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Llyr

@sfaok.bsky.social

VR game developer, creator of Ocean Rift and Crashland. Lecturer in Computer Science @ Bangor University, Wales, UK ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ CRASHLAND: CrashlandVR.com OCEAN RIFT: picselicavr.com/oceanrift Currently working on Crashland v2.0

193 Followers  |  459 Following  |  24 Posts  |  Joined: 26.10.2024  |  1.8776

Latest posts by sfaok.bsky.social on Bluesky

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Crocodiles have moved into Ocean Riftโ€™s mixed reality aquarium! ๐ŸŠ๐ŸŠ๐ŸŠ They come in different sizes, colours, and temperaments. It doesn't come across on video but they look HUGE in mixed reality. I've spent hours feeding them it's quite relaxing!

19.12.2025 11:57 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
Ocean Rift Mixed Reality Aquarium - Crocodiles
YouTube video by Llyr ap Cenydd Ocean Rift Mixed Reality Aquarium - Crocodiles

YouTube: youtu.be/CJbpqAeplJw?...

19.12.2025 12:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Crocodiles have moved into Ocean Riftโ€™s mixed reality aquarium! ๐ŸŠ๐ŸŠ๐ŸŠ They come in different sizes, colours, and temperaments. It doesn't come across on video but they look HUGE in mixed reality. I've spent hours feeding them it's quite relaxing!

19.12.2025 11:57 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Podcast interview about Crashland, talking about creature and sound design. It's originally from 2021 but updated for Crashland 2.0. gibbysguide.org/content/gibb... The amazing Gibby's Guide is available here: gibbysguide.org

16.12.2025 13:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Crashland 2.007 is now live, thanks to everyone that joined the beta test!

16.12.2025 13:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
CRASHLAND Developer Walkthrough : Special Mission 1 [Shallow Grave]
YouTube video by Llyr ap Cenydd CRASHLAND Developer Walkthrough : Special Mission 1 [Shallow Grave]

Dev Walkthrough of Crashland's first underwater mission, Shallow Grave! youtu.be/PyjHKKKHoFk

13.12.2025 14:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Crashland 2 0 Launch Trailer
YouTube video by Llyr ap Cenydd Crashland 2 0 Launch Trailer

Here's the CRASHLAND 2.0 Trailer on YouTube youtu.be/gSw5Jrqhd6Q

09.12.2025 15:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

CRASHLAND 2.0 also introduces underwater missions for the first time. Those donโ€™t exactly have the best reputation in gamingโ€ฆ but I think Iโ€™ve done something interesting here, and feedback from the closed beta has been fantastic. Watch out for that octopus! ๐Ÿ™

09.12.2025 15:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There are some DOOM 2โ€“levels of weapon updates too, including my favourites TURBO FIRE and LEECH FIRE. Special perks like DASH and ADRENALINE also add new movement mechanics which feel amazing.

09.12.2025 15:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm a solo developer working in my spare time on this, so it's taken a while. I'm delighted with how it's turned out though. I've tried to push the Quest 2/3 to it's limits with the physics and procedural animation. You can see some examples of the latter in the trailer, e.g. snakes and ape men

09.12.2025 15:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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CRASHLAND 2.0 is here! ๐Ÿ’ฅ

This is a massive free update for CRASHLAND, featuring a second campaign with 12 Special Missions, 40+ creatures, 11 weapon power-ups, and 12 game-changing perks to unlock.

Open beta starts on Meta Quest TODAY! www.crashlandvr.com/faq #VR #MetaQuest

09.12.2025 15:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Oculus latency tester

15.06.2025 16:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Always interested in water FX! Ever shifting vertical billboards with light shaft textures has been the main (cheap) way I've been filling out the space

27.05.2025 08:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah ok yeah don't have the luxury of volumetric FX on Quest, so just a basic spotlight with cookie. Hand based lighting would be interesting especially for tension, it's something you can only figure out from gameplay testing I'd imagine

26.05.2025 16:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Lights on the hands are interesting, never thought of that! Scanner looks familiar, looks to be working well

26.05.2025 12:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Sounds interesting! Yes send me the link

12.05.2025 22:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice! Seems to work well. I remember having some interesting dreams after spending all day implementing shark attacks. Yeah feel free to tag me, always interested

12.05.2025 12:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks really good! The creatures have very nice animation to them. Love the Ichthiosaur! Above water FX looks great too

10.05.2025 21:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah caustics were done using a projector on the original Oculus Rift version. Couldn't do that on early mobile VR, too many draw calls etc. It's back for Crashland's underwater missions and the mixed reality scenes of Ocean Rift. I use shaders to do it now though, rather than projector.

10.05.2025 21:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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From Quest To Horizon: How Meta's Shifting Priorities Are Affecting Developers With concerns about declining sales and discoverability, UploadVR spoke with nearly two dozen VR studios to discuss the state of VR development for Quest.

With growing concerns about declining sales and discoverability, UploadVR spoke with nearly two dozen VR studios to discuss the current state of shipping VR games on Quest.

Our full report:

06.02.2025 01:00 โ€” ๐Ÿ‘ 56    ๐Ÿ” 23    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 14

Yeah sorry for the wait! I'm a Uni lecturer + develop Ocean Rift at the same time, takes a while! Crashland especially because of all the creatures. Yes there is a crocodile mixed reality habitat coming soon!

04.12.2024 19:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Once I've done a first pass of the alpha, it will be time to do a trailer. There won't be a long wait between trailer and release!

04.12.2024 17:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Creatures are all done, there's about 35 new ones. Those are the main timesink as they are all very different. Perks are also done. It's nearing alpha state, i.e. playable start to finish. Then it's all about polish and balancing. The update *should* go open beta in the spring.

04.12.2024 17:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Most new weapons will indeed be included in the commando perk. There are some that likely won't due to mechanical reasons. Underwater missions have unique weapons so commando will work differently for them.

04.12.2024 16:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So for example a special mission might unlock "dash", which lets you use a teleport point to dash in any direction. Special perks are selected seperately to the normal perks, and you can have several active by end game.

04.12.2024 16:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The 12 special missions are seperate to the main 24. At the moment they unlock based on player level. The first one unlocks about player level 5 for example. They are designed to enhance the main campaign. Completing a special mission unlocks a special perk specific to that mission.

04.12.2024 16:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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