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01.12.2025 23:16 β π 0 π 0 π¬ 0 π 0@ricoshae.bsky.social
I post selfies sometimes.
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01.12.2025 23:16 β π 0 π 0 π¬ 0 π 0π what's up?
22.10.2025 00:31 β π 35 π 2 π¬ 0 π 0Yum π€€
18.09.2025 19:50 β π 1 π 0 π¬ 0 π 0New Day, new mesh
28.05.2025 11:51 β π 2 π 0 π¬ 0 π 0Added facial hair
27.05.2025 02:00 β π 2 π 0 π¬ 0 π 0He large (wip)
27.05.2025 00:10 β π 6 π 0 π¬ 1 π 0π€€ damn
20.05.2025 13:16 β π 1 π 0 π¬ 0 π 0one last screenshot...
23.04.2025 13:51 β π 1 π 0 π¬ 0 π 0Fixed the outline!
23.04.2025 13:13 β π 1 π 0 π¬ 1 π 0alright, i got bored of the other project and started a physically based cell shading post process material. I have to find a way to get rid of the weird thick ink spots/lines/shadows.
23.04.2025 03:49 β π 2 π 0 π¬ 1 π 0I'm working on a hatching shader in Unreal.
Still have to tune a few things, but i'm happy with the result so far!
Gotta find a way to optimize the tris count. A whole ant colony could make a game engine crash π
22.04.2025 14:59 β π 1 π 0 π¬ 0 π 0WIP
22.04.2025 14:57 β π 1 π 0 π¬ 1 π 0I think I'll keep this high rez model, and make a low rez from it. Then, i can bake the high rez model information onto the low rez. That way there's less tris and it stays optimized.
12.04.2025 14:34 β π 0 π 0 π¬ 0 π 0The egg model's has around 8k triangles (because of the ornament) and that's WAY too much for a simple prop.
12.04.2025 14:33 β π 1 π 0 π¬ 1 π 0Here's a little side project i started. Still need to work on the model's optimisation.
12.04.2025 14:30 β π 1 π 0 π¬ 1 π 0π€€
30.03.2025 03:34 β π 1 π 0 π¬ 0 π 0Been working on this project all day
08.01.2025 23:56 β π 2 π 0 π¬ 0 π 0π€€
01.01.2025 13:03 β π 0 π 0 π¬ 0 π 0a PA would be fucking hot π₯
30.12.2024 16:05 β π 1 π 0 π¬ 0 π 0π€€
28.12.2024 20:45 β π 1 π 0 π¬ 0 π 0π€€
26.12.2024 20:25 β π 0 π 0 π¬ 0 π 0πββοΈπ₯΅
21.12.2024 21:12 β π 1 π 0 π¬ 0 π 0π
01.12.2024 09:40 β π 0 π 0 π¬ 0 π 0π€€
28.11.2024 01:28 β π 0 π 0 π¬ 0 π 0π€€
18.11.2024 03:09 β π 0 π 0 π¬ 0 π 0