Began modelling outpost buildings today. I might have went a little bit too far with how stinky this interior looks lmao
13.10.2025 13:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@whynotartdump.bsky.social
Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out! https://store.steampowered.com/app/4067370/Prospice/
Began modelling outpost buildings today. I might have went a little bit too far with how stinky this interior looks lmao
13.10.2025 13:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Okay, time to join that new fad.
Meet my game in 20 seconds!
#gamedev #indiedev
Sulay Rally Raid, our new 1-to-2 player journaling game is OUT NOW - and it's pay-what-you-want, OST included.
We've also made a trailer for it, which might be a bit much -but hey, now you get to hear @mac.buried.gay deliver a silky-smooth mission briefing.
[ datasparrow.itch.io/sulay-rally-... ]
I've finally got a steam page set up. You can wishlist the game, if anyone's interested. Check it out!
Also, I'll be posting more devlog updates here in the near future, there's a whole bunch of cool stuff I wanna show off.
store.steampowered.com/app/4067370/...
Is this too much promo for a 3-pamphlet journaling game with a music album attached? Potentially!
Will we pass up the chance to make a cool visual, whether the project is 3 pamphlet or 500 pages? Nope!
So yes, it's out tomorrow. Hope to see you there!
[ datasparrow.itch.io/sulay-rally-... ]
Last but not least, Prospice by @whynotartdump.bsky.social seems to veer straight into the scary parts of notable "fucked up cargo"-type game Death Stranding. It was literally unveiled today, but it looks cool enough to shout out.
You can wishlist it here: store.steampowered.com/app/4067370/...
Yeah I'm a huge fan of the entire series, but I wanna put my own spin on the concept
05.09.2025 07:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks! I started the whole project just as a fun exercise to learn how to do physic-y vehicle controller and it grew into something bigger.
05.09.2025 07:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0There ain't enough player-versus-terrain games around, so I might be making one.
#gamedev #indiedev
Web 1.0 website which documents image processing techniques
Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
05.03.2025 10:22 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Same here haha
29.12.2024 22:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Made new clouds! Those are a single mesh with spherized normals and a bunch of shader trickery
28.12.2024 13:56 โ ๐ 128 ๐ 12 ๐ฌ 4 ๐ 0I don't remember who said it but "producer is the person who makes sure the game gets finished" is such a great description and I use it whenever I have to explain this role to someone
24.12.2024 12:35 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0pixel farm screenshot
๐Pixel Farm๐
It's done! Collab between 36 artists, where imaginary cozy farm life meets pixel art.
Please check out final piece I E E I O
โก๏ธ lampy.casa/farms
Not using "gimmick" in a derogatory way btw, I genuinely wish we will get more shooters like this which keep the same core gameplay but squeeze a lot of different mechanical vignettes out of it. The last thing I've played that comes close is probably Titanfall 2's campaign.
17.11.2024 10:15 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Me and a couple of friends coined the term gimmick shooter in regards to some shooters from that era. One chapter it's an entire road trip in a vehicle, then it's a resource-scarce horror, then you control an army of bugs in a prison break.
17.11.2024 10:07 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts.
They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
Oh man we lost so many awesome studios in the last couple of years
25.10.2024 09:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Despite being a big MonHun nerd I never thought of it before...
19.10.2024 09:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'm torn between making it more combat-focused or tricks-focused. Really love how in SSX tricks are still useful in race mode, as they fill up a speed boost bar. Maybe I should incorporate something similar... ๐ค
19.10.2024 09:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Well I'm half(-pipe) way there
19.10.2024 09:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I've also made Jet Lancer. It's fun, go play it.
17.10.2024 13:57 โ ๐ 40 ๐ 12 ๐ฌ 0 ๐ 1I also do #pixelart sometimes
17.10.2024 13:32 โ ๐ 106 ๐ 17 ๐ฌ 3 ๐ 0One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.
17.10.2024 13:28 โ ๐ 313 ๐ 29 ๐ฌ 18 ๐ 0Hello world! Guess I'll begin with reposting some of my old stuff here, so people who followed me on other social media can remember who I was by my art lol
17.10.2024 13:18 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0