lIU5ulehbM?...)
24.10.2025 06:48 — 👍 2 🔁 0 💬 1 📌 0In that case I wouldn’t call that lazy, though, that’s just blind ineptitude
24.10.2025 06:45 — 👍 3 🔁 0 💬 1 📌 0I am guilty of many sins that will make my upcoming game at times seem lazy. These were the best choices I could make at a time. It just sucks.
24.10.2025 06:35 — 👍 3 🔁 0 💬 1 📌 0