Fortress
11.10.2025 04:37 โ ๐ 36 ๐ 3 ๐ฌ 0 ๐ 0@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. ๐ Turku, Finland ๐ https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
Fortress
11.10.2025 04:37 โ ๐ 36 ๐ 3 ๐ฌ 0 ๐ 0After switching to a huge lazily-generated map, the villagers' ability to dig/fill the terrain was broken, and I finally fixed it! It updates terrain chunks on all LODs, so that large-scale actions are seen from far away.
#indiedev #indiegames #gamedev
Unexpectedly good movie about competitive bird watching.
www.youtube.com/watch?v=zl-w...
Help guys, is this a shadow bias issue or a z-fighting issue? There's also some weird bug with the day-night cycle lighting.
10.10.2025 13:16 โ ๐ 21 ๐ 3 ๐ฌ 4 ๐ 0Nice fit for the gameโs art style
09.10.2025 20:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My hair is a staircase
your argument is invalid
This too is just to get the Steam algorithm going. Beyond that, sales success will depend entirely on the degree of interest from people who Steam suggests your game to. The higher click and buy rates, the more Steam will suggest it to even more people.
09.10.2025 14:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The streamers etc. will hopefully get the word out much wider than you can yourself. Percent-wise, fewer of their fans will buy the game compared to your own fans, but there's a lot *more* of those other fans. They just have less attention span around your game, so timing is important.
09.10.2025 14:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The hardcore fans can help you with things like buying the game immediately upon release, and leaving reviews quickly too. This is important on Steam in order to "kickstart" the algorithm out of obscurity. Getting 10 reviews in a day or two and ideally 50 reviews in less than a week is preferable.
09.10.2025 14:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0If you have a publisher, you can probably ask them for advise and maybe even support. It's in their interest that your game does well, so it's a win-win for them to help you with their expertise and insight.
09.10.2025 13:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The other is reaching a larger audience. This is something you do by reaching out to streamers, YouTubers, and journalists, but only when the game is far along; for example when you have a representative demo at Steam NextFest and prior to full release.
09.10.2025 13:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0From my understanding there's two somewhat separate parts.
One is building up a following of "hardcore fans" over time, who follow your game's development with interest, join your Discord server etc. Social media, YouTube, TikTok and Reddit can work for this.
Yeah itโs super annoying. Though Iโve had other Google settings that donโt even last a single browser session. Theyโve gotten extremely bad at the bare basics.
09.10.2025 09:56 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0A street bar with trees and vines in the background in a procedural city.
Found this cozy street bar.
#gamedev #indiegame #vr
Ah just saw the alt text, vines indeed! Thatโs a cool direction. Iโm curious to see the building with vines in more detail (and less obscured). :)
07.10.2025 20:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It doesnโt pay for itself. The communication around this initiative has unfortunately been very misleading. Doesnโt mean itโs not worth it, but it *is* a large expense thatโs โcompetingโ with other expenses in the state budget. bsky.app/profile/rune...
07.10.2025 19:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Wow, I did not recognize this as being Vuntra City at first. Does the building in the background have vines growing on it or something? A bit hard to see, but it looks nice either way!
07.10.2025 19:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Still sounds half way streamer friendly (just not snappy to make). The anti-streamer game must be some slow paced puzzle game with no sandbox / simulation / self expression mechanics at all. Hmm, like what Iโm making.
07.10.2025 19:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I think the only way for people to be able to judge the degree of success of this program is to compare with the societal value gained per euro spent for *other* state services (health care, education, libraries, you name it); otherwise there's no actual context to be able to judge the number on.
07.10.2025 12:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It's not profitable in a fiscal sense at all; it's a large expense. When the reports say society got โฌ1.39 back for every โฌ1, it includes the well-being of the recipients expressed in terms of monetary value. See this post and replies to it:
bsky.app/profile/rune...
New smooth clouds timelapse from the ground ๐ฅฐ
#indiedev #gamedev #indiegames #screenshotsaturday
Random thing to do: Make the gif/videos in the Steam page description match the new wider Steam page width.
02.10.2025 13:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0couple days late but, happy 1 month birthday block game! what a difference a month of development makes
#EniBlockGame #GameDev #ProcGen #PixelArt ๐ฎ
When I say quality of life features, I donโt mean functions (those can always be added). I mean site functionality like exposing shader variables to be manipulated with sliders or animated in UI with keyframes. That would make Shadertoy a vastly more powerful tool for presentation.
01.10.2025 19:05 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0I thought they didnโt embed on Discord? People use third party services to make it work, eg. Replacing the y in bsky with x.
01.10.2025 18:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I had to get used to it too recently. Donโt feel the differences are huge though. In your first and last example, itโs just one character away from being valid (period after the numbers to indicate theyโre floats). Iโve been pretty frustrated with other lack of quality of life features though.
01.10.2025 18:20 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Watched it on Nebula, itโs great! Iโm a former usability focused developer at Unity (now indie game dev) and an Audacity user too. I found it very interesting as both a user and fellow UX
minded developer, and donโt really know of better videos out there to convey these topics to a broad audience.
Ah ok, I misread your first post. I guess itโs hard to blame it in your case then. But I have tons of games on Steam and the recommendations are still dominated by whatโs popular with others.
28.09.2025 06:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0If your taste is specific and not mainstream itโs very bad indeed, as a lot of the suggestions are just based on whatโs popular, or whatโs popular among your Steam friends.
27.09.2025 19:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0