Spending the evening relaxing and fixing a few things for the generated map.
Not sure why exported GIFs are so choppy, the game runs smoothly.
What do you love about mechs?
#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #godot #gamedevelopment
10.02.2026 01:18 β π 32 π 8 π¬ 1 π 0
Quick look at the final "LEGACY" frame set, before we move onto more ambitious parts.
This HTAF set "TANUKI" is the second weapon-arm frame and fires single shot rockets.
Remember, arms can be asymmetrical, if desired.
#mecha #mech #simulator #gamedev #solodev #indiegame #indiedev #godot
09.02.2026 01:35 β π 18 π 4 π¬ 0 π 0
Added range tracking data, detailed mini-map, operation time indicator, and adjusted other UI elements.
Additional touch ups are underway for the interface.
Focusing on redoing some structures this week for the generated map.
#mecha #mech #simulator #gamedev #indiedev #indiegame #godot #solodev
05.02.2026 06:26 β π 32 π 5 π¬ 0 π 0
ty ty I'll keep that in mind and I appreciate the support!
29.01.2026 15:10 β π 0 π 0 π¬ 1 π 0
There are plans to some capacity for a story that are not set currently, as pilot/staff interactions will be a large element for the player farther into development.
I only intend for the game to be released on windows at this time.
Solodev, but I will source as needed for character models/music.
29.01.2026 14:03 β π 1 π 0 π¬ 1 π 0
Votoms, Front Mission/AC and others are a big inspiration for how the HTAFs are designed, they're meant to feel more like combat vehicles than a traditional main character's mech
29.01.2026 13:34 β π 0 π 0 π¬ 1 π 0
The HUD is feeling more utilitarian than before, some QOL adjustments were made and played around on the map this evening to unwind.
I have some big additions planned (´Ρο½οΌ) parts and mechanics.
Talk to me about mecha.
#mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot
29.01.2026 03:10 β π 24 π 4 π¬ 1 π 0
Quick update,
Added a compass system for the HUD which has been fun to play around with and also proper long vapor trails for missiles, which I'll be showing off later after some assets are finished.
I hope you all love mecha.
#indiegame #indiedev #solodev #mecha #mech #simulator #godot #gamedev
28.01.2026 07:06 β π 23 π 3 π¬ 0 π 0
Some QOL touch ups have been addressed today.
I may have revised the entire catwalk layout for the hangar so we can actually navigate properly, much more aesthetically pleasing than before.
#screenshotsaturday #indiedev #indiegame #solodev #blender #gamedev #3dmodeling #gamedevelopment #simulator
25.01.2026 03:39 β π 16 π 3 π¬ 0 π 0
Prepping to jump into some designs before moving on to larger tasks, this next main feature will be a staple for gameplay and will take some time.
I'll also be redoing some map assets to better coexist with the mobs, which are working as intended so that's good news.
There's so much to do.
20.01.2026 00:16 β π 2 π 0 π¬ 0 π 0
YouTube video by rot-heap
2026 01 18 18 27 37
#gamedev #indiegame #indiedev #solodev #gamedevelopment #godot #mecha #mech #simulator
Uploaded a video showing the minor updates to the command room and another mob vehicle - showing off lock-on missile quirks.
There are plans to add frame parts (legs) in the near future with new mechanics πΌ
19.01.2026 00:54 β π 13 π 3 π¬ 0 π 0
Triple Triad and Tetra Master were amazing
13.01.2026 03:20 β π 1 π 0 π¬ 0 π 0
Imagine detoxing after a mission in the break area while one of your fellow mech pilots is referencing the strategy guide.
I love making props that add life to the hangar but I will focus more on mobs and upcoming mechanics.
#gamedev #solodev #indiegame #indiedev #godot #simulator #gamedevelopment
13.01.2026 02:29 β π 14 π 4 π¬ 1 π 0
ACV deserved more love than it got, happy to see some rising interest lately
12.01.2026 03:20 β π 3 π 0 π¬ 0 π 0
I'm recovering from having my wisdom teeth removed, I'll be back to consistent development soon, a lot of inconveniences occurred at the same time.
There's a pipeline I'll get back to shortly but I need to take it easy for a moment as I cannot focus properly.
In the meantime, Happy Holidays all <3
24.12.2025 12:13 β π 5 π 0 π¬ 0 π 0
ty ty ^^ glad you enjoy
23.12.2025 03:19 β π 1 π 0 π¬ 0 π 0
Quick update, the testing zone received a makeover with some large base structures on a flat wasteland.
Once the current pipeline is out of the way, we'll be spending a lot of time testing different mobile mobs.
#mecha #mech #simulator #godot #indiedev #indiegame #solodev #gamedev #gamedevelopment
20.12.2025 03:58 β π 24 π 6 π¬ 1 π 0
Returning soon with more content and updates.
I do not like to go more than a week without progress to show off, but I'll be back to the standard routine shortly.
The majority of this absence the prior week was due to being extremely sick.
17.12.2025 19:27 β π 2 π 0 π¬ 0 π 0
#screenshotsaturday #mecha #mech #godot #simulator #indiegame #indiedev #solodev #gamedev
Expanded the paint system, all parts for the frame can be painted and have different texture finishes applied, allowing for more cosmetic options.
Working on some QOL today and weapon modeling.
29.11.2025 14:45 β π 17 π 5 π¬ 0 π 0
Showing off a customized frame, more interesting updates will come soon for the map and hangar.
I have a lot of designs planned, especially for weapon arms.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
26.11.2025 03:15 β π 27 π 8 π¬ 0 π 0
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