a digital fanart piece of Ondřej Švadlena's BEWARE depicting a typical gameplay scenario in a cinematic arrangement: a first-person point of view car chase in a dark post-USSR setting
alternate version replicating stylistic choices exclusive to older versions of the game, such as civilian pursuer vehicles and thick brown fog
second alternate version with no pursuer vehicles
scenic evasion (fanart of @8eware.bsky.social )
#fanart #digitalart
30.09.2025 16:14 — 👍 9 🔁 3 💬 1 📌 0
#animation #art #surreal #cinema
Stepping out of the vicious cycle!!!
Excerpt from "MRDRCHAIN" (2010) www.youtube.com/watch?v=re5y...
30.06.2025 12:54 — 👍 5 🔁 1 💬 0 📌 0
#gaming #indiegames #indiedev #BEWARE - starting July 1st 2025, after 7 years, NEW Patreon subscriptions will increase from 5$ to 8$/month.
Last chance to sub for 5$ :)
www.patreon.com/posts/beware...
26.06.2025 13:55 — 👍 24 🔁 7 💬 2 📌 0
#animation #art #surreal #cinema
Stepping out of the vicious cycle!!!
Excerpt from "MRDRCHAIN" (2010) www.youtube.com/watch?v=re5y...
30.06.2025 12:54 — 👍 5 🔁 1 💬 0 📌 0
#gaming #indiegames #indiedev #BEWARE - BEWARE! starting July 1st 2025, after 7 years, NEW Patreon subscriptions will increase from 5$ to 8$/month.
Three days left to sub for only 5$ :)
Reposts most welcome 📢❤️
www.patreon.com/posts/beware...
28.06.2025 11:18 — 👍 16 🔁 5 💬 0 📌 0
#gaming #indiegames #indiedev #BEWARE - starting July 1st 2025, after 7 years, NEW Patreon subscriptions will increase from 5$ to 8$/month.
Last chance to sub for 5$ :)
www.patreon.com/posts/beware...
26.06.2025 13:55 — 👍 24 🔁 7 💬 2 📌 0
Dnes již legendární snímek z roku 1949 a Podolské ulice. Je malý zázrak, že lékárna, před kterou trolejbus naboural, dosud funguje a hlavně - dochoval se elegantní nápis nad jejím vchodem.
26.03.2025 08:37 — 👍 34 🔁 3 💬 2 📌 0
YouTube video by Soul Challenger
Slow vs Fast A.I. driving - showcase of A.I. programming & steering modifications
Once you get to know the roads and after some practice with the car's handling it becomes much more easier to evade.
I've also added an option for the players to make the pursuers drive slower through more reckless steering:
www.youtube.com/watch?v=sCRf...
24.06.2025 17:15 — 👍 1 🔁 0 💬 0 📌 0
YouTube video by Soul Challenger
BEWARE v014
#gaming #indiegames #indiedev #BEWARE - New video showcasing the latest release, v014:
www.youtube.com/watch?v=wHHB...
24.06.2025 12:34 — 👍 18 🔁 7 💬 1 📌 1
#gaming #indiegames #indiedev #BEWARE - testing chaos!
25.04.2025 11:59 — 👍 74 🔁 10 💬 2 📌 1
I remember seeing this game a bit back and when Pacific Drive came out I got excited thinking it was finally time.
Still looking forward to this one
19.03.2025 20:57 — 👍 5 🔁 1 💬 0 📌 0
06.03.2025 16:44 — 👍 0 🔁 0 💬 0 📌 0
Not quite, v014 is still coming along :) Softbody deformation has been a dreamwish since 10 years, so if all goes well, it will be implemented later on. Possibly v015
12.12.2024 12:59 — 👍 1 🔁 0 💬 0 📌 0
#gaming #indiegames #indiedev #BEWARE - The Holy Grail is in reach - soft body deformation! First tests:
11.12.2024 12:45 — 👍 18 🔁 2 💬 1 📌 0
discussions.unity.com/t/spotlight-...
04.12.2024 19:17 — 👍 4 🔁 0 💬 0 📌 0
#indiedev #unity3d Those of you building vast open-worlds might have encountered this bug: moving spotlight shadows start randomly flickering the further we are from 0,0,0
Here, we're about 5000m from origin:
(Fix below ↓)
04.12.2024 19:17 — 👍 9 🔁 1 💬 1 📌 0
And like a rally driver it can drive!
21.11.2024 21:12 — 👍 3 🔁 0 💬 0 📌 0
Sure thing, it's fairly simple: 2 images are rendered from the enemy's line of sight. 1 with and 1 without the car. Then the brightness of all pixels between the 2 images is compared and if > x then the car is visible.
Proper computer vision could be quite an evolution, just not sure about CPU cost
21.11.2024 20:55 — 👍 4 🔁 0 💬 1 📌 0
#gaming #indiegames #indiedev #BEWARE - testing dynamic wires affected by wind strength. Part of the remaining work on the upcoming v14 update.
There are many possible approaches - these are linked character joints + tube renderer
21.11.2024 20:45 — 👍 11 🔁 0 💬 1 📌 0
Yep, seems pretty chill here till now, and happy to see you here too!
S2 download is at 82%, so looking forward to be soaking in the atmosphere and doing some virtual hiking, and checking out the foliage in-game (before getting killed :D )
21.11.2024 20:28 — 👍 1 🔁 0 💬 1 📌 0
From videos, it looks like the vegetation shader's alpha cutoff is wrong, making the stems and leaves appear thicker and even more so as the distance increases, completely obscuring everything behind. Easy fix imo.
As for AI vision, they could implement something like this: bsky.app/profile/8ewa...
21.11.2024 17:24 — 👍 10 🔁 1 💬 1 📌 0
#gaming #indiegames #indiedev #BEWARE -
true vision-based detection - new in v013 update:
www.patreon.com/posts/beware...
21.11.2024 16:47 — 👍 13 🔁 0 💬 1 📌 1
#gaming #indiegames #indiedev #BEWARE - ....
21.11.2024 16:37 — 👍 11 🔁 0 💬 2 📌 0
Soul Challenger
And finally, development videos and some of Ondrej's animation films and music to enjoy :)
www.youtube.com/@SoulChallen...
21.11.2024 16:29 — 👍 6 🔁 0 💬 0 📌 0
Welcome travelers and migrants! A short introduction to BEWARE - featuring an expansive 144km² map, simulation-level vehicle physics, NPC's with an image-based detection system and a terrifyingly capable driving AI that does not cheat.
Background & history: www.theguardian.com/technology/2...
21.11.2024 16:29 — 👍 25 🔁 5 💬 1 📌 1
#BEWARE #gaming #indiegames
21.10.2024 12:10 — 👍 8 🔁 0 💬 0 📌 0
Art/Creative Director & Co Founder @ ??
Brighton, UK
https://linktr.ee/lillydevon
aka Hidden Fields. Made that game Mundaun. Also drawing. Also make some wack music https://soundcloud.com/michel-ziegler-664268730?ref=clipboard&p=i&c=1&si=C649DF879B644227B65A958AB52C4332&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
The ultimate celebration of gaming's past, present and future - on.games
artist and co-author 📣 #Phonopolis 📣 game https://amanita-design.net/ Phonopolis - totalitarian city, authoritarian leader, avant-garde influences
https://store.steampowered.com/app/1206070/Phonopolis/
Develop:Brighton 2025 - 8-10 July | The UK's biggest game developer conference. Bringing together the European game dev community from global superstars to micro indies - since 2006
28 | senior publicist at 71 Consulting | ex freelance games journalist with bylines at Nintendo Life, Push Square, IGN + more | this is a bloodborne fan page
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
X-Gen et papa
Prof UQAT/Programmation gameplay
Montréal
Technical Artist in the Video Games Industry
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX
https://www.artstation.com/westoca
I make, play & promote art games about personal stories & psychology 👁 Co-Founder, Producer & Post-capitalist Biz Dev @SymmetryBreak.bsky.social 🎮 Cursed spidercat streamer https://twitch.tv/ancastasia 🕷 @pantaloon.io ambassador (she/her)
Hi I'm Cebeis (pronounced see-bees) and I'm a content creator, software engineer #100devs , and fashion/art enthusiast! Nice to meet you! (She/They) | Cebeisct@gmail.com business inquiries only
https://www.twitch.tv/cebeis
Game dev @amanita-design.net Working on great unannounced game. Creator of Pilgrims, Little Mouse’s Encyclopedia, Under Leaves. Teaching game design. Tinkering, cycling, hiking.
French game studio sailing from a game to another! ⛵
Wishlist Appulse ☄️ https://store.steampowered.com/app/3498700/Appulse/
Need a prototype quickly or help with art production ? We offer outsourcing services ➡️ linktr.ee/LeRado
Lighting Artist @ Arkane Studios
Look Dev in my spare time
🚫No NFT/AI🚫
artstation.com/views_art
Games, cartoons and pictures | 🍄 @amanitadesign.bsky.social 🍄
🖤 Happy Game | 🧡 Chuchel | 💚 Botanicula |
👁️ www.jaromirplachy.net 👁️ | 🍺🍻🍺🍺🍻🍻🍺
https://linktr.ee/jaromirplachy
Co-Founder and Editor in Chief of @secondwindgroup.com Creating the video series Unpacked, and working on secret projects. Former Editor in Chief of The Escapist.
Email: nick.calandra@secondwindgroup.com
writer/director/actor • Lead Vid @warframe.com prev. @TornBanner & @hb_studios
https://beacons.ai/bertmccert
Writer. Gamedev. Bibliophile. Developer of "Moonbriar" & "Masochisia". DISCORD: http://discord.gg/kdhP7HTzyF WISHLIST: https://tinyurl.com/moonbriar
Making FUMES - https://store.steampowered.com/app/1920430/FUMES/
My other projects - https://tarkovsky.itch.io
designer at @11bitstudios.bsky.social / Frostpunk 2
Level Designer @ Arkane Lyon | Previously 3D Realms, Streumon Studio | Project Director on The Black Parade for Thief | Opinions are my own | Immersive Sims forever!