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Detilium

@detilium.bsky.social

๐Ÿ‘จโ€๐Ÿ’ป Software engineer ๐ŸŽฎ Aspiring game dev โ˜• Coffee addict

139 Followers  |  88 Following  |  63 Posts  |  Joined: 22.10.2024  |  1.7632

Latest posts by detilium.bsky.social on Bluesky


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And night time is darker (juuuuust a tiny bit)...

10.05.2025 20:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh and here's the starting area of the prototype from within #unrealengine (free assets for now). The "feel" of the day time is almost there.

10.05.2025 20:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I decided to add some basic ambient sound to my tiny prototype section of the larger open-world level in my #unrealengine project. I had no idea this would end up with a ton of beautifully red sphere wireframes ๐Ÿ˜… This is probably not the most performant solution but who cares - it's a prototype ๐Ÿ˜‡

10.05.2025 20:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Rift Riff - Feature Trailer
YouTube video by Adriaan de Jongh Rift Riff - Feature Trailer

Rift Riff is OUT NOW!!

Jump a rift, fight off monsters, plunder their world.

store.steampowered.com/app/2800900/...

Buy it
Try it
Review it
Repost the heck outaโ€™ this!!1!

โ€ฆ and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0

09.05.2025 13:10 โ€” ๐Ÿ‘ 332    ๐Ÿ” 177    ๐Ÿ’ฌ 27    ๐Ÿ“Œ 10

Well, youโ€™ve got yourself a DM!

09.05.2025 04:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wellโ€ฆ everything. Creatures, first person arms, various props, foliageโ€ฆ you name it ๐Ÿ˜‚

07.05.2025 14:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™ll be extremely useful once I get to the point where I need to roughly estimate the production phase.

07.05.2025 05:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™ve begun actually registering how much time I spent on features in my prototype. Not for any particular reason but to see how long itโ€™ll take me to make a mechanic. Itโ€™s quite interesting. Apparently it only took me 2,5 hrs. to implement a resting feature which I expected would take longer.

07.05.2025 05:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Already made a reminder for myself so I wonโ€™t get startled once it begins ๐Ÿ˜…

07.05.2025 05:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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1st Gameplay Trailer of Fantastic Findings. ๐ŸŽ
If you like Hidden Object games, please Wishlist on Steam!
#Indiegame #cosygame #hiddenobject #Steam
(Trailer with sound is on the store page)
store.steampowered.com/app/3030650/...

04.05.2025 08:00 โ€” ๐Ÿ‘ 11    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

honestly, why do you make games?

31.03.2025 18:56 โ€” ๐Ÿ‘ 91    ๐Ÿ” 5    ๐Ÿ’ฌ 88    ๐Ÿ“Œ 185

Because I want other people to have many great gaming memories as I have from my childhood.

31.03.2025 21:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well, "solo" until I find a 3D teammate somehow ๐Ÿ˜…

31.03.2025 09:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Having accepted the fact that I cannot create as high fidelity 3D models as my solo #indiedev #unrealengine game requires, I've begun working on designing my "enemies" within the game - not designing as in visual representation, but designing as in #gamedesign.

And oh boy, are you in for a treat...

31.03.2025 09:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I can appreciate some fun on a Friday night ๐Ÿ™Œ

28.03.2025 19:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Touchรฉ ๐Ÿ˜‚

28.03.2025 18:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Trying to create some first person arms for my game... I need to find a 3D partner in crime...

28.03.2025 18:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Being a software engineer, I always find it interesting to delve into the narration of the game and explore my possibilities to tie it all together. Thera nothing quite like a compelling story to drive the actions of the player.

25.03.2025 11:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For a long while, Iโ€™ve been focusing on the technical implementation for my game. Iโ€™ve decided to take a step back and look at the backstory. Thatโ€™s a quite interesting process, and nothing should be added to the game without meaning of some sort.

#indiedev #unrealengine #ue5

25.03.2025 11:55 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That sounds delicious ๐Ÿคค

21.03.2025 17:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have the sketch for my landscape, I just canโ€™t get the shape into Gaea as I want with the draw ๐Ÿ˜‚ And my island has extremely sharp edges near the shoresโ€ฆ I need to experiment with the different nodes ๐Ÿ˜Š

20.03.2025 20:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My game is set on an island and for now Iโ€™ve just used the default open world map from #ue5. Starting up the process of building the island. I guess Iโ€™ll have to look at tools like Gaea ๐Ÿ˜…

20.03.2025 11:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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An Unreal Engine saving & loading systemโ€Šโ€”โ€ŠPart 2 of 2 Iโ€™ve been searching the internet for weeks, in a quest to find some valuable information in regards to a save/load system in Unreal Engine.

Part 2 of my #unrealengine saving/loading system breakdown is now available on Medium as well.

I hope this is of use for someone like me, who struggled to find any good resources online.

#unrealengine #unrealengine5 #gamedev #indiedev

medium.com/@chrhaase_71...

13.03.2025 19:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŒช๏ธ A Storm Approaches... ๐ŸŒช๏ธ

SpellRogue 1.0 Arrives April 24!

โšก Sefyra the Windcaller is entering the fray! โšก
Wield wind & lightning to bend the fate of dice and command the tempest.

Check out the 1.0 Release Date trailer below:

#SpellRogue #IndieGames #Roguelike

13.03.2025 12:02 โ€” ๐Ÿ‘ 10    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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An Unreal Engine saving & loading systemโ€Šโ€”โ€ŠPart 1 of 2 Iโ€™ve been searching the internet for weeks, in a quest to find some valuable information in regards to a save/load system in Unreal Engineโ€ฆ

As I've been struggling to find any good resources to learn saving/loading in #unrealengine, I've decided to make my own resource available for others.

I've made part 1 out of 2 available on Medium, and hopefully this can help someone else.

#indiedev #gamedev

medium.com/@chrhaase_71...

12.03.2025 12:48 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well, a combination of serialization and custom structs... Not everything is suitable for serialization... I've learned ๐Ÿ˜…

12.03.2025 08:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think I may have cracked the code in regard to saving/loading actors, uobject, player character, controller, inventory, game state, game mode... etc. in my #unrealengine game, utilizing FObjectAndNameAsStringProxyArchive. This is quite exiting ๐Ÿฅณ

#indiedev #gamdev

12.03.2025 08:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Stephen Ulibarri is an amazing teacher ๐Ÿ‘Œ

09.03.2025 20:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s a wonderful weather today. Itโ€™s great for sitting inside with #unrealengine open, working on my game ๐Ÿ˜…

06.03.2025 13:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That is so disturbing to look at ๐Ÿ˜ณ

02.03.2025 21:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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