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Gregorios Kythreotis

@eteogreg.bsky.social

Indie developer at @eteogames.bsky.social • Creative Director of Sable eteogames.com

8,942 Followers  |  799 Following  |  566 Posts  |  Joined: 24.08.2023  |  2.1504

Latest posts by eteogreg.bsky.social on Bluesky

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Designing Oppression in the Skies of Half-Life 2 How Half-Life 2 art director Viktor Antonov created skies that were vast, heavy, and deeply moving.

How the grey, heavy skies of Half-Life 2 set the scene for a dystopian sci-fi tale: @konstantinosd.bsky.social pays homage to the work of Viktor Antonov in our first article on Skyboxes.

www.eteogames.com/skyboxes-des...

05.02.2026 18:11 — 👍 124    🔁 31    💬 2    📌 3
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This Criminally Underrated 2021 Game Restored My Love of Gaming As a games journalist, one would expect that my love for the medium would endure, no matter what. I had always assumed that every Direct, State of Play, and Developer Direct would continue to instill ...

A very nice piece to read about Sable : comicbook.com/gaming/featu...

07.02.2026 12:28 — 👍 90    🔁 8    💬 4    📌 1

This months Archetype is here, and we have the brilliant @konstantinosd.bsky.social examining Skyboxes through the lens of Half-Life 2.

Enjoy diving into this one.

05.02.2026 20:59 — 👍 57    🔁 8    💬 1    📌 0
the outersloth logo, which depicts a large blue sloth resting on the earth

the outersloth logo, which depicts a large blue sloth resting on the earth

Meet the unconventional publishers trying to unfuck the games industry: aftermath.site/indie-game-pub...

04.02.2026 18:48 — 👍 532    🔁 119    💬 5    📌 15
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Huge thanks to @eteogreg.bsky.social for asking me to write a piece on skyboxes for @eteogames.bsky.social. Read 'Designing Oppression in the Skies of Half-Life 2' here: www.eteogames.com/skyboxes-des...

06.02.2026 09:32 — 👍 37    🔁 5    💬 1    📌 0
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Check out the Kickstarter for ABIDE. www.kickstarter.com/projects/637...

03.02.2026 18:22 — 👍 117    🔁 51    💬 1    📌 6
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Stacking's 15 anniversary sharing continues! Today I'm sharing the Game Design Document I wrote for that game, all those years ago, which was part of our pre-production deliverables. You can download the PDF here: www.dropbox.com/scl/fi/8jk0e...

05.02.2026 21:08 — 👍 115    🔁 27    💬 6    📌 2

This months Archetype is here, and we have the brilliant @konstantinosd.bsky.social examining Skyboxes through the lens of Half-Life 2.

Enjoy diving into this one.

05.02.2026 20:59 — 👍 57    🔁 8    💬 1    📌 0
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Lovely day for a walk. #MadeWithUnity #LostInDreams #gamedev #indiedev

05.02.2026 12:45 — 👍 1428    🔁 186    💬 40    📌 9
A sewer in Big Hops with a big yellow rotating platform surrounded by waterfalls.

A sewer in Big Hops with a big yellow rotating platform surrounded by waterfalls.

🧵 Big Hops Sewer Exit Level Design Deep Dive Thread 🧵

Inspired by @radiatoryang.bsky.social's excellent Big Hops level design blog post and encouraged by Chris @luckshotgames.com, here's a thread where I dove back through the commits to look at our iterations on a single level in Big Hops.

01.02.2026 04:52 — 👍 89    🔁 23    💬 12    📌 2

"If y'all don't like it, then make your own games."

"Bet!"

Aerial_Knight's DropShot - Launches Feb 17th on PlayStation, Xbox, Steam, Epic, & Mobile

02.02.2026 12:28 — 👍 275    🔁 93    💬 9    📌 1
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Christian Donlan explores the intricate, muddled world of Gravity Rush 2 in this article on Flying Cities.

Read pieces from the archive for free by signing up for our newsletter 👉 vist.ly/4psuf

30.01.2026 23:25 — 👍 15    🔁 5    💬 0    📌 0
A nighttime aerial view of a futuristic coastal megacity from Ghost in the Shell (1995), with dense skyscrapers, illuminated bridges, and waterways stretching toward a glowing skyline under a dark, cloudy sky. Original artwork at the exhibit in tokyo

A nighttime aerial view of a futuristic coastal megacity from Ghost in the Shell (1995), with dense skyscrapers, illuminated bridges, and waterways stretching toward a glowing skyline under a dark, cloudy sky. Original artwork at the exhibit in tokyo

Rough animation sketch from Ghost in the Shell showing a man (Batou) falling backward while holding a handgun, drawn in loose pencil lines with construction marks visible.

Rough animation sketch from Ghost in the Shell showing a man (Batou) falling backward while holding a handgun, drawn in loose pencil lines with construction marks visible.

Detailed pencil drawing from Ghost in the Shell inside a military vehicle, holding a rifle, surrounded by mechanical panels and cables.

Detailed pencil drawing from Ghost in the Shell inside a military vehicle, holding a rifle, surrounded by mechanical panels and cables.

Urban cityscape from Ghost in the Shell depicting tall, weathered Hong Kong styled apartment buildings with scaffolding, signage, and dense industrial detail under a hazy sky.

Urban cityscape from Ghost in the Shell depicting tall, weathered Hong Kong styled apartment buildings with scaffolding, signage, and dense industrial detail under a hazy sky.

Went to the opening of the Ghost in The Shell exhibit in Tokyo, on now until April.

31.01.2026 04:05 — 👍 688    🔁 170    💬 13    📌 13
A model of a house from kikis delivery service in front of a print of the same house

A model of a house from kikis delivery service in front of a print of the same house

Had to bring some models into the studio and hey look at that who knew

30.01.2026 16:32 — 👍 166    🔁 25    💬 1    📌 0
Cairn - Launch Trailer
YouTube video by The Game Bakers Cairn - Launch Trailer

Worked again with Benjamin C. on this launch trailer and it's one of my favorite.
It rightfully gives the vibe that Cairn is more than a climbing game, it's an adventure game.
youtu.be/6Ejphz8fY0A

29.01.2026 14:15 — 👍 110    🔁 30    💬 5    📌 4
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Citizen Sleeper 2: Design Works 🚀 is available to preorder now!

To celebrate the 1 year anniversary we have loads to offer:

-Deluxe Edition with boxed edition of Spindlejack!
-New boxed edition of Cycles of the Eye!
-Both OSTs on vinyl!
-And more...

Go NOW: www.lostincult.co.uk/citizensleep...

29.01.2026 18:00 — 👍 251    🔁 76    💬 8    📌 19
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Winter and Death in Harvest Moon While letting go of a beloved pet is hard, death plays an essential role in preventing farming sims from feeling stagnant.

Here’s a link to the mentioned article-

www.eteogames.com/winter-and-d...

29.01.2026 12:33 — 👍 12    🔁 5    💬 0    📌 0
On a similar topic, we really enjoyed Holly Nielson’s article about winter and death in Harvest Moon, and how the sharper edges of rural life are an essential part of the shifting seasons.

On a similar topic, we really enjoyed Holly Nielson’s article about winter and death in Harvest Moon, and how the sharper edges of rural life are an essential part of the shifting seasons.

Lovely to see that @failbettergames.com gave me a little shoutout in their newsletter 🫡

29.01.2026 12:28 — 👍 59    🔁 4    💬 2    📌 0

Great post, thanks for sharing!

28.01.2026 16:13 — 👍 1    🔁 0    💬 0    📌 0
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Notes on level design workflow for the 3D platformer Big Hops A behind-the-scenes look at some of the tooling, level design methods, and metrics use for this cartoony 3D exploration game I helped make.

new blog post: notes on level design workflows for the 3D platformer Big Hops www.blog.radiator.debacle.us/2026/01/note...

28.01.2026 00:57 — 👍 320    🔁 86    💬 9    📌 4
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The Monthly Roundup: Seasons This month on Archetypes our writers explored the theme of seasons, examining games including Harvest Moon, Persona 4 and Animal Crossing.

It's time for our monthly roundup! Here we recap our articles on the seasons, with pieces on Harvest Moon, Persona 4 and Animal Crossing.

There's also recommended reading on the seasons theme, and a selection of our favourite community comments from this month. ❄️

www.eteogames.com/the-monthly-...

27.01.2026 18:24 — 👍 12    🔁 7    💬 1    📌 1
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Announcing Bog Bodies from Dreamfeel!

A "short hike”-alike 3d adventure set in a far future Ireland populated only by radioactive talking cats.

Players explore a late 19th c inspired landscape full of strange characters and stories...

27.01.2026 17:43 — 👍 590    🔁 182    💬 17    📌 28

This is really slick but I can also really recommend the game in general, real cosy one but also touches on some interesting broader political and social topics too including discrimination, border politics and balkanised countries

27.01.2026 16:23 — 👍 18    🔁 5    💬 1    📌 0
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Ship
Painting study

26.01.2026 16:17 — 👍 177    🔁 33    💬 0    📌 0

more FF7 mesh mashups with comments.

26.01.2026 01:41 — 👍 50    🔁 5    💬 1    📌 0
background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

background painting for the opening sequence of Tekkonkinkreet, depicting riverside buildings and signage

BG elements for our fly through of Treasure Town (scene 1 cut 6), painted by the great Shinji Kimura, and "perspective mapped" (「パース・マップ」) onto riverside 3D geo.

Staff names in the signage: Michael (me), Nishimi, Uratani, Ando, Kubo...

#Tekkon #鉄コン #木村真二 #anime #アニメ #背景美術

25.01.2026 23:56 — 👍 362    🔁 64    💬 5    📌 0
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some crowd control for #screenshotsaturday

#gamedev #godotengine #CombatCommittee

24.01.2026 07:09 — 👍 131    🔁 41    💬 6    📌 0
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made a lil' gundam-inspired theme demo! what do you think?!

if you need music, don't hesitate to contact my manager at katariina@1358cr.com 🔥🎶

21.01.2026 11:18 — 👍 26    🔁 6    💬 1    📌 1
An inhabited bridge from Fable

An inhabited bridge from Fable

hmm tasty bridge

22.01.2026 18:41 — 👍 76    🔁 9    💬 1    📌 1

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