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@zipfslaw.bsky.social

๐Ÿ’ A monkey modding Metal Gear Solid ๐Ÿ“š Developer and reverse engineer at Modders' Heaven โš™๏ธ Working on Zeta, IHHook, and SnakeBite Mod Manager ๐Ÿ”— zipfslaw.carrd.co ๐Ÿท๏ธ #mgs #mgsv

214 Followers  |  146 Following  |  34 Posts  |  Joined: 18.10.2024  |  2.3478

Latest posts by zipfslaw.bsky.social on Bluesky

To demonstrate this, the MGSV mod "Naked 'Big Boss' Snake Voice Overhaul" by ToKillicide was ported to Zeta. It replaces Venom Snake's voice with lines by David Hayter. I'll be looking at other player voice mods in hopes to port them to Zeta. Big thanks to ToKillicide for letting me port their mod!

26.04.2025 16:02 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Custom Player Voices | Zeta | MGSV: TPP
YouTube video by Zipf's Law Custom Player Voices | Zeta | MGSV: TPP

In the upcoming Zeta r23 update, non-replacer player voices can now be added to MGSV:TPP. They work much like outfits in that they're applied when they meet the criteria: player type, parts type, camo type, head equip, etc.
www.youtube.com/watch?v=D7t0...

26.04.2025 16:02 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Screenshots of the non-replacer items in the iDroid.

22.04.2025 09:31 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Custom Equipment System | Zeta | MGSV: TPP
YouTube video by Zipf's Law Custom Equipment System | Zeta | MGSV: TPP

In the upcoming Zeta r23 update, non-replacer uniforms and head gear can be added to #MGSV. This is done through a custom equipment system that processes additional entries beyond item limits. Non-replacer buddy gear is also coming along but is still work-in-progress.
youtu.be/uvDyGj3K_uU

22.04.2025 08:44 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Making progress with increasing #MGSV soldier counts. Previously, setting a 32 realized count would crash in free-roam when prisoner side-ops were active. I was able to round up every soldier and the hostage without a crash. I recorded the playthrough, so I might share it later.

17.04.2025 11:34 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Moved the PW tapes to the "Info" tab. I'm thinking I'll port more of them if I have time.

For those wondering why I added "Party All The Time", according to the "tpp_ending" language assets, it was meant to be in MGSV: TPP but didn't seem to make the cut.

15.04.2025 10:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Custom Cassette Tapes | Zeta | MGSV: TPP
YouTube video by Zipf's Law Custom Cassette Tapes | Zeta | MGSV: TPP

Video preview of Zeta's custom cassette tapes in #MGSV. These are just a few examples I made for personal use.

www.youtube.com/watch?v=gTaf...

15.04.2025 09:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Right now, documentation on it is incomplete, but it will be updated. I'd like to add tutorials, example mods, and pages for functions specific to Zeta. What's somewhat stopped me before was my work on an auto-porter for full non-Zeta mod support.

25.03.2025 02:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fun fact, I implemented video thumbnails to better present @mgscon.com as I felt that the link for it should be just as lively as the site itself. This became a normal feature for mods as well. So, big thanks to @itsamandalemon.bsky.social for giving me permission to promote the con!

25.03.2025 02:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Zeta ( IH Add-On ) Zeta is an Infinite Heaven add-on that is both an in-game mod manager and modding framework. It was created to simplify modding, to improve mod organization,...

#MGSV Without further delay, I present the official Zeta website. Thanks to the guidance of Nexus Mods support, I created plugins that retrieved mod data to be presented on the website. Additionally, I made a documentation plugin that can handle thousands of pages within 10 seconds.
www.zetamgsv.com

25.03.2025 02:57 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I can see why you're confused by this.

04.01.2025 20:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That, right there, is why you're the best, Boss!

04.01.2025 12:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Context: x.com/TheZipfsLaw/...

04.01.2025 12:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#mgs #mgsv Good morning, everyone!

03.01.2025 14:06 โ€” ๐Ÿ‘ 85    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿงฑ

02.01.2025 22:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Look at Duke, he thinks he's part of the team.

30.12.2024 11:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Or maybe you just know how to chill it right?

30.12.2024 10:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Give me a moment, I need to process this.

26.12.2024 18:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
32 Realized Soldier Test | IHHook | MGSV: TPP
YouTube video by Zipf's Law 32 Realized Soldier Test | IHHook | MGSV: TPP

www.youtube.com/watch?v=x2qf...
Youtube Video.

24.12.2024 16:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

After debugging MGSVTPP, I've successfully pushed the realized count to 32 soldiers! As a note, I had enemy sight disabled to make it easier to round them up. I hope to push this limit even more as I continue to debug TPP.

24.12.2024 16:28 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

While it's able to override all vanilla missions, the goal is to push it beyond known stable limits, which appears to be 16 to 24. This would benefit custom missions the most, as many of them push the game to its limit.

23.12.2024 13:20 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In TPP, there's a limit on how many soldiers can be active (or "realized"), which can vary by mission and CPU count. So, I wrote an override system that change this limit while in-game. This is "Mission 30: Skullface", where I've increased realized soldier count to 24.

23.12.2024 13:10 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Zipfslaw - A Monkey Modding Metal Gear Solid A monkey modding Metal Gear Solid. Developer and reverse engineer at Modders' Heaven. Working on Zeta, IHHook, and SnakeBite Mod Manager.

Replacing my linktree with zipfslaw.carrd.co. This isn't the official Zeta site, just my own personal page.

19.11.2024 16:44 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There are still mods that have yet to be tagged, but it currently includes all releases I manage. It might take a day or so for the rest to show. Hopefully, this will help with the upcoming releases:
www.nexusmods.com/metalgearsol...

19.11.2024 14:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Previously, I used a hotlink to a Nexusmods search that returned mods containing "Zeta" in their description. While it returned all Zeta modules, it also included mods that didn't support it ( at least not yet ), making it somewhat unreliable. I'm still talking to them about my original plan.

19.11.2024 14:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A week ago, I started work on an official website for Zeta by migrating tweets to a dev blog. There was a feature planned that required me to get permission from Nexusmods to pursue. As an alternative, they created a custom tag for Zeta mods and offered to tag any mods that I don't manage myself.

19.11.2024 14:29 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Zeta (IH Add-on) Zeta is an Infinite Heaven add-on that is both an in-game mod manager and modding framework. It was created to simplify modding, to improve mod organization, and to resolve file conflicts between mods

I mod Metal Gear Solid games, but mostly MGSV. I work on a mod manager and framework called Zeta, while also contributing to many other projects and tools for MGSV. www.nexusmods.com/metalgearsol...

13.11.2024 15:43 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

๐ŸŽˆHappy Birthday! ๐Ÿฅณ๐ŸŽ‰It's so wonderful you two can share a special day together!

13.11.2024 15:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Zeta (IH Add-on) Zeta is an Infinite Heaven add-on that is both an in-game mod manager and modding framework. It was created to simplify modding, to improve mod organization, and to resolve file conflicts between mods

I mod Metal Gear Solid games, but mostly MGSV. I work on a mod manager and framework called Zeta, while also contributing to many other projects and tools for MGSV. www.nexusmods.com/metalgearsol...

13.11.2024 15:43 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

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