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Theo

@theocox.bsky.social

muscle watcher and maker of AI pics and videos. Find me also on DeviantArt (DA): Deviant Art: https://www.deviantart.com/plubby

526 Followers  |  44 Following  |  140 Posts  |  Joined: 21.10.2024  |  1.4173

Latest posts by theocox.bsky.social on Bluesky

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26.01.2026 20:51 β€” πŸ‘ 16    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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01.01.2026 20:39 β€” πŸ‘ 31    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

I probably shouldn't have used this photo with the obvious hand trouble, but I thought it was a good picture!

01.01.2026 13:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

4. Ambiguity (i.e. - the positioning of hands - facing the camera, angles of fingers - causes symmetry problems).
5. Generative models don’t understand anatomy. Even the most up-to-date rendering engines cause trouble.

01.01.2026 13:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

1. Hands are anatomically insane.
2. Training data is messy and inconsistent.
3. Hands lose the attention battle (i.e. - the renderer give more weight to shadows, faces, lighting, etc, than hands).

01.01.2026 13:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I agree - it seems to love putting an extra finger, or twisty fingers, or whatever! I searched around about this - after all, this has been a complaint since AI began.

Hands are a perfect storm of complexity, ambiguity, and data scarcity. Even in 2025, top-tier models still glitch on them.

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