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ROT_dev

@rot-dev.bsky.social

Solo indie game developer - (HTAF - mech simulator)

137 Followers  |  29 Following  |  83 Posts  |  Joined: 28.07.2025  |  2.1215

Latest posts by rot-dev.bsky.social on Bluesky

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Spending the evening relaxing and fixing a few things for the generated map.

Not sure why exported GIFs are so choppy, the game runs smoothly.

What do you love about mechs?

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #godot #gamedevelopment

10.02.2026 01:18 β€” πŸ‘ 32    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0
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Quick look at the final "LEGACY" frame set, before we move onto more ambitious parts.

This HTAF set "TANUKI" is the second weapon-arm frame and fires single shot rockets.

Remember, arms can be asymmetrical, if desired.

#mecha #mech #simulator #gamedev #solodev #indiegame #indiedev #godot

09.02.2026 01:35 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Added range tracking data, detailed mini-map, operation time indicator, and adjusted other UI elements.

Additional touch ups are underway for the interface.

Focusing on redoing some structures this week for the generated map.

#mecha #mech #simulator #gamedev #indiedev #indiegame #godot #solodev

05.02.2026 06:26 β€” πŸ‘ 32    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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The last "legacy" frame is being added and tested.

I'm feeling better that the scaffolding overhaul is more fitting for the hangar interior.

Focusing on QOL in the meantime, before crunching the BIG upcoming changes.

#indiegame #indiedev #solodev #gamedev #godot #mech #mecha #simulator #blender

31.01.2026 21:53 β€” πŸ‘ 22    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

ty ty I'll keep that in mind and I appreciate the support!

29.01.2026 15:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There are plans to some capacity for a story that are not set currently, as pilot/staff interactions will be a large element for the player farther into development.

I only intend for the game to be released on windows at this time.

Solodev, but I will source as needed for character models/music.

29.01.2026 14:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Votoms, Front Mission/AC and others are a big inspiration for how the HTAFs are designed, they're meant to feel more like combat vehicles than a traditional main character's mech

29.01.2026 13:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The HUD is feeling more utilitarian than before, some QOL adjustments were made and played around on the map this evening to unwind.

I have some big additions planned (´Ρ`;) parts and mechanics.

Talk to me about mecha.

#mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot

29.01.2026 03:10 β€” πŸ‘ 24    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Quick update,

Added a compass system for the HUD which has been fun to play around with and also proper long vapor trails for missiles, which I'll be showing off later after some assets are finished.

I hope you all love mecha.

#indiegame #indiedev #solodev #mecha #mech #simulator #godot #gamedev

28.01.2026 07:06 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Some QOL touch ups have been addressed today.

I may have revised the entire catwalk layout for the hangar so we can actually navigate properly, much more aesthetically pleasing than before.

#screenshotsaturday #indiedev #indiegame #solodev #blender #gamedev #3dmodeling #gamedevelopment #simulator

25.01.2026 03:39 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Prepping to jump into some designs before moving on to larger tasks, this next main feature will be a staple for gameplay and will take some time.

I'll also be redoing some map assets to better coexist with the mobs, which are working as intended so that's good news.

There's so much to do.

20.01.2026 00:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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YouTube video by rot-heap 2026 01 18 18 27 37

#gamedev #indiegame #indiedev #solodev #gamedevelopment #godot #mecha #mech #simulator

Uploaded a video showing the minor updates to the command room and another mob vehicle - showing off lock-on missile quirks.

There are plans to add frame parts (legs) in the near future with new mechanics πŸ›Ό

19.01.2026 00:54 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Happy Saturday,

Finishing up the second mobile mob - testing went smooth with the first land vehicle from before.

This stubby armored vehicle is being imported tonight.

May upload a video soon.

#screenshotsaturday #gamedev #indiedev #indiegame #solodev #blender #simulator #gamedevelopment

17.01.2026 21:42 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Triple Triad and Tetra Master were amazing

13.01.2026 03:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Imagine detoxing after a mission in the break area while one of your fellow mech pilots is referencing the strategy guide.

I love making props that add life to the hangar but I will focus more on mobs and upcoming mechanics.

#gamedev #solodev #indiegame #indiedev #godot #simulator #gamedevelopment

13.01.2026 02:29 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

ACV deserved more love than it got, happy to see some rising interest lately

12.01.2026 03:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Modeling some props for the future - there will be mini-games played on this console farther into development.

Inspired by old PC Engines and other consoles.

The controllers and wireless adapters will be added too.

#gamedev #blender #gamedevelopment #solodev #indiedev #indiegame #simulator #godot

11.01.2026 22:09 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Quick update,

Modeled the first mobile mob asset - importing and testing this before dedicating to other designs, such as more conventional tanks and other armored vehicles.

#gamedev #solodev #indiegame #indiedev #gamedevelopment #blender #godot #mecha #mech #simulator

10.01.2026 00:43 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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#screenshotsaturday #godot #gamedev #gamedevelopment #solodev #indiedev #indiegame #mecha #mech #simulator

Happy Saturday, new HTAF parts added and some additions to the hangar to add some more life - still a lot of props are needed to model/import.

Up next is more props and the first mobile mob.

03.01.2026 18:19 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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Still recovering from the witch doctor's methods.

Trying to get back to normal, here is a quick preview of the new HTAF parts being imported - CICERO.

I hope to be better soon for more consistent updates.

#mecha #mech #gamedev #solodev #indiedev #indiegame #gamedevelopment #godot #blender

31.12.2025 20:55 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I'm recovering from having my wisdom teeth removed, I'll be back to consistent development soon, a lot of inconveniences occurred at the same time.

There's a pipeline I'll get back to shortly but I need to take it easy for a moment as I cannot focus properly.

In the meantime, Happy Holidays all <3

24.12.2025 12:13 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ty ty ^^ glad you enjoy

23.12.2025 03:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Quick update, the testing zone received a makeover with some large base structures on a flat wasteland.

Once the current pipeline is out of the way, we'll be spending a lot of time testing different mobile mobs.

#mecha #mech #simulator #godot #indiedev #indiegame #solodev #gamedev #gamedevelopment

20.12.2025 03:58 β€” πŸ‘ 24    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

Returning soon with more content and updates.

I do not like to go more than a week without progress to show off, but I'll be back to the standard routine shortly.

The majority of this absence the prior week was due to being extremely sick.

17.12.2025 19:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Quick update - added more lock-on missiles and auto seeking back weapons.

Creating some more parts/assets before making a big move to focus on more advanced mobs - testing zone could use a makeover.

Thank you for the support.

#mecha #mech #simulator #godot #gamedev #solodev #indiedev #indiegame

10.12.2025 05:01 β€” πŸ‘ 22    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Quick update - added new clustered land platform bases.

Both sub-props and mobs can spawn randomly on each segment.

Modeling everything to scale has been an experience.

Being sick is terrible ( ꩜ α―… ꩜;) ...

#indiedev #indiegame #gamedev #solodev #godot #mecha #mech #simulator #procedural

07.12.2025 23:37 β€” πŸ‘ 22    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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I am currently really sick (ᡕ–﹏–)🌑️ but I have been messing around with new assets off screen.

For now, have a peak at a nice custom paint scheme, the orange joints are a nice accent touch.

#indiegame #indiedev #solodev #gamedev #mecha #mech #simulator #procedural #godot

05.12.2025 02:06 β€” πŸ‘ 23    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Added land variant of the existing water platforms for sub-props and stationary mobs.

Planning more in-depth large bases and points of interest for later.

Currently juggling asset creation for the hangar / map.

#mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev #gamedevelopment

30.11.2025 19:10 β€” πŸ‘ 32    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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#screenshotsaturday #mecha #mech #godot #simulator #indiegame #indiedev #solodev #gamedev

Expanded the paint system, all parts for the frame can be painted and have different texture finishes applied, allowing for more cosmetic options.

Working on some QOL today and weapon modeling.

29.11.2025 14:45 β€” πŸ‘ 17    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Showing off a customized frame, more interesting updates will come soon for the map and hangar.

I have a lot of designs planned, especially for weapon arms.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev

26.11.2025 03:15 β€” πŸ‘ 27    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0

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