that's awesome and I'm flattered ty, the game has a rather somber tone. I have so much work to do still it's been an interesting ride so far
12.10.2025 08:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@rot-dev.bsky.social
Solo indie game developer - (HTAF - mech simulator) #solodev #indiedev
that's awesome and I'm flattered ty, the game has a rather somber tone. I have so much work to do still it's been an interesting ride so far
12.10.2025 08:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The latest version is SO good
12.10.2025 08:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0glad you dig it โ๏ธ(โ .โ ย โ โโ ย โ แดโ ย โ โโ .โ )
12.10.2025 06:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Quick update for the assembly program when using the terminal.
You can change the "finish" of your HTAF unit with different textures and here we can see the latest frame parts with stats.
#mecha #mech #simulator #indiegame #indiedev #solodev #godot
Getting some interesting map generation results from this evening. Flying over the water is always stimulating.
#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #procedural
Happy #screenshotsaturday
Finally started adding stationary mobs and random structures to the generated map.
I'll be modeling many more points of interest and showing off a new frame soon - stay tuned.
#mecha #mech #indiedev #indiegame #solodev #gamedev #procedural #godot #gamedevelopment
Quick peek at the current HTAF set being imported.
There have also been new texture options added to the assembly, so you can have different finishes to your machine.
Focusing on map props next.
#indiegame #indiedev #solodev #mecha #mech #simulator #godot #blender #gamedev #gamedevelopment
#screenshotsaturday
SAM site rigs are imported, I'm happy with how they turned out and the radar segment on top rotates.
Up next I'll start on a new frame set, then map assets.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
Happy #screenshotsaturday
WIP for a new mob - homing SAM trailer rig to make the player hesitant to fly above a specified elevation and control space.
Adding the radar segment before importing.
#indiegame #indiedev #solodev #gamedev #godot #simulator #blender #vehicle #gamedevelopment #mecha
behind every mech is an unsettling entity
25.09.2025 00:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Spent the day making some quality of life tweeks.
Have a shot of a handsome mech with a new triple auto seek missile launcher.
(ignore the ominous orb in the background)
New mob should be ready by end of week.
#indiegame #indiedev #mecha #mech #godot #simulator #gamedev #solodev #gamedevelopment
Added a diagnostic station with some tech props.
Setting up a UI option to warp to these locations in the hangar for quick travel.
I have a few more things this week on the list, mostly mob and map assets.
#indiedev #indiegame #godot #solodev #gamedev #gamedevelopment #mech #mecha #simulator
I wanted to post something before the weekend, since I'll be focused on environment assets for bit and crunching before showing off more content.
Added some more props (vines and rocks).
Map generation is fun.
#indiedev #solodev #gamedev #godot #mecha #mech #simulator #gamedevelopment #indiegame
That means so much to me thank you โ๏ธ
13.09.2025 21:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0thank you ๐ I want to live in the hangar
13.09.2025 20:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Happy #screenshotsaturday
Not much to show this weekend just a new dual vertical missile launcher working and some new parts.
#indiedev #solodev #godot #indiegame #gamedev #mecha #mech #simulator #gamedevelopment #promosky
I really want to sit down and watch some old series but time is precious.
๐ those low to the ground mechs are peak design
12.09.2025 13:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#indiedev #godot #solodev #gamedev #mecha #mech #simulator #gamedevelopment #indiegame
Quick video showing some of the procedurally generated map updated.
There will be assets added for mission related tasks soon.
Up next, more weapons.
Talk to me about how you love mecha.
youtu.be/5swUfMQCCmU
#gamedev #indiedev #solodev #indiegame #mech #mecha #simulator #godot #gamedevelopment
Upgrades to the map:
Shallow waters, more vegetation, micro terrain, and larger trees serving as better cover - obscuring the ground/sky.
I've been thinking a lot about the everglades and rainforest recently.
I've been working on improvements to the procedural map and adding more content
Life is busy, and I really wish I could just focus on the game, but I'll have an update soon
This 9-5 is the one thing that throws a wrench into faster progress
#gamedev #solodev #godot #indiegame #indiedev
#screenshotsaturday #solodev #indiedev #indiegame #godot #gamedev #gamedevelopment #mech #mecha #simulator
Added assets for a new fatty HTAF set "Shibo" (center body part shown only) and added ominous floating orbs to the test zone to assist with missile tracking, which is working great.
(โธโธโธ-โบโธโธ)
#gamedev #solodev #mech #mecha #simulator #godot #indiegame #indiedev
Big progress so I can move on with more parts, mobs, and other environment assets for missions.
There are now both hard-lock missile mechanics and simple AS missiles that do not require lock on (not shown) all with unique stats.
#gamedev #indiegame #indiedev #solodev #godot #mecha #mech #simulator
Added target focus shift for the new upcoming missile weapons and you can see we took a beating from the mobs.
The single seat trucks have AA rockets and the turrets completely ate our left arm - smoke emission set per part.
#gamedev #indiedev #indiegame #solodev #godot #mecha #mech #simulator #screenshotsaturday
Some quality of life progress, a few more props added and much better textures for the HTAFs.
I'm debating if I should make more environment assets or a new frame / weapon.
thank you!
12.08.2025 12:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Getting zesty with textures, the HTAF units now have the level of grittiness I prefer.
It's a good day and I hope you all enjoy mecha.
#mecha #mech #indiedev #indiegame #solodev #godot #simulator #procedural
#screenshotsaturday #gamedev #indiegame #indiedev #solodev #godot
Getting some more props added before heading back to gameplay mechanics.
Walking around the hangar is becoming more enjoyable as space is getting filled up.
#mecha #mech #simulator
A quick look at some of the early procedural generation for the simulated missions.
It can take up to 5 minutes to fly from one end of the map to the other in a light weight frame, I really like the idea of traveling to the combat zone.
#mecha #mech #indiegame #indiedev #solodev #godot #simulator
Happy #screenshotsaturday everyone!
New HTAF set added - "ZWIJN" sitting next to the starting default "WU-YU-LU" frame.
#mecha #mech #simulator #gamedev #indiedev #solodev #indiegame #godot
youtu.be/mwzl0rV63KA
Showing off the new back mounted weapon and some movement in the testing area.
The existing frame parts on this build are some of my favorite, I'll be putting together a new frame set sometime this week.
Stay tuned!
#mecha #indiedev #solodev #godot #gamedev #mech #simulator